Lucas Marcas Cian's page

3 posts. Organized Play character for DevotedKnight.


RSS

Scarab Sages

I will be there on the 4th, for any one wo needs a roque.

Question:

Do we count the weight on our clothing to our encumbrance limits?

For example. A Traveler's outfit weighs 5 lb. Do I count this weight to determine my total encumbrance?

John

Scarab Sages

On another note: As a GM/DM of many years... It is for the Gamemaster to interpret and where needed bend rules, but never break them. It is not appropriate for players to ever do so... even in homebrew, that's why it's called cheating - it give you an unbalanced advantage. You can be given help by the GM, but shouldn't solicit(it put's us in a pretty rough place).

Exactly the point I was trying to make, I’m glad someone understands. Thanks!

Thou, Gary Gygax said it best! May he rest in peace.

Quote from Gary Gygax,

“even the most important material,(the rules), herein can be altered and bent to suit the needs of individual campaigns.”

And

“This game is unlike chess in that the rules are not cut and dried. In many places they are guidelines and suggested methods only”

Keep Smiling!

Devotedknight

Scarab Sages

Words of wisdom from the originally designers of Dungeon and Dragons, Gary Gygax and Dave Arneson. These are words written in the 1st Edition Dungeons and Dragons. And everyone who plays D&D and its offshoots should take to heart.

“even the most important material,(the rules), herein can be altered and bent to suit the needs of individual campaigns. Where possible, true guidelines have been laid down to provide the barest of frameworks for those areas of the campaign which should be the most unusual and unique.”

“A fantasy role playing game is an exercise in imagination and personal creativity.”

“This game is unlike chess in that the rules are not cut and dried. In many places they are guidelines and suggested methods only. This is part of the attraction of ADVANCED DUNGEONS & DRAGONS, and it is integral to the game.”

In short; The rules are not the most important aspect of the game. The most important aspect of the game should be Imagination and person creativity. Many GM’s have lost this point. And I have experienced to many GM’s who get stuck on the rules. A great GM goes beyond the rules and the books. And I look forward to finding such a GM.

Here are other words from wisdom from the 1st edition

“A good Dungeon Master will most certainly make each game a surpassing
challenge for his or her players. Treasure and experience gained must be
taken at great risk or by means of utmost cleverness only.”

Always make the game a challenge.

“Superior players will not fight everything they meet, for they realize that wit is as good a weapon as the sword or the spell.”

Devotedknight