Sosiel Vaenic

Zael Cairn's page

14 posts. Alias of Jagael.


Full Name

Zael Cairn

Race

NG M Human Cleric 1 l HP 11/11 l AC 14, T 11, FF 13 l F +4, R +1, W +5 l Init +1 l Perception +3 l

Prepared Spells:
0th (at will)—detect magic, guidance, Light (DC 13) l 1st—Barbed Chains, Longstrider (DC 14)

About Zael Cairn

Zael Cairn
M Human Cleric of Desna, 1
NG Medium humanoid (human)
Init +1; Perception: +3
Languages: Common
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Defense
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AC 14, Touch 11, Flat-Footed 13 (+3 Armor, +1 Dex)
hp 11 (1d8+3)
Fort 4, Ref 1, Will 5
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Offense
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Speed 40 ft
Melee Starknife +3 (1d4+2, x3)
...w/Startoss Style +3 (1d4+4, x3)
Ranged Starknife +3 (1d4+2, x3)
...w/Startoss Style +3 (1d4+4, x3)
Cleric Spells Prepared (CL 1st; Concentration +4)
...0th (at will)-Detect Magic, Guidance, Light (DC 13)
...1st-Barbed Chains, Longstrider [D] (DC 14)
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Statistics
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Str 7, Dex 13, Con 14, Int 11, Wis 16, Cha 14
Base Atk +0; CMB: -2 (+2 w/Starknife); CMD: 9
Feats: Divine Fightin Technique (Desna), Startoss Style, Weapon Focus (Starknife)
Skills Heal +7, Knowledge (Religion) +4, Spellcraft +4
Languages Common
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Special Abilities
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Agile Feet (6/day) (Su) As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it.
Aura (CG)
Bit of Luck (6/day) (Su) You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result.
Cleric Channel Positive Energy 1d6 (5/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Luck) Granted Powers: You are infused with luck, and your mere presence can spread good fortune.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
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Gear: Cleric's Kit (a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol), Feedx20, Hide Shirt, Ox, Starknife, Trail Rationsx8, Wagon (Light)

Wealth 10gp