Radi Hamdi

Yul Befine's page

1 post. Organized Play character for Wolfthulhu.


Location

Absalom

About Yul Befine

YUL BEFINE CR 1/2
Male Human Cleric 1
NG Medium
Init +3; Perception +4
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DEFENSE
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AC 18, touch 11, flat-footed 17 (+5 armor, +2 shield, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +6
Immune fire
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OFFENSE
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Spd 20 ft.
Melee Dagger +1 (1d4+1) and
Javelin +1 (1d6+1) and
Scimitar +1 (1d6+1) and
Unarmed Strike +1 (1d3+1)
Ranged Crossbow, Light -1 (1d8)
Cleric Spells Prepared (CL 1, +1 melee touch, +1 ranged touch):
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STATISTICS
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Str 13, Dex 12, Con 10, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +1; CMD 12
Feats Extra Channel, Selective Channeling
Traits Reactionary, Strength of the Sun (Sarenrae)
Skills Acrobatics -5, Climb -5, Diplomacy +6, Escape Artist -5, Fly -5, Heal +8, Sense Motive +8, Spellcraft +4, Stealth -5, Swim -5
Languages Common
SQ Aura (Ex), Channel Positive Energy 1d6 (DC 12) (Su), Cleric Domain: Fire, Cleric Domain: Healing, Fire Dart (1d6+0) (Sp), Rebuke Death (Sp), Spontaneous Casting
Combat Gear Scimitar, Shield, Heavy Wooden, Scale Mail, Crossbow, Light, Bolts, Crossbow, Dagger, Javelin; Other Gear Backpack (4 @ 12 lbs), Bedroll, Caltrops, Candle, Chalk, 1 piece, Holy symbol, wooden, Pouch, belt (3 @ 1 lbs), Spell component pouch, Sunrod, Waterskin, Whetstone
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SPECIAL ABILITIES
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Positive Energy 1d6 (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Fire Granted Powers: You can call forth fire, command creatures of the inferno, and your flesh does not burn.
Cleric Domain: Healing Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Fire Dart (1d6+0) (Sp) 30' Ranged touch attack deals 1d6+0 Fire damage.
Immunity to Fire You are immune to fire damage.
Rebuke Death (Sp) Heal 1d4 damage to creatures at negative HP.
Selective Channeling You can choose whom to affect when you channel energy.

Prerequisite: Cha 13, channel energy class feature.

Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targ
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Strength of the Sun (Sarenrae) +1 CHA-based checks during the day.