
About Yennavor
Yennavor Mistdancer
Male half-elf rogue 1
NG Medium humanoid (elf, human)
Init +8; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 14, flat-footed 12 (+2 armor, +4 Dex)
hp 9 (1d8+1)
Fort +1, Ref +6, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+2/19-20) or
. . short sword +2 (1d6+2/19-20)
Ranged light crossbow +4 (1d8/19-20)
Special Attacks sneak attack +1d6
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Statistics
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Str 14, Dex 18, Con 13, Int 8, Wis 12, Cha 12
Base Atk +0; CMB +2; CMD 16
Feats Improved Initiative, Skill Focus (Bluff)
Traits blade of the society, ruin raider
Skills Acrobatics +8, Appraise +0, Bluff +8, Disable Device +7, Perception +7, Sense Motive +5, Sleight of Hand +8, Stealth +8;
Racial Modifiers +2 Perception
Languages Common, Elven
SQ elf blood, trapfinding +1
Combat Gear potion of cure light wounds, oil (5);
Other Gear leather armor, crossbow bolts (20), dagger (2), light crossbow, short sword, candle (2), chalk, hemp rope (50 ft.), hooded lantern, piton (4), sack (2), thieves' tools, tindertwig (4), torch (2), 84 gp, 5 sp
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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