Resistance
Acid Splash (Con)
Detect Magic
Detect Poison
Read Magic
Dancing Lights
Flare
Light
Ray of Frost
Ghost Sound
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation
Spells 1st Level DC15:
2/day +1 School spell
Protection From Evil
Grease
Mage Armour
Identify
Magic Missile
Colour Spray
Enlarge Person
Conjuration School:
(Opposition schools: Enchantment, Necromancy)
The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Summoner's Charm (Su): Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Acid Dart (Sp): As a standard action you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. This attack ignores spell resistance.
Dimensional Steps (Sp): At 8th level, you can use this ability to teleport up to 30 feet per wizard level per day as a standard action. This teleportation must be used in 5-foot increments and such movement does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each additional creature brought with you
Familiar:
Gak (Toad Familiar)
Grants +3 Hp
TOAD CR 1/8 XP 50 N Diminutive animal
Init +1; Senses low-light vision, scent; Perception +5
DEFENSE
AC 15, touch 15, flat-footed 14 (+1 Dex, +4 size) HP: 6
fort +0, Ref +3, Will +4
OFFENSE
Speed 5 ft. Space 1 ft.; Reach 0 ft.
STATISTICS
Str 1, Dex 12, Con 6, Int 1, Wis 15, Cha 4 Base Atk +0; CMB –3; CMD 2 (6 vs, trip)
feats: Skill Focus (Perception) Skills Perception +5, Stealth +21; Racial Modifiers +4 Stealth
SPECIAL ABILITIES
Grant master Alertness when within arms reach, Improved Evasion, Share Spells, Empathic Link
ECOLOGY
Environment temperate and warm forests Organization solitary, pair, or knot (3–100) Treasure none
Scrolls:
Comprehend Languages
Obscuring Mist
Sleep
Light Load: 26lb, Carried: 21lb
Money: Gp: 5, Sp: 9
Elf Racial Traits:
+2 Dexterity, +2 Intelligence, –2 Constitution: Elves are nimble, both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Chapter 7.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks. Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
Background :
Yolansara has grown up in Celene, an orphan she was apprenticed at an early age to Garire Ailavainis. He has cared for her from her childhood as a father to a daughter. Yolansara has spent the last 60 years perfecting the spells she knows learning their deepest intricacies with the slow patience of the elves. When she managed her first proper spell Garire surprised her with a toad to bond as her familiar, she expressed her disgust to which he laughed telling her that although it was slimy it was also the perfect form for her to invest power into for someone of her slight nature. She still dislikes the creature who she named 'Gak' never touching it if she can help it, though she trusts Garire and always gives Gak the basic care it needs. Recently Garire decided it was time for Yolansara to step out into the world. She would accompany him to the human lands more specifically Cauldron, where Garire had heard of some jungle plants that would be perfect for a spell he was researching. Nothing he told her about the humans and their ways could prepare her for what was to come. Now Garire has gone missing leaving Yolansara scared, alone, and confused at the humans frantic pace of life. Worried for her master she will timidly step out and seek people to help her.
Discription:
Short even by elves standards, Green eyes shine out from beneath long light brown locks of hair that cascade over her shoulders. A lock of hair carefully placed to hide her face. A light green cotton dress in an elaborate Elven cut is covered by a pale blue overcoat
Traits:
Sacred Touch
She doesn't understand it Garire believes it to be a matter of her birth stars, but Yolansara's touch has always had a certain healing power.
Benefit: As a standard action, you may automatically stabilize a dying creature merely by touching it.
Focused Mind
Yolansara's childhood was dominated by lessons both academic and magic that encouraged her ability to block out distractions and focus on the immediate task at hand.
Benefit: You gain a +2 trait bonus on concentration checks.