Lem

Yenrry Clockweaver's page

59 posts. Alias of GM_ToddPBC.


Full Name

Yenrry Clockweaver

Race

Halfling

Classes/Levels

Bard/1

Gender

Male

Size

Small

Age

25

Alignment

Chaotic Good

Deity

Desna

Location

Korvosa

Languages

Common, Elven, Gnome, Halfling

Occupation

Storyweaver

Strength 12
Dexterity 17
Constitution 10
Intelligence 14
Wisdom 8
Charisma 16

About Yenrry Clockweaver

Primary Information
HP = 5/9
AC = 16
Touch = 14
Flat-Footed = 13
CMD = 13
Initiative = +5
Perception = +5
Harrow Point = 1

Basic Background:
Yenrry is the son of a halfling sailor in Korvosa and a barmaid in a one of the many dock taverns. From a young age, he was interested more in entertaining the drunken patrons of his mother's bar than taking part in manual labor with his father. He was gifted with a golden tongue and vivid imagination. He told and reenacted stories of Korvosan adventurers - his most popular character was a cunning rogue who would steal from the thuggish drug lords and give to the poor, honest dockworkers.

When Yenrry entered adulthood, he began taking Shiver when a patron of the bar convinced him that the vivid dreams would improve his stories, and ultimately increase his tips. After four years of hopeless addiction, Yenrry nearly died after an overdose. After a year of recovery and investigation, he was able to uncover that Gaedran had convinced other young, poverty-stricken residents to try the drug. He is eager to seek Gaedran out and end his chokehold on the city's youth.

Appearance
Yenrry stands at 3'3" tall. His blonde hair is long, allowing him to pull it back, put it in braids or allow it to fall freely depending on his needs. His face is kept clean of hair, so he can apply fake facial hair if necessary.

Personality
Yenrry's closest friends know an easy-going, relatively quiet-spoken fellow. But when he begins to tell or act out his stories, he takes on a uncharacteristically dynamic personality. The same is true for when he is trying to win others over or extract information. He is fiercely loyal to those dear to him.

Traits
Campaign Trait: Drug Addict - Personal Addiction (+1 Fort Saves)
Reactionary (+2 Initiative)
Augmented Disguise (+2 Disguise)

Feats
Point-Blank Shot (+1 to Hit up to 30')

Special Qualities
Halfling Luck
Fearless
Keen Senses (+2 Perception)
Sure-Footed (+2 Acrobatics and Climb)
Armored Casting
Bardic Knowledge

Saving Throws
Fort = +2
Ref = +6
Will = +2

Defense
AC = 16 (Leather)
Touch = 14
Flat = 13
CMD = 13

Hit Points
9 (1d8 + 1 Favored Class)

Offense
BAB = 0
CMB = 0
Initiative = +5 (+3 Dex, +2 Reactionary)
Speed = 20'

Weapons
Shortbow and Arrow
To Hit = +4 (within 30')
Damage = 1d6 + 1
Critical = 20/x3
Currently Equipped with 30 Arrows

Rapier (Small)
To Hit = +2
Damage = 1d4 + 1
Critical = 18-20/x2

Whip (Small)
To Hit = +2
Damage = 1d2 + 2

Spellbook
Level 0:
Dancing Lights
Detect Magic
Ghost Sound
Read Magic

Level 1:
Grease
Sleep

Skills:

Acrobatics = 9 (1 Rank)
Appraise = 2
Bluff = 7 (1 Rank)
Climb = 3
Diplomacy = 3
Disguise = 3
Escape Artist = 3
Fly = 5
Heal = -1
Intimidate = 3
Knowledge: Local = 7 (1 rank)
Knowledge: (Remaining) = 3
Perception = 5 (1 rank)
Perform (Act) = 7 (1 rank)
Perform (Oratory) = 7 (1 rank)
Ride = +3
Sense Motive = -1
Stealth = +11 (1 rank)
Survival = -1
Swim = 1
Use Magic Device = 8 (1 rank, 1 Trait)

Gear
Backback (small)
Ink, Pen and Journal
Disguise Kit (Not Equipped)

Current Wealth
42 GP