Exorcist

Yuzuki Sakura's page

234 posts. Alias of The Rising Phoenix.


Full Name

Yuzuki Sakura

Race

Human

Classes/Levels

Fighter 6 | HP: 92 | AC: 22 (24) | Resist Mental 3| F: +13 R: +10 W: +12* | Speed: 30'| Perception: +12 | ↻: AoO, Shield Block, Say That Again!

Gender

Female

Size

5'8"

Age

19

Alignment

NG

Deity

Daikitsu

Location

Willowshore

Languages

Tien

Strength 20
Dexterity 10
Constitution 16
Intelligence 10
Wisdom 14
Charisma 16

About Yuzuki Sakura

Actions:

◈ Single action
◈◈ Two actions
◈◈◈ Three actions
◇ Free action
↻ Reaction

Sniping Duo: Whenever you or your spotter successfully Strikes a target, the other member of your duo gains a +1 circumstance bonus per weapon damage die on the damage roll of their next Strike made against that target before the end of their next turn.

◈Dueling Parry: +2 circumstance bonus to AC until the start of your next turn
◈Cadence Call: You call out a quick cadence, guiding your allies into a more efficient rhythm. Each willing ally within your marshal’s aura is quickened until the end of their next turn, and they can use the extra action only to Stride. At the end of each ally’s turn, if they used the extra action, they then become slowed 1 until the end of their following turn.

◈[dice=Inspiring Stance DC19]1d20+13[/dice] +1 status bonus to attack rolls and saves against mental effects for allies within 10'.

◈◈[dice=Knockdown: 2H Katana]1d20+17[/dice] [dice=Damage P/S]2d10+4[/dice] [dice=Deadly]1d8[/dice]
◈◈[dice=If hit, trip attempt]1d20+14[/dice]

◈[dice=Attack: 2H Katana]1d20+17[/dice] [dice=Damage P/S]2d10+4[/dice] [dice=Deadly]1d8[/dice]
◈[dice=Attack: 2H Katana]1d20+17-5[/dice] [dice=Damage P/S]2d10+4[/dice] [dice=Deadly]1d8[/dice]
◈Dueling Parry: +2 circumstance bonus to AC until the start of your next turn

◈◈[dice=Sudden Charge: 2H Katana]1d20+17[/dice] [dice=Damage P/S]2d10+4[/dice] [dice=Deadly]1d8[/dice]
◈[dice=Attack: 2H Katana]1d20+17-5[/dice] [dice=Damage P/S]2d10+4[/dice] [dice=Deadly]1d8[/dice]

◈[dice=Demoralize: Intimidating Glare]1d20+14[/dice]
◈[dice=Attack: 1H Katana]1d20+17[/dice] [dice=Damage P/S]2d6+4[/dice] [dice=Deadly]1d8[/dice]
◈[dice=Attack: 1H Katana]1d20+17-5[/dice] [dice=Damage P/S]2d6+4[/dice] [dice=Deadly]1d8[/dice]

Sakura Yuzuki
Human fighter 6 (Advanced Player's Guide, Pathfinder Adventure Path: Kingmaker)
Medium, Human, Humanoid
Heritage skilled human
Background willowshore urchin
Perception +12
Languages Common, Tien
Skills Athletics +14, Diplomacy +13, Engineering Lore +8, Intimidation +13 (+14 circ to Intimidation when physically menacing the target.), Medicine +12, Nature +10, Religion +10, Willowshore Lore +10
Str +4, Dex +0, Con +3, Int +0, Wis +2, Cha +3
Items breastplate, +1 spear, +1 striking katana, club, crossbow, dagger, sap, wakizashi, backpack, bedroll, chalk (10), flint and steel, grappling hook, lesser healing potion (4), potency crystal (2), rations (1 week) (2), rope (foot) (50), soap, torch (5), waterskin, purse (2 gp, 2 sp)
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AC 22; Fort +13; Ref +10; Will +12 (Successes vs. fear effects are critical successes instead.); +1 status bonus vs. fear, +1 circumstance bonus vs. effects that make you clumsy, drained, or enfeebled
HP 92; Resistances mental 3
Attack of Opportunity [R] Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using. Effect You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
--------------------
Speed 30 feet
Melee [1] [i]+1 spear[/i] +15 (magical, monk, thrown 20 ft.), Damage 1d6+4 P
Melee [1] [i]+1 striking katana[/i] +17 (magical, two-hand (1d10), versatile P, deadly d8), Damage 2d10+4 S
Melee [1] club +14 (thrown 10 ft.), Damage 1d6+4 B
Melee [1] dagger +14 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Melee [1] sap +14 (nonlethal, agile), Damage 1d6+4 B
Melee [1] wakizashi +16 (versatile P, deadly d8, agile, finesse), Damage 1d4+4 S
Ranged [1] [i]+1 spear[/i] +11 (magical, monk, thrown 20 ft.), Damage 1d6+4 P
Ranged [1] club +10 (thrown 10 ft.), Damage 1d6+4 B
Ranged [1] crossbow +10 (range increment 120 feet, reload 1), Damage 1d8 P
Ranged [1] dagger +10 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+4 P
Ancestry Feats General Training
Class Feats Cadence Call[APG], Dueling Parry, Inspiring Marshal Stance[APG], Knockdown, Marshal Dedication[APG], Pain Tolerance, Sudden Charge
General Feats Diehard, Fleet, Shield Block, Toughness
Skill Feats Additional Lore, Intimidating Glare, Intimidating Prowess, Say That Again!
Other Abilities bravery, fighter weapon mastery, shield block

