Vishkanya

ZaGstrike's page

Organized Play Member. 16 posts (29 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 1 alias.



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Flat-footed was a forgotten rule? Who didn't use that? Getting the flat-footed first attack is the whole point of being sneaky enough to get in position before attacking monsters/enemies setting up an ambush for the PCs, my group has always been aware of this so I've needed the FF/AC of creatures and characters very often.


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Blackwaltzomega wrote:
RDM42 wrote:
I've noticed that often many people call something that is situationally useful 'useless' and that in the right sort of game many 'useless' options become useful.

A situationally useful Spell is usually pretty all right, even if you cast it like once in your career. You get a lot of spells, outside of very specific classes, although obviously it's a worse choice for a sorcerer than a wizard.

A feat that's only useful once or twice unless the GM is feeling generous is a bigger concern, because most characters will have maybe seven feats in their entire career. You don't take a feat for something that might come up every once in a while when the planets align but really shines when you're in a campaign where the planets are always aligned. Usually, you take a feat for something you want to do ALL THE TIME regardless of whether the GM is pitching to it or not.

You're gonna get a lot more milage out of Power Attack than Prone Shooter or Canny Tumble, just saying. You don't have a lot of feat slots to waste on "maybe."

Well, with weird feats like that I always keep in mind that those feats can also be given to monsters. You're fighting some Hobgobbos then suddenly they start tumbling around all the heroes, last thing they'd expect and the baddies only need to use that gimmick once.


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I think maybe something like an Ultimate Nature book might be interesting, and like the Ultimate Combat book rather than making new base classes it offers alternate versions of already existing ones. And an rp subsystem for divination through different methods, like animal entrails, stargazing, tarot, bird flying patterns ect, with different systems having different effectiveness depending on what the diviner is using.

Maybe there could even be an anti-Druid, an evil class who is devoted to destroying the environment and debasing all forms of life or to a domain that is the anti-thesis to life like radioactivity or nothingness(essentially a Captain Planet villain class).


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I was reading through the first page and wondering why people were talking about with class bloat only in Ultimate Combat, then I saw that this thread had started three years ago.

That's somewhat mindblowing.

Just goes to show that no matter how FEW extra classes have been added in there'll always be someone declaring "Bloat", regardless of how justified it is.

In Paizo's case I don't believe that it's justified in the slightest, and clearly a lot of people above this post seem to agree with that assessment.

I just think it's great that if someone wanted to do an all-magic, all-divine, all-sneaky or all-warrior game then the players don't all have to choose from the same one or two classes, they'd have stacks of options so even games like those can have some variety.


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(How about Hobgoblin stories?)