Garuda-Blooded Aasimar

Z'Lazo's page

2 posts. Alias of Dhjika.


Full Name

Z'Lazo

Gender

Male

Age

21

Alignment

N

Deity

Besmara

Occupation

Sailor, Entertainer

Strength 14
Dexterity 16
Constitution 14
Intelligence 8
Wisdom 14
Charisma 23

About Z'Lazo

backstory:
Z'Lazo never knew his mother, but he knows that she was brave and struggled hard that he might survive. In a great storm the ship upon which his mother sailed suffered catastrophic damage and had laid its masts into the water, its side letting in the sea. She found an air pocket and survived as she could, but when the pocket failed, she swam for the safety of the boats. She failed. Z'Lazo was cut out of his mother's belly on the unlikely chance that he survived. Which he did.

The sea has always been in his blood. His mother never said anything to anyone about the father of her baby, but that a different race than the mother came forth, the speculation was rampant. Z'Lazo went from home to home in the town, as some would offer to foster, but then pass him along. Something about his hair and eyes unnerved them, and the sweet voice in one so young. By age 13, he had lived in 8 different homes, and the last one apprenticed him (sold him) to an entertainment troupe where he began an good singer, passable drummer, and amazing dancer. Even as a young lad, he had company most every night. It was not until he was older that he realized the manager of the troupe was selling his services in that way. He fled when he found out, was chased by the manager who had papers showing the "sale" for an indenture period so he got official help. To escape he had to swim to a boat - luckily the riptide pulled him out there, unluckily - it was a riptide, and as he began to drown, he called out to Besmara, and it appeared she answered. He survived, but he found when he got into battles, he spoke the language of the water elementals and that was all he could understand. He got work on a ship, and never looked back.


stats:
AC: 19 HP: 50 Init: +3
BAB +3 CMB +5 (+6 with whip, +7 the whip) CMD 18
Refl: +8 For: +4 Will: +7

feats traits skills lang:

Feats
(1) lingering song
(b1) selective channel
(3) Weapon focus: whip
(b4) Dazzling Display
(5) whip mastery

Traits
Touched by the Sea (skulls & shackles)
Expert Boarder

Skills
favored class bonus to skills
30 skill points - 10 background skill points
(5) Perform: Dance +16
(5) Intimidate +14 (+16 with ioun)~
(4) Swim +10
(4) Knowledge: local +11
(3) Escape Artist +8
(2) Perception +7
(1) Climb +3
(1) Spellcraft +3
(1) Knowledge: aracana +8
(1) Knowledge: planes +8
(1) Knowledge: religion +8
(1) Knowledge: dungeoneering +8
(1) Knowledge: nature +8
(0) Diplomacy +8

background
(5) Profession: Sailor +10
(2) Perform: Sing +13
(1) Perform: Percussion +12
(1) knowledge: geography +8
(1) knowledge: engineering +8

language
Common, Celestial, Aquan, Ignan [water and fire elemental]


class abilities:

Bard
Flame Dancer
bardic knowledge: add level to knowledge skills, can use untrained
bardic performace: 18 rounds a day: distraction, inspire courage +2, fascinate, fire dance, song of the firey gaze (good for seeing through fog when enemy cannot)
versatile performance - I can use perform dance for acrobatics and fly
well versed: +4 save against bardic performance, sonic, and language-dependent effects.
Lore master: can take 10 on knowledge skills I have ranks in alwasy, once a day take 20
cantrips and spells

Oracle
Tongues Curse
Life Mystery
Revelation: Channel - I can channel positve energy - 7 times a day (1+5) fpr 3d6 [DC 17] with selective I can exclude 5 targets
Revelation: Energy Body
Curse gives me Aquan and Ignan as extra language - in battle I only speak these languages
spells and orisons


spells:

BARD DC 16+SL
C 0) lullaby, dancing lights, summon instrument, spark, message, prestidigitation
6 1) vanish, liberating command, silent image, grease
4 2) calm emotion, cure moderate wounds, rainment of command

ORACLE DC 16+SL
C 0) guidance, create water, purify food & water, detect magic, read magic, stabilize
8 1) cure light wounds, detect undead, air bubble, read weather, endure elements, obscuring mist
6 2) cure moderate wounds, lesser restoration, darkness, track ship


equipment:

mithril chainshirt (1100)
masterwork whip (301)
masterwork comp short bow +2 str (575)
80 cold iron arrows (4)
10 durable cold iron arrows (11)

two whips (2), heavy wooden shield (7), cold iron morning star (16), cleric's kit (16),
waterskins (2), spring loaded wrist shealths (10), 8 extra days rations (4), alchemical acid x5 (50),
drum (10), cold weather clothing (8), hot weather clothing (8), monks outfit (5), entertainers outfit [10]

736 gold left

7725
headband of alluring charisma +2 (4000)
magenta cracked prism ioun stone - embedded (800)~
cloak of resistance +1 (1000)
wand of infermal healing (750)
wand of cure light wounds (750)
scroll of see invisibility (150)
scroll of santify corpse (25)
scroll of magic weapon (25)
scroll of ant haul (25)
scroll of align weapon (150)
potion of infernal healing (50)
potiom of touch of the sea (50)