Ratfolk Troubleshooter

Yippee's page

85 posts. Organized Play character for PJP.


RSS

1 to 50 of 85 << first < prev | 1 | 2 | next > last >>
Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Medicine: 1d20 + 3 ⇒ (13) + 3 = 16
Yippee takes a look at the wounds, but shakes his head sadly.

"Not sure there is much that can be done," Yippee says sourly as he pulls his hood back off his head. "I will certainly have a drink to salute our fallen comrade.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Profession(smuggler): 1d20 + 7 ⇒ (20) + 7 = 27

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee takes another shot. Eventually he should hit the side of a barn.

Ranged Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 ⇒ 1

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippe aims his pistol at the cat-creature on Rilynn and fires.

Ranged Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 ⇒ 4

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee nods, "hearing" Liftt's suggestion, and looks to see what he can do with the computer.

Computers: 1d20 + 7 ⇒ (15) + 7 = 22

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee rolls his eyes. "Mad Madrigal with his crazy conspiracy theories...Kippi, don't pay him no attention. But he has a point - we don't know what we are getting into."

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"Odd? Or selfish and greedy? Don't hold back if it comes down to it."

Yippee checks his pistol and is ready to go.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"You seem to know your way around... don't forget to toggle the security override."

Aid Computers: 1d20 + 7 ⇒ (4) + 7 = 11

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee looks around, waiting to see who steps up.

"Fine. Sure. I'm in."

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"How does a zrulicat volunteer for anything? And why would it if this is the only final options?"

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Reflex: 1d20 + 5 ⇒ (10) + 5 = 15

Yippee holds his shots, waiting to see if they might now surrender and explain. "We could use some answers... maybe let's not kill this one," as he points his pistol at red.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee runs through the smoke into the computer chamber, pistol drawn.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee is happy to talk first, but it doesn't exactly look good here.

Thinking back to Kippi, he conveys "Following your lead."

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee tries to stay quiet, and pulls a pistol in anticipation of needing it real soon.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Hello? Can you hear use? We are here to help you!"

Yippee knocks on the door with a rock, and waits for an answer.

If no response is forthcoming:

Yippee will try to disarm the lock.
Computers +7 or Engineering +9: 1d20 ⇒ 5

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"Why don't we all calm down and just start by talking to them. Where are these three? And any hints on how to gain their trust?"

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"How many have you lost already? Are you determined to stay here? Or can we begin evacuating you?

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee covers the others as they go in, at follows in last. It looks very heroic, assuming something didn’t just eat him.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee finishes with the pelts, and packs everything up. This time, leading the way, he keeps 2 guns out and ready.

Once at the settlement, he keeps a wary eye as the others announce themselves as friends.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

I hate to do this so early in, but I will be having very limited access for the next 2 weeks, including a few days (like tomorrow) where I will be offline all day. If someone would like to bot me so the GM doesn't have to, please feel free. I will try to post whenever I can, but I don't want to delay the game.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee switches to a more defensive mode, but continues to slash with his knife.

Attack, fighting defensively: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
+2 AC for round. Given how close I didn't get, this seems like it was a good choice!

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Ref Save: 1d20 + 5 ⇒ (1) + 5 = 6 Normally I would say I just missed being knocked prone, but rolling a 1 might have more serious consequences?

"Ack! Look out!"

The small ratman scrambles for his knife to provide some sort of defense, but he knows he is in trouble. He swings wildly.

Move-action to draw knife. Can't therefore use a full action to fight defensively, so a basic swipe will have to do. I am assuming that I am prone, but I doubt it would change my actions anyway.

Attack, off-target, maybe prone: 1d20 + 3 - 2 - 4 ⇒ (9) + 3 - 2 - 4 = 6

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee looks around, slightly nervous at his surroundings.

Survival: 1d20 + 12 ⇒ (11) + 12 = 23
Survival: 1d20 + 12 ⇒ (6) + 12 = 18

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Piloting: 1d20 + 11 ⇒ (3) + 11 = 14

Yippee looks a little sheepish, as he clearly had little to do with the graceful landing. "Thanks for the.. um.. assist, Liftt. You've been doing this a while now, eh?"

