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Pathfinder Rulebook Subscriber. 2 posts. No reviews. No lists. No wishlists.




Pathfinder Rulebook Subscriber

Hey all! I'll be starting a game of pathfinder soon as a level 1 Wizard. When the DM described the background for the world, he explicitly said that there is no Wizard's guild, Hogwarts, or anything of that sort. Wizards are essentially all self taught or have a single mentor. The setting isn't extremely low magic, but the average person will not have much (if any) first hand experience with magic. However, as the party we will. Anyway, this is all to give you a bit of background.

Having heard this background, I decided that I wanted my character's "personal" objective to be to found a school of magic. There's something to be said for making the first of something in your game world. I floated this idea to the DM, and he is good with it!

However, I wanted to see if anyone had any cool/creative advice for going about this. From a mechanical perspective I plan to take leadership at 7 to start pulling my staff together, but beyond that I'm not sure how to tackle this. Any thoughts or advice? I figure pre-7 I can be scouting for a location, trying to secure funding, and stuff of that sort. My goal isn't to powergame this. I really just want to make an awesome school of magic, because that's a objective in and of itself.