ZackAtk84's page

2 posts. Alias of Nique29.




We just ended our fourth session last night, and things went a little off the rails in all the best ways.

In the East Wing I slightly changed the final opponent's alignment, as I knew my players (incredibly my faithful of Sarenrae) would want a way to 'save' it. (If you know, you know, but I'm trying not to spoil things too much). That was a big change, but not the biggest.

Side note (for those concerned about a massively OP thing tagging along with a bunch of low-level PCs): It won't be adventuring with them. After they took the path I knew they would choose, we discussed a few options, and they settled on having it act as a guardian of a location (Possibly Oleg's or the Temple); specifics are still TBD.

Things happened, the story progressed, choices were made, the final opponent from East Wing left the building, more things happened, the story moved along more, and we cut to the last bit of incident in the West Wing. Here's where things took a more significant turn that I hadn't planned for.

They skipped over a room entirely, one with a certain stranded companion, three miscreants, and the second in command... Again, if you know, you know. Instead, they went straight for the final battle. As a party of three, I had concerns for them from the get-go, but we navigated the challenges well. They brought along two companions (Harrim and Linzi), who they managed to get to helpful and maximum influence, respectively.

I played the boss smart and mean, like I felt she deserved, and the dice seemed to agree. After three rounds and a couple of well-timed, powerful attacks, the two combat monkeys went down. The healers did their best, but things were taking a sharp nose dive for trouble, so I followed the advice in the book and had Jamandi wrap up what she was doing and come to their aide.

The combat monkeys made their death saves and were healed, so they were back in the fray; the combat was down to one terrified cutthroat and the boss. They were utterly outmatched, and that's when I thought - There's still someone else here. Someone cruel, cunning, and utterly without scruples, who has a (as far as anyone else there knows) vulnerable and innocent life in his hands.

To cut an already long story short, The second in command interrupted the combat to show off his captive with a knife to her throat and demand that he and his boss be allowed to leave unharmed unless they wanted him to slice the captive's throat. Lady Jamandi hesitated, and ultimately refused, so they got a description of said events, including him leaving as Lady Jamandi and my two combat oriented players dispatching the boss.

Did the feast and following events turn out the way I had anticipated? No. Would this ending work for every party? Again, no. But did we all have a lot of fun, and did my players end the session feeling satisfied, if a little disgusted, at the results of their actions? Abso-freaking-lutely. And I would do it that way again, given the choice.

I guess the moral of this post is 1) I'm proud of myself for finally feeling like it is okay to change the story as written when it works better for you and your group, but also 2)I'm just really freaking stoked with what I came up with on the fly.

TLDR: Through a series of unfortunate events, my players gained a Frost Giant but lost Jaethal, and her blood is literally and figuratively on their hands (and the priest's vestments); the big boss and all but two of the other cutthroats are dead; and there is now a vindictive and murderous 2nd in command with vendetta out there gunning for them. And that was just the prologue!


So one of my players wants to play an Elf. A large portion (including the opening sequence) of the first book has prominent nightmares/dreaming/sleeping scenarios. Withe elves either not sleeping at all or editating for a few hours a night (depending on where you look) AND being imune to sleep...

How do I encorporate this with the Elf? Its a psychic/mind effect? Its hallucinatins with no/impossible saves? He slept because reasons?


I've ran several APs now, mostly RotRL and Kingmaker, but have yet to have completed one with a group.

My question though, is regarding creature treasure. While running the APs and handing out only listed treasure (ie, a room is listed as having X amount, a creature is listed as having X items and X gold) it seems as though my players don't QUITE keep up with their Wealth by Level.

If a creature is listed in the encounter as See Bestiary, should I be giving out the appropriate treasure for that creature as listed in the Bestiary?

As an example, lets say an AP had several Gnoll encounters. A quick read through the encounter would normally say See Beastiary Listing. Lets also assume these encounters don't have any "treasure" listing.

The Beastiary listing for Gnolls says: NPC Gear (Leather Armor, Heavy Wood Shield, Battleaxe, Longbow with 20 arrows, other treasure).

Do you award the treasure as appropriate for that Gnoll encounter? Or do you assume they are empty handed, since the AP doesn't say anything about treasure?


So my players have decided that they are going to explore the enitreity of the remaining green belt (From RRR) in just two excursions. Their plan is to be gone for a few weeks at a time, and explore first one half of the alloted area (from their capital at Stag Fort down and all area to the left) then the other (same deal, towards the right).

This means they will only be away from their capital twice. So they will only have the opportunity for two of the "Kingdom Events" from this book.

More importantly, this means that either this session or next they will be entering Hargulka's territory. How should I handle this? I had all these plans to incorporate some of DM's ideas and also Orthos's Fey stuff... But now?

I'm totally lost.


So my players have just started Rivers Run Red, and we took 13 months to "build" their kingdom. They have 23 hexes and a road in almost all of them. They have several farms, an orchard and mines. They have two armies, and both a capital city AND Olegton (a very small town at Oleg's Trading Post).

My problem is, have they explored too far? Do they have too much? It seems pretty large for this early on.


My players are gearing up for the actual kingdom building portion of the campaign and I have a few questions.

We've played it once before, and got to the 3rd book, before we had to stop for rl issues. That time, it felt like they were expanding far to quickly and their kingdom was growing at a rather quicker rate then it should have been.

I let them make the rolls before, for random events I mean, and then told them the results. This time, should I make the rolls myself? It might allow me to skew the odds in my favor should they be expanding to far too fast...

Also, is there anything in the rules about the alignment of the kingdom vs the alignment of the players? They want to make the kingdom chaotic evil for the bonuses. But they're all good aligned, one of them is even lawful good... Even if it's not in the rules, I just don't see how they could justify it to themselves as characters...