Geisha

Yolo Laelsiolae's page

26 posts. Alias of hallowsinder.


Full Name

Yolo Laelsiolae, the Portrait of Perfection

Race

Elf

Classes/Levels

Wizard (Conjuration - Teleportation) 6

Strength 8
Dexterity 16
Constitution 12
Intelligence 19
Wisdom 12
Charisma 14

About Yolo Laelsiolae

Stats:

Ability Scores:
Str 8 (-1) (8 base)
Dex 16 (+3) (14 base +2 Racial)
Con 12 (+1) (14 base -2 Racial)
Int 19 (+4) (16 base +2 Racial +1 Level)
Wis 12 (+1) (12 base)
Cha 14 (+2) (14 base)

Defense:
AC 13 (10 +3 Dex), Touch 13, FF 14
CMD 15 (10 +3 BaB -1 Str +3 Dex)
Fort +3 (2 Wizard +1 Con)
Ref +5 (2 Wizard + 3 Dex)
Will +6 (5 Wizard + 1 Wis) [Immune Sleep, +2 vs Enchantment]
Max HP 38 (6d6=26 +6 Con +6 FCB)

Offense:
BaB +3, CMB +2 (3 BaB -1 Str)
Move Speed 30 ft.

Attacks
If I'm attacking directly, things are not going well.

Feats:

Augment Summoning (Level 1): +4 Str/Con Enhancement bonus on summoned creatures.
Spell Focus- Conjuration (Elf Illustrious Urbanite): +1 DC on Conjuration spells, also known as the prerequisite for the summoning feats.
Scribe Scroll (Wizard 1 Bonus): Can craft scrolls.
Craft Wondrous Items (Level 3): Can craft magic items of the wondrous variety.
Craft Construct (Wizard 5 Bonus): I am allowed to craft constructs, nifty.
Craft Arms and Armor(Level 5): Can craft magic items of the arms and armor variety.

Proficiencies:
Not much, I'm a wizard.

Traits:
Reactionary (Combat): +2 Initiative, what a shocking and original choice.
Hedge Magician (Magic): Additional 5% off when crafting items. Yay, I can afford clothes!

Skills:

36 Points (12 Wizard, 24 Int)
*Denotes class skill
Trained Skills

*Craft (Painting) +13 (6 ranks +4 Int +3 Trained)
*Craft (Bows) +8 (1 rank +4 Int +3 Trained)
*Disguise +11 (6 ranks +2 Cha +3 Trained)
*Fly +8 (2 rank +3 Dex +3 Trained)
*Knowledge (arcana) +13 (6 ranks +4 Int +3 Trained)
*Knowledge (religion) +8 (1 rank +4 Int +3 Trained)
*Knowledge (planes) +9 (2 rank +4 Int +3 Trained)
*Spellcraft +13 (6 ranks +4 Int +3 Trained)
*Stealth +12 (6 points +3 Dex +3 Trained)
36 spent

Untrained Skills:

Acrobatics +3 (+3 Dex)
*Appraise +4 (+4 Int)
Bluff +2 (+2 Cha)
Climb -1 (-1 Str)
*Craft +4 (+4 Int)
Diplomacy +2 (+2 Cha)
Disable Device (unusable)
Escape Artist +3 (+3 Dex)
Handle Animal +2 (+2 Cha)
Heal +1 (+1 Wis)
Intimidate +2 (+2 Cha)
*Knowledge (dungeoneering) (unusable)
*Knowledge (engineering) (unusable)
*Knowledge (geography) (unusable)
*Knowledge (history) (unusable)
*Knowledge (local) (unusable)
*Knowledge (nobility) (unusable
*Knowledge (nature) (unusable)
*Knowledge (martial) (unusable)
*Linguistics (unusable)
Perception +1 (+1 Wis)
Perform +2 (+2 Cha)
*Profession (unusable)
Ride +3 (+3 Dex)
Sense Motive +1 (+1 Wis)
Sleight of Hand (unusable)
Use Magic Device (unusable)
Survival +1 (+1 Wis)
Swim -1 (-1 Str)

Spells:

Level 1: 3 Base +1 Int +1 Conjuration
Mage Armor x1, Protection From Evil x1, Protection from Chaos x1, Shield x1, Windy Escape x1
All but Windy Escape cast.
Level 2: 3 Base +1 Int +1 Conjuration
Invisibility x1, Summon Monster II x2, False Life x1, See Invisibility x1
Summon Monster II and See Invisibility Left
Level 3: 2 Base +1 Int +1 Conjuration
Haste x3, Summon Monster III x1
All left

Mage Armor: Conjuration(creation)[force], Level 1
1 Standard, V/S/F(a piece of cured leather)
Creature Touched, 1 hour/level, gain +4 Armor bonus not ignored by incorporeal.