BACKGROUND:

Sakura Yuzuki, born to the loving parents Ryuji and Akiko Yuzuki, was raised in the quaint, tradition-steeped town of Willowshore. Her parents, deeply ingrained in the community, each played pivotal roles in the lives of the townsfolk. Her father, Ryuji, was a master carpenter, celebrated for his ornate wooden figurines that depicted the various creatures inhabiting the nearby Specterwood. Her mother, Akiko, was the town's revered herbalist, who operated an apothecary from their home and created medicinal potions from rare herbs she gathered from the mystical forest.

From her parents, Sakura inherited a love for nature and the community. She often wandered barefoot through the forests and gardens, feeling a profound connection with the earth. Her nature-loving and community-minded traits were nurtured early on, but Sakura was not content to merely follow in her parents' footsteps.

With a fierce determination that set her apart even as a child, Sakura yearned to become a warrior. Her days were spent brandishing sticks as imaginary swords, disrupting her father's workshop by knocking over his figurines, and thwarting the plans of any mischievous boys with her quick reflexes. Her youthful energy was indicative of an emerging resourcefulness, an attribute that would come to define her adult life.

Sakura Yuzuki's early life took a dramatic turn when tragedy struck her family. While traveling through Willowshore, her parents, Ryuji and Akiko Yuzuki, were suddenly killed in an unfortunate accident, leaving eight-year-old Sakura an orphan. Although her biological family had been itinerant, embracing the natural world as their true home, her life was abruptly anchored when she was adopted by a Willowshore family, who had a son of their own.

Her new parents were community-oriented people who embraced Willowshore's rich traditions. They, too, had a deep love for nature and the local customs, much like her biological parents, but the resonance ended there. Sakura found herself a stranger in this new family, and her relationship with her new brother was a particular point of conflict.

While her older brother was intuitive, going with the flow of life’s currents, Sakura was calculated, preferring to plan her steps meticulously. He was flexible and adaptable in most situations, a foil to her rigidity. These contrasts often led to tension, turning their home into a battleground of clashing personalities. Sakura was community-minded and empathetic like her adoptive parents but carried an inner rigidity and a reluctance to fully trust others, shaped by the abrupt loss of her biological family.

Though she did her best to appreciate Willowshore's traditions and the natural beauty that surrounded her, Sakura couldn't shake off the resentment she felt for being left in a town that wasn't her own, with a family that she hadn't chosen. This led to her becoming increasingly independent and somewhat skeptical of outsiders, a trait that manifested as overprotectiveness for the community she had ambivalent feelings about.

As she matured, Sakura felt compelled to pursue the path of a warrior, which both distanced her from her family and brought her closer to the community that had taken her in. She honed her strength and combat skills, becoming a skilled wielder of the katana and wakizashi. She also demonstrated a remarkable quickness in training and combat despite her otherwise grounded physical presence. Her intimidating aura became a formidable force, often breaking the resolve of her adversaries.

Sakura’s journey led her to frequent moonlit training sessions, where she felt a deeper connection to her primal self. Despite her overprotective nature, she always gripped her weapons tightly as though afraid of letting go—perhaps a reflection of her deeper fears. On those weapons, she etched tiny inscriptions that symbolized lessons or milestones in her life, showcasing her artistic flair. Always accompanying her was a small wooden trinket from her biological father, serving as a tangible connection to her lost past and as a good luck charm for the future.

When Sakura was chosen to portray an abductee in Willowshore's prestigious Reenactment Festival, it was a recognition of both her formidable skills and her complex relationship with the town. The honor was shrouded in mystery, much like her own life, but she accepted it with resolute determination, ready to face whatever challenges lay ahead.

GOOD LUCK CHARM:

The trinket that Sakura carries is a small wooden cherry blossom pendant intricately carved by her biological father, Ryuji. Given that Sakura's name refers to the cherry blossom, the pendant serves as a poignant reminder of her roots and the love her parents had for her. The blossom petals are delicately etched, showcasing Ryuji's renowned craftsmanship. One of the petals has a hidden compartment that contains a tiny scroll, where Ryuji wrote a brief but meaningful blessing for Sakura. This small piece of art serves not just as a symbol of her name and heritage but also as a manifestation of her family's talents and their deep connection to nature and craftsmanship. This cherished keepsake is imbued with sentimental value, and Sakura believes it brings her good luck and protection. She keeps it close to her at all times, especially when she goes into combat or undertakes important tasks, to keep a part of her original family with her, no matter where she is or what she's doing.

