Lizardfolk Sorcerer

Ysmero's page

83 posts. Organized Play character for Xynen.


Full Name

Ysmero

Race

Male Nagaji PFS# 186188-6 Unchained Monk 2

Classes/Levels

Stats:
Init 6, HP 20/20, Speed 30 AC 16 (19), Touch 14, Flat-footed 16, CMD 14, Fort 4, Ref 3, Will 4, CMB +5, Base Attack Bonus 2

Gender

Skills:
Acrobatics +5, Perception +11, Sense Motive +8

About Ysmero

Ysmero

Laurels:

Prestige: 2
Fame: 6
Xp: 3

Boons:
Confirmed Field Agent
Explore, Report, Cooperate,
Friend of Janira Gavix


M LN Nagaji Unchained Monk/1, Level 1, Init 6, HP 20/20, Speed 30ft
AC 16, Touch 14, Flat-footed 16, CMD 19, Fort 4, Ref 3, Will 4, CMB +4, Base Attack Bonus 2
Unarmed Strike +5 (1d6+3, 20/x2)
(+1 Deflect, +5 Misc)
Abilities Str 16, Dex 10, Con 12, Int 8, Wis 18, Cha 9
Condition None

Equipment:
Bracers of Armor +1
Wand of mage armor 50 Charges/ Over rides bracers
Wand of CLW x50 PP purchase
Gold: 86

Evasion

Flurry of Blows:
Flurry of Blows

At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).

At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. This stacks with the first attack from this ability and additional attacks from haste and similar effects.

Stunning Fist:
You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.

Scorpion Style:
To use this feat, you must make a single unarmed attack as a standard action. If this unarmed attack hits, you deal damage normally, and the target’s base land speed is reduced to 5 feet for a number of rounds equal to your Wisdom modifier unless it makes a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier).