-=Traits=- Deft Dodger: Growing up in a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
River Rat: You learned to swim right after you learned to walk.
Benefit: You gain a +1 Trait Bonus on damage dealt by dagger and a +1 Trait Bonus on Swim checks. Swim is always a class skill for you.
-=Racial Abilities=- N/A
-=Class Abilities=- Aura Channel Positive Energy (30'radius 2d6 heal or dmg to undead (DC 14: Will save 1/2) 5/day, no AO)
Orisons: 3 Zero level spells infinite use, change daily
Domain Air: Lightning Arc (30' ranged touch attack, Dmg Electrical 1d6 +2: 1per 2 level, 7/day)
Domain Water: Icicle (30' ranged touch attack, Dmg Cold 1d6 +2: 1per 2 level, 7/day)
Spontaneous Casting: Convert prepared spell to cure spell of same level, excludes Domain spell)
-Belt pouch-
chalk
fishhook
flint and steel
3x tindertwig
whetstone
Holy Symbol of Gozreh
Carried Weight 50Lbs
Light: 33lb Med: 66lb Hvy: 100lb
Description:
Spoiler:
Yuuwa Majid is a slender framed human female standing at 5'6" and her weight is none of your business. Her long brown hair is usually braided with her nautical charms attached. She commonly wears her chain shirt over a leather jerkin and canvas sail pants which are tucked into the knee high leather boots.
She treasures her trident which was given to her upon her end of apprenticeship from the crew. Her Trident was a hand crafted gift by the crew for a particularly rousing defense. It is unusual in that it has braided copper wire throughout and is covered in runes and scrimshaw. Having grown up onboard ships, she understands the necessity for chain of command, and will do her utmost to make sure her actions support those decisions, as long as they are not blatantly foolish.
Background:
Spoiler:
Apprenticed to her father as ship's navigator, she grew with limited landfall experience. Not a harsh childhood, yet not a common one, practically raised by the crews she and her father has served with. She has an exceptional tolerance for cultures and frequently blends in after a pleasant shopping spree, only to discard those clothes for more utilitarian ship clothes.
She grew up in a social environment where the crew invoked many gods when the voyage was threatened by weather or piracy. Nothing more than a feeble prayer unlikely to be answered until her first divine mentor booked a long voyage aboard. It was a Gozrah worshipping Druid, Enhety Uther, that saw a divine spark within her and nurtured it. He was glad to enlighten her in the ways of nature worship and answer Gozrah lore but saw that it was the weather that fascinated her and her loyalty to her crew that kept her from embracing fully the druidic ways. He called in a favor and a second mentor, a cleric of Gozrah, Wesly Vankin, hired on to her father’s vessel to complete her training alongside her navigation apprenticeship. This is her first voyage, without father figure or mentor overseeing her work.
Long term goal: Establish the Majid name as expert sailors on another ocean as well as escape from her father's shadow, as endearing as he is, so that her name is held in the same high regard. Gozreh willing.
Dice:
Spoiler:
Trident: to hit [dice]1d20[/dice]
Damage [dice]1d8[/dice]
Icicle Ranged Touch attack: to hit [dice]1d20+0[/dice]
Damage [dice]1d6 +1[/dice]
Electrical Arc Ranged Touch Attack: to hit [dice]1d20+0[/dice]
Damage [dice]1d6 +1[/dice]
Todays Spells:
Spoiler:
0 Level Orisons (infinite use/day)
Guidance (+1 one attack roll, saving throw, skill check)
Light
Stabilize