Words of wisdom from the originally designers of Dungeon and Dragons, Gary Gygax and Dave Arneson. These are words written in the 1st Edition Dungeons and Dragons. And everyone who plays D&D and its offshoots should take to heart.
“even the most important material,(the rules), herein can be altered and bent to suit the needs of individual campaigns. Where possible, true guidelines have been laid down to provide the barest of frameworks for those areas of the campaign which should be the most unusual and unique.”
“A fantasy role playing game is an exercise in imagination and personal creativity.”
“This game is unlike chess in that the rules are not cut and dried. In many places they are guidelines and suggested methods only. This is part of the attraction of ADVANCED DUNGEONS & DRAGONS, and it is integral to the game.”
In short; The rules are not the most important aspect of the game. The most important aspect of the game should be Imagination and person creativity. Many GM’s have lost this point. And I have experienced to many GM’s who get stuck on the rules. A great GM goes beyond the rules and the books. And I look forward to finding such a GM.
Here are other words from wisdom from the 1st edition
“A good Dungeon Master will most certainly make each game a surpassing
challenge for his or her players. Treasure and experience gained must be
taken at great risk or by means of utmost cleverness only.”
Always make the game a challenge.
“Superior players will not fight everything they meet, for they realize that wit is as good a weapon as the sword or the spell.”
Devotedknight