Protection from Evil: Abjuration[good], level 1
1 Standard, V/S/M
Creature Touched, 1 min/level, target gains +2 Deflection AC and +2 Resistance bonus vs Evil, target receives saving throw vs spells of mental control with +2 Morale, suppressing the effect for the duration of the spell, target is immune to further possession/mental control. Evil summoned creatures cannot natural attack without a successful Spell Resistance check.

Protection from Chaos: As above, but Chaos.

Shield: Abjuration[force], level 1
1 Standard, V/S
Personal, 1 min/level, gain +4 shield bonus to AC not ignored by
incorporeal.

Windy Escape: Transmutation[Air], level 1
1 Immediate Action, V/S
Personal, One enemy Attack on you, gain DR 10/Magic, immune to poison/sneak attack/critical hit. Cannot be used against an AoO provoked by casting a Spell/Spell-like/Su.

False Life: Necromancy, Level 2
1 Standard, V/S/M(drop of blood)
Personal, 1 hour/Level, gain 1d10+CL (Max 10) Temp HP

Invisibility: Illusion(glamer), Level 2
1 Standard, V/S/M(eyelash encased in gum arabic)
Personal/Touch, 1 min/level, become invisible until you attack. +20/40 on stealth checks

Bull's Strength

Bear's Endurance (paid for)

Cat's Grace (paid for)

Glitterdust (paid for)

Summon Monster II: Conjuration(summoning), Level 2
1 Round, V/S/F(a tiny bag and a small candle)
Close, 1 round/level, summons a creature from summon monster 2 list, or 1d3 from summon monster 1 list. 90% of the time it'll be a Hyena or Elemental.

See Invisibility (paid for)

Haste: Transmutation, Level 3, prepared 3 times.
1 Standard Action, V/S/M (a shaving of licorice root)
Close, 1 creature/level within 30 ft. of each other, +1 Attack, +1 Dodge AC and Reflex, +30 ft. enhancement speed to a maximum of double normal, +1 attack at full BaB during full attack.

Summon Monster III: Conjuration(summoning), Level 3
1 Round, V/S/F(a tiny bag and a small candle)
Close, 1 round/level, summons a creature from summon monster 3 list, or 1d3 from summon monster 2 list, or 1d4+1 from summon monster 1 list. Dunno what I'll use here.

Silver Darts
Swarm of Fangs

Cantrips:
Prestidigitation
Open/Close
Mending
Acid Splash

Equipment:

Constructs:
Tompe L'oeil - Inevitable, Novenarut Dazzling Display swapped for Dodge. 667 Materials for Masterwork Painting + 2700 crafting
Tompe L'oeil - Ja Noi Oni painted with composite bow. Power Attack swapped for Precise Shot. 677 Materials for Masterwork Painting +2700 Crafting
Tompe L'oeil - Ja Noi Oni painted with composite bow. Power Attack swapped for Precise Shot. 677 Materials for Masterwork Painting +2700 Crafting
Tompe L'oeil - Yolo Laelsiolae 667 Materials for Masterwork Painting +2700 Crafting
13,508 spent on crafting.
I took hedge magician so I'm at least going to have money for clothes now. Yay! Also, I just realized that I can meet the DC for crafting Masterwork Paintings myself, seeing it's just 20, which means I can 1/3rd that cost too. Yay!

1 Scroll of Mage Armor, 12.5 crafted.
2 Scrolls of Bull's Strength, 150 crafted.
2 Scrolls of Bear's Endurance, 150 crafted.
2 Scrolls of Cat's Grace, 150 crafted.
1 Scroll of See Invisibility, 75 crafted.
2 Scrolls of Glitterdust, 150 crafted.
35 discount from Hedge Magician

40 gold spent writing See Invisibility into spellbook.
40 gold spent writing Bear's Endurance into spellbook.
40 gold spent writing Cat's Grace into spellbook.
40 gold spent writing Glitterdust into spellbook.
50 gold spent on Disguise Kit

4 Scrolls of Swarm of Fangs -> Total 675 cost crafted

15,121.5 spent total.

Class Abilities:

Dropped Schools: Enchantment, Evocation

Summoner’s Charm (Su)
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.

