Full Name |
Ygra Borogold |
Race |
Dwarf |
Classes/Levels |
3 |
Gender |
F |
Size |
M |
Age |
51 |
Alignment |
LG |
Deity |
Abadar |
Location |
Absalom |
Languages |
Common, Dwarven, Celestial, Infernal |
Occupation |
Merchant |
Strength |
10 |
Dexterity |
10 |
Constitution |
16 |
Intelligence |
14 |
Wisdom |
16 |
Charisma |
12 |
About Ygra Borogold
Ygra Borogold
Female dwarf cleric of Abadar 3
LG Medium humanoid (dwarf)
Init +0; Senses darkvision 60 ft.; Perception +10 (+12 to notice unusual stonework)
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Defense
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AC 20, touch 10, flat-footed 20 (+7 armor, +3 shield)
hp 27 (3d8+9)
Fort +6, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 30 ft.; noble born - garess
Melee warhammer +2 (1d8/×3)
Ranged heavy crossbow +2 (1d10/19-20)
Special Attacks channel positive energy 6/day (DC 12, 2d6), hatred
Domain Spell-Like Abilities (CL 3rd; concentration +6)
. . 6/day—touch of law
Cleric Spells Prepared (CL 3rd; concentration +6)
. . 2nd—hold person (DC 15), locate object[D], spiritual weapon
. . 1st—command (DC 14), longstrider[D], protection from evil, sanctuary (DC 14)
. . 0 (at will)—detect magic, guidance, resistance, stabilize
. . D Domain spell; Domains Law, Travel
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Statistics
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Str 10, Dex 10, Con 16, Int 14, Wis 16, Cha 12
Base Atk +2; CMB +2; CMD 12 (16 vs. bull rush, 16 vs. trip)
Feats Extra Channel, Shield Focus
Traits eyes and ears of the city, noble born - garess
Skills Appraise +8 (+10 on items valued by weight when using scales, +10 to assess nonmagical metals or gemstones), Diplomacy +7, Knowledge (planes) +6, Knowledge (religion) +6, Perception +10 (+12 to notice unusual stonework), Profession (merchant) +9, Sense Motive +7; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, noble born - garess, +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven, Infernal
SQ agile feet (6/day)
Combat Gear pearl of power (1st level); Other Gear +1 breastplate, heavy wooden shield, crossbow bolts (5), heavy crossbow, warhammer, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, merchant's scale, paper (2), sack, scroll case, signet ring, soap, spell component pouch, waterskin, winter blanket, wooden holy symbol of Aroden, 3,105 gp, 3 sp, 9 cp
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Special Abilities
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Agile Feet (6/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Channel Positive Energy 2d6 (6/day, DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Law) Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Touch of Law (6/day) (Sp) Treat all d20 rolls as 11 for 1 rd.