Sylgja

Yldiane's page

1 post. Alias of Jenrah.


About Yldiane

Ways:

Combativeness: 4.
Creativity: 3.
Empathy: 5.
Reason: 2.
Conviction: 1.

Skills:

Close Combat: 7.
Erudition: 4.
Feats: 6.
Natural Environment: 9.
Perception: 7 (Discipline: Alertness: 8).
Relation: 6.
Shooting and Throwing: 5.
Stealth: 7.
Travel: 10.

Advantages: Mentor (Jarn).

Sanity:

Mental Resistance: 6.
Orientation: Instinctive.
Trauma: 4.

Combat:

Attack: 7 (Carath Damage: 2. Short Sword Damage: 2).
Defense: 12 (Protection: 2).
Speed: 9. Potential: 2.
Stamina: 10.
Survival Points: 3.

Background:

Yldiane was born in Melwan and is the granddaughter of the Demorthèn Wailen. As a child, she was already curious and
smart, and she used to ask countless questions to her Dàmàthair. Her parents’ death by illness, followed by her older sister
Adeliane’s sudden departure for Dearg’s Vale at the age of seven, saddened her and left her dismayed. She had much trouble
getting through these two events, which happened on the same year. Her grandmother took care of her and thought about initiating
her in the Demorthèn arts, but Yldiane didn’t have much affinity with this mystical vocation and Wailen soon gave up
on the idea. Yldiane was too absent-minded, thinking about other places, about her sister, or her parents she would never see
again, questioning herself about anything and everything. Slowly, she convinced herself that another life was waiting for her,
somewhere. Elsewhere. Thus, at about fifteen, she was nicely surprised when she met Jarn, a Varigal nicknamed “the slashed”.
The young girl was captivated by the fantastic tales of the traveler who soon invited her to join the ranks of the Varigals.
Yldiane jumped at the chance and, after two years of rigorous training under Jarn’s guidance, she began a solo career in the
kingdom of Reizh, where she delivered several packages to
various addressees. The everyday wandering was very far from the
romantic image she had formerly had: bad weather, fear, violence,
and sometimes even strange things lurking in the dark...
Nevertheless, she stuck to this feeling, this certainty that somewhere,
her life was waiting for her, just over the next crest, just on
the other side of the next valley. After difficult months in the north
of Tri-Kazel, during which she made enemies, Yldiane headed
back toward Taol-Kaer with a new delivery package for Tulg
Naomh. This mission gave her the opportunity to go through her
native village, Melwan…

Personality:

Character Traits: Intuitive / Impulsive
Latent Disorder: Elation

Yldiane is an intuitive and curious young girl, very aware of her
surroundings. She is particularly fond of independence and is fine
with being alone... at first glance, at least, for the disappearance of
her relatives as a child deeply marked her. In Melwan, she has only one friend, Arven, whom she has known since her childhood.
Yldiane’s spontaneous temper can sometimes make her impulsive, although she knows of her fault and tries to channel
it. As a Varigal, she has already risked her life on various occasions, and she knows a lot of stories regarding fellow members
who died from excessive curiosity or bravery. And yet, despite her efforts, she struggles in vain against her nature, and
when she doesn’t feel in danger or under any real risk, she becomes careless. Sometimes, she wonders what she is really doing
on the road, but she is not the introspective type.
Upon returning to Melwan, Yldiane found herself in an uncomfortable position. Her grandmother is now rather cold toward
her, and her friend Arven is more than ever obsessed by her military career. And above all, Melwan is very close to Dearg,
and even though Yldiane hardly remembers her sister, she finds herself thinking of her more and more.

Equipment:

tent, rope, grappling hooks and pitons, several maps, a hurricane lamp of Magientist conception giving a bluish light (called “portable Nebular” and powered with mineral Flux), five mineral Flux cartridges
(each one can fuel the Nebular for 12 hours), writing utensils, as well as first aid gear. She is equipped with studded
leather armor, a short sword, and a Carath (a Varigal traveling stick).