Shift (Su): At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Arcane Bond: An ring, for bookkeeping ease. I already have enough action economy.

Racial Abilities:

Fey Thoughts: Add Disguise and Stealth to class skills. Replaces Weapon Familiarity.
Illustrious Urbanite: Gain Spell Focus Conjuration. Replaces Keen Senses.
Low Light Vision: See twice as far in the dark.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.

For Later:

https://www.d20pfsrd.com/classes/core-classes/wizard/arcane-discoveries/arc ane-discoveries-paizo/idealize-su

Useful CopyPasta:

Buffing Routine:
Always:
Ja Noi Red: Change Shape, self, unlimited.
Ja Noi Blue: Change Shape, self, unlimited.
Yolo Fake: [dice=Disguised as Yolo Real]1d20+23[/dice]
First:
Yolo Fake: Mage Armor, Self, 6 Hours
Yolo Real: Mage Armor, Self, 6 Hours
Second:
Yolo Fake: [dice=False Life]1d10+6[/dice], Self, 6 hours
Yolo Real:[dice=False Life]1d10+6[/dice], Self, 6 hours
Third:
Yolo Fake: Protection from Evil, Self, 60 rounds
Yolo Real: Protection from Evil, self, 60 rounds
Fourth:
Yolo Fake: Protection from Chaos, Self, 60 rounds
Yolo Real: Protection from Chaos, self, 60 rounds
Fifth:
Yolo Fake: Shield, Self, 60 rounds
Yolo Real: Shield, self, 60 rounds
Sixth:
Yolo Fake: Invisibility, Self, 60 rounds
Yolo Real: Invisibility, self, 60 rounds
Ja Noi Red: Fly, Novenarut, 60 rounds
Seventh:
Yolo Fake: Cat's Grace scroll, Self, 30 rounds
Yolo Real: Cat's Grace scroll, self, 30 rounds
Ja Noi Red: Fly, Yolo Fake, 60 rounds
Ja Noi Blue: Fly, Yolo Real, 60 rounds
Eighth:
Yolo Fake: Bear's Endurance scroll, self, 30 rounds
Yolo Real: Bear's Endurance scroll, self, 30 rounds
Ja Noi Red: Fly, Self, 60 rounds
Ja Noi Blue: Fly, Self, 60 rounds
Ninth Prep:
Ja Noi Red: Bull's Strength, Self, 60 Rounds
Ja Noi Blue: Bull's Strength, Self, 60 Rounds
Yolo Fake: Haste, all, 6 rounds
Yolo Real: Mage Armor Scroll, Novenarut, 1 hour
Novenarut: Keen Edge, self, 1 hour

Total Buffs Upon first round of Combat:
Ja Noi Red: Alter Self, Bull's Strength (59), Fly (58), Haste (5)
Ja Noi Blue: Alter Self, Bull's Strength (59), Fly (58), Haste (5)
Novenarut: Fly (56), Haste (5), Keen Edge (599), Mage Armor (599)
Yolo Fake: Bear's Endurance (28), Cat's Grace (27), False Life (A lot), Fly (57), Haste (5), Invisibility (56), Mage Armor(A lot), Protection from Chaos (54), Protection from Evil (53), Shield (55)
Yolo Real: Bear's Endurance (28), Cat's Grace (27), False Life (A lot), Fly (57), Haste (5), Invisibility (56), Mage Armor(A lot), Protection from Chaos (54), Protection from Evil (53), Shield (55)

Initiative:
Ja Noi Red: [dice]1d20+2[/dice]
Ja Noi Blue: [dice]1d20+2[/dice]
Novenarut: [dice]1d20[/dice]
Yolo Fake: [dice]1d20+5[/dice]+2 with Cat's Grace still up
Yolo Real: [dice]1d20+5[/dice]+2 with Cat's Grace still up

Perception:
Ja Noi Red: [dice]1d20+10[/dice] Darkvision 60 ft.
Ja Noi Blue: [dice]1d20+10[/dice] Darkvision 60 ft.
Novenarut: [dice]1d20+18[/dice] Darkvision 60 ft., low-light vision, detect chaos, deathwatch
Yolo Fake: [dice]1d20+1[/dice] Low-light vision
Yolo Real:[dice]1d20+1[/dice] Low-light vision

Ja Noi Longbow Attack:
[dice=Attack]1d20+10;1d20+10;1d20+5[/dice]
[dice=Damage]1d8+8;1d8+8;1d8+8[/dice]