Looks like I still have a few moves to learn!

"Do we think this is the shuttle that our friends landed in? Should we check it out first for clues as to where they may have gone?" Clearly, he is just saying out loud what Liftt is already in the process of doing.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"Expecting trouble before we even get started, Miss?"

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee, the ysoki part time pilot that was seemingly sleeping in a chair in the corner, looks up toward the end of the discussion.

"OK, crew. I'll be getting the shuttle prepped, plan on leaving in 15. I'm not too worried about landing in the forest, but it might make for a rougher than usual ride, so pack little disposable bags if you think you'll need one."

The ysoki seems a little frail, but he bounces out of his chair and quickly checks his weapons. His movements show he is quick... in contract to Kippi.

"Do we know if we have enough space to bring them back up if they don't have a working transport?"

Wayfinders

Thanks for the PM! Yes, I am happy to board...

Wayfinders

Hi - I have a (would be) hot-shot pilot here that is still only level 1 (2XP), but would be willing to GM something along the side to catch him up by scenario 2 or 3. I do not have a lot of experience with Starfinder - I jumped in when it first came out, but at the time didn't have the time to really focus on the new game mechanics, but I am ready to give it another go.

Player: PJP
Character: Yippee
Level: 1 (Ysoki Ace Pilot Operative)
Starfinder ID: 150786-701
Faction: Wayfinders

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Same here, please. Also sent PM.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee flips it in reverse.

Piloting: 1d20 + 12 ⇒ (7) + 12 = 19

Can reverse at 1/2 speed but no turns, so that's what I did.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Just beat you to it! Surprisingly, you move first.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Sorry to hear about your loss, Miya.

Piloting: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Piloting: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17

"Oops. Sorry, hand slipped."

I don't think help will be enough here.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Moved - 4 hexes forward facing, so you can use guns from one side or the other.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"Thanks for the encouragement, Cap!" That should do it.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

"Hold on!"

Pilot: 1d20 + 12 + 1 ⇒ (10) + 12 + 1 = 23

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

OK, that makes sense. Are the asteroids moving as well? Or are they just obstacles?

For the team - with our bonuses, I am tempted to go at this thing head on trying to do as much damage as quickly as possible. Anyone concur or have a better plan?

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Ok, I still don't understand - it looks clear on the map, and I thought the hexes where so big that there is no danger of collision, but I'll just stay away from asteroids.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Are there rules somewhere on the asteroids? I was using it for cover, but wasn't planning on flying into it!

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Is placement legal?

Pilot: 1d20 + 12 + 1 ⇒ (17) + 12 + 1 = 30

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Wow - very sorry to hear that! I hope everything is ok.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Piloting: 1d20 + 12 + 2 + 2 ⇒ (6) + 12 + 2 + 2 = 22

Yippee struggles with the flight, but gets some assistance.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee examines the indentation to see if he can make any sense of the thing.

Computers: 1d20 + 7 ⇒ (15) + 7 = 22

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Odd - I wrote my post before Miya or GM, but it came in much later... So it doesn't make too much sense as is - especially since GM already posted an action! I can't quite recall where Yippee was, though.

Yippee backs up a bit and fires again.

Attack: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 ⇒ 1

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee heads for the big gun to see how it can be used.
EDITED: See below.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Press on is my vote. But I am not damaged.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Reflex Save: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
Reflex Save: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Reflex Save: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

Fort Save, if needed: 1d20 + 0 + 4 ⇒ (14) + 0 + 4 = 18

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee follows suit, chewing on a bulb.

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee runs some scans as they approach.

Computers: 1d20 + 7 ⇒ (11) + 7 = 18

Wayfinders

Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13 KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6

Yippee enjoys the break, but is happy to be back in the pilot's chair.

"Everyone relax, these asteroids are no problem, but we could hit a few bumps."

Pilot: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27

1 to 50 of 85 << first < prev | 1 | 2 | next > last >>