Solveig Ayrdahl

Ylva Whitescale's page

176 posts. Organized Play character for AdamWarnock.


Full Name

Ylva Whitescale

Race

Human

Classes/Levels

Bloodrager(Bloody-Knuckled Rowdy) 1 | HP: 10/11, NL: 10 | AC: 16/12/14 (Rage: 14/10/12) | F:+3 R:+2 W:0 | Init: +2, Per: +4 | Rage: 5/5, Elemental Strikes: 3/3

Gender

Female

Size

Medium (5' 9" 165lbs)

Age

18

Alignment

CG

Deity

Desna

About Ylva Whitescale

Player: Adam Warnock
Character: Ylva Whitescale
Pathfinder Society Number: 26828-10
Faction: Liberty's Edge
Slow Track or Normal: Normal

This Chronicle #: 2
Starting XP: 1
Initial Prestige: 2
Initial Fame: 2
Prestige Spent on this Chronicle: 0
Starting Gold: 460gp
Day Job Roll: Perform(Sing) - 12
Gold Spent on this Chronicle: 450
Anything else you want me to note on your Chronicle:
Bought:
- 1 Courtier's Outfit 30gp
- Silver Jewelry with Sapphires 50gp
- Fancy cloak that matches outfit 20gp
- 1 Mwk. Great Sword 350gp

Chronicle Sheets:

Bot Protocol:

Ylva's pretty versatile, and she's only going to get moreso as she gets more feats. So, to save whoever's playing her while I'm gone some trouble, here's some guidelines on what she'll do.

If we need to not kill them...
Pummel them with non-lethal unarmed strikes if they are just in the way. Grapple and pin if we need to talk to them.

If a spellcaster is present...
Get to them and disrupt their casting if possible. Liberal use of dirty tricks here.

If someone bigger than her is present...
Go after them unless a spellcaster is present. If a spellcaster is present, do as above, but toss them at the big guy/gal at first opportunity.

Otherwise...
Breakup enemy lines and give the rogue lots of opportunities to sneak attack by repositioning opponents.


Stats:
Ylva Whitescale
Ylva Whitescale
Female human (Ulfen) bloodrager (bloody-knuckled rowdy) 1 (Pathfinder Player Companion: Melee Tactics Toolbox 13, Pathfinder RPG Advanced Class Guide 15)
CG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 11 (1d10+1)
Fort +3, Ref +2, Will +0
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Offense
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Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . dagger +4 (1d4+3/19-20) or
. . gladius +4 (1d6+3/19-20) or
. . unarmed strike +4 (1d3+3) or
. . warhammer +4 (1d8+3/×3)
Special Attacks bloodrage (5 rounds/day), elemental strikes
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Statistics
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Str 17, Dex 14, Con 13, Int 10, Wis 10, Cha 14
Base Atk +1; CMB +4 (+6 grapple); CMD 16 (18 vs. grapple)
Feats Dirty Fighting, Improved Grapple, Improved Unarmed Strike
Traits affable, faithful artist
Skills Acrobatics +4, Diplomacy +6 (+8 to gather information.), Intimidate +6, Knowledge (local) +4, Perception +4, Perform (sing) +7
Languages Common, Skald
SQ pugilist
Other Gear chain shirt, dagger, dagger, gladius[UC], warhammer, wayfinder[ISWG], backpack, belt pouch, blanket[APG], courtier's outfit, flint and steel, hemp rope (50 ft.), jewelry[UE], jewelry[UE], pot, soap, torch (10), trail rations (4), waterskin, 360 gp
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Special Abilities
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Bloodrage (5 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Dirty Fighting Forgo flanking bonus to make combat maneuver not provoke attack of op.
Elemental Strikes (3/day) (Su) As swift action, your melee attacks do an additional 1d6 Cold dam for 1 rd.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Pugilist At 1st level, a bloody-knuckled rowdy gains Improved Unarmed Strike as a bonus feat. This ability replaces fast movement.