TRAITS:

Determined: Sakura's willpower is ironclad, which helps her push through adversity and stay focused on her goals.
Nature-Loving: Deeply influenced by her parents and the natural beauty of Willowshore, Sakura has an intrinsic love and understanding of the natural world.
Community-Minded: In a family that values community well-being, Sakura feels a strong sense of responsibility towards her townspeople.
Resourceful: In battle or daily life, she can quickly assess a situation and make the most out of limited resources.
Intimidating: Her strong presence and eye contact can unnerve people, which serves her well in battle but can make social situations complicated.
Empathetic: Despite her intimidating aura, she has a deep understanding and sensitivity to the emotions of those around her.
Artistic Flair: Inherited from her father's craftsmanship, she enjoys artistic pursuits like etching designs on her weapons.
Competitive: She thrives on challenges and is always looking to outdo not just her opponents but also herself.
Pragmatic: Sakura has a grounded view of the world; she assesses situations realistically and plans accordingly.
Independent: She values her freedom and ability to make her own choices, sometimes to the point of not asking for help when she needs it.

FLAWS:

Impulsive: Her enthusiasm and determination can sometimes lead her to act before fully thinking through the consequences.
Overprotective: Her strong sense of responsibility can make her excessively protective, sometimes smothering those she cares about.
Skeptical of Outsiders: She's cautious, even distrusting, of people who aren't from her community, which can limit her perspective.
Reluctance to Delegate: Her independent streak and lack of trust in others often make her take on too much, leading to stress and exhaustion.

QUIRKS:

Prefers to Walk Barefoot: When circumstances allow, she likes the feel of the ground beneath her feet, connecting her to nature.
Blade Inscriptions: She etches tiny inscriptions onto her weapons, each one representing a lesson or milestone in her life.
Keeps a Tight Grip: Whether it's her weapon or something else she's holding, she grips things tightly, sometimes to the point where her knuckles go white.
Moonlit Training: Prefers to train under the moon, believing it enhances her skills and connects her to a deeper, primal part of herself.
Carries a Family Heirloom: Always has a small wooden trinket crafted by her father as her good luck charm.
Frequent Foot Tapping: When deep in thought or impatient, she taps her foot rhythmically, a subtle tell of her current mental state.
Moonlit Training: Prefers to train under the moon, believing it connects her to a deeper, primal part of herself.
Carries a Family Heirloom: Always has a small wooden trinket crafted by her father, which she considers her good luck charm.
Frequent Foot Tapping: When deep in thought or impatient, she has a habit of tapping her foot rhythmically.

DESCRIPTION:

Sakura Yuzuki is a striking figure, emanating a sense of indomitable will and formidable strength that immediately captures the attention of those around her. Standing at an above-average height for women in Willowshore, her physique is lean yet muscular, a result of years spent honing her martial skills. Her intense, almond-shaped eyes are a deep shade of brown, almost matching the rich soil of Specterwood, and they rarely miss a detail. When she looks at you, it's as if she's piercing straight through to your core.

Her skin is a warm, sun-kissed tone, owing to the countless hours she's spent training outdoors, often under the moonlight. However, her complexion is still surprisingly smooth, a testament to her mother's herbal remedies and her own disciplined skincare. Dark, flowing hair cascades down her back, usually tied into a practical high ponytail or bun to keep it out of her face during combat. Stray wisps of hair that escape confinement frame her face, softening her intimidating presence.

Her attire is a blend of functionality and heritage. She wears intricately crafted plate armor, designed not just for maximum protection but also to allow for her remarkable quickness in battle. The armor is adorned with subtle, artistic engravings that echo the natural world she loves—branches, leaves, and even small nods to the creatures of Specterwood are etched delicately into the metal. Beneath the armor, she often wears fabric in shades echoing the natural world—deep greens, earthen browns, and occasionally, a touch of cherry blossom pink as a nod to her namesake and heritage.

Sakura's hands are strong and calloused, marked by countless hours of gripping her katana and wakizashi. She holds her weapons with a tight grip, her knuckles often going white, a physical manifestation of her deep-rooted reluctance to delegate or let go. Wrapped around her wrist or fastened to her armor is a small wooden trinket crafted by her father, serving both as a good luck charm and a sentimental connection to her family.

She moves with a fluid grace, a perfect marriage of her natural agility and intensive training. Despite her plate armor, she never seems weighed down, embodying a perfect blend of strength and speed that makes her a formidable opponent in any battle. Her every step and motion, even outside of combat, exude a sense of purpose and readiness, reinforcing her aura as a warrior not to be underestimated.

Picture of Sakura down by the river