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                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Reflex: 1d20 + 5 ⇒ (10) + 5 = 15 Yippee holds his shots, waiting to see if they might now surrender and explain. "We could use some answers... maybe let's not kill this one," as he points his pistol at red.  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Hello? Can you hear use? We are here to help you!" Yippee knocks on the door with a rock, and waits for an answer. If no response is forthcoming:  Yippee will try to disarm the lock. Computers +7 or Engineering +9: 1d20 ⇒ 5  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Yippee finishes with the pelts, and packs everything up. This time, leading the way, he keeps 2 guns out and ready. Once at the settlement, he keeps a wary eye as the others announce themselves as friends.  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   I hate to do this so early in, but I will be having very limited access for the next 2 weeks, including a few days (like tomorrow) where I will be offline all day. If someone would like to bot me so the GM doesn't have to, please feel free. I will try to post whenever I can, but I don't want to delay the game.  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Yippee switches to a more defensive mode, but continues to slash with his knife. Attack, fighting defensively: 1d20 + 3 - 4 ⇒ (7) + 3 - 4 = 6
  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Ref Save: 1d20 + 5 ⇒ (1) + 5 = 6 Normally I would say I just missed being knocked prone, but rolling a 1 might have more serious consequences? "Ack! Look out!" The small ratman scrambles for his knife to provide some sort of defense, but he knows he is in trouble. He swings wildly. Move-action to draw knife. Can't therefore use a full action to fight defensively, so a basic swipe will have to do. I am assuming that I am prone, but I doubt it would change my actions anyway. Attack, off-target, maybe prone: 1d20 + 3 - 2 - 4 ⇒ (9) + 3 - 2 - 4 = 6  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Piloting: 1d20 + 11 ⇒ (3) + 11 = 14 Yippee looks a little sheepish, as he clearly had little to do with the graceful landing. "Thanks for the.. um.. assist, Liftt. You've been doing this a while now, eh?" Looks like I still have a few moves to learn! "Do we think this is the shuttle that our friends landed in? Should we check it out first for clues as to where they may have gone?" Clearly, he is just saying out loud what Liftt is already in the process of doing.  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Yippee, the ysoki part time pilot that was seemingly sleeping in a chair in the corner, looks up toward the end of the discussion. "OK, crew. I'll be getting the shuttle prepped, plan on leaving in 15. I'm not too worried about landing in the forest, but it might make for a rougher than usual ride, so pack little disposable bags if you think you'll need one." The ysoki seems a little frail, but he bounces out of his chair and quickly checks his weapons. His movements show he is quick... in contract to Kippi. "Do we know if we have enough space to bring them back up if they don't have a working transport?"  
   Hi - I have a (would be) hot-shot pilot here that is still only level 1 (2XP), but would be willing to GM something along the side to catch him up by scenario 2 or 3. I do not have a lot of experience with Starfinder - I jumped in when it first came out, but at the time didn't have the time to really focus on the new game mechanics, but I am ready to give it another go. Player: PJP
  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   OK, that makes sense. Are the asteroids moving as well? Or are they just obstacles? For the team - with our bonuses, I am tempted to go at this thing head on trying to do as much damage as quickly as possible. Anyone concur or have a better plan?  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Odd - I wrote my post before Miya or GM, but it came in much later... So it doesn't make too much sense as is - especially since GM already posted an action! I can't quite recall where Yippee was, though. Yippee backs up a bit and fires again. Attack: 1d20 + 3 ⇒ (10) + 3 = 13
  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Reflex Save: 1d20 + 5 + 4 ⇒ (5) + 5 + 4 = 14
 Fort Save, if needed: 1d20 + 0 + 4 ⇒ (14) + 0 + 4 = 18  
 
            
              
                 Small CN Ysoki Ace Pilot Operative 1 Sta: 6/6 HP: 8/8 Rslv: 3/3 | EAC 13  KAC 13 | F +0 R +5 W +3 | Spd 30 Per +6 
              
              
                
                   
	
		   Yippee enjoys the break, but is happy to be back in the pilot's chair. "Everyone relax, these asteroids are no problem, but we could hit a few bumps." Pilot: 1d20 + 12 + 1 ⇒ (14) + 12 + 1 = 27 
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