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Yasumoto Letar's page

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Full Name

Yasumoto Letar

Race

Human

Classes/Levels

Gunslinger 10

Gender

Male

Size

Medium

Age

26

Alignment

Chaotic Good

Deity

Desna

Location

Magnimar

Languages

Common, Abyssal, Osiriani (Ancient), Thassilonian

Occupation

Alchemist

Strength 8
Dexterity 21
Constitution 14
Intelligence 14
Wisdom 13
Charisma 7

About Yasumoto Letar

Born as a merchant's son in the city of Korvosa, Yasumoto Letar fled with his family after a particularly foul political incident. Relying on the loyalty of friends and allies, a young Yasumoto learned the value of trust.

Although he showed particular favor from Desna after healing a sister during a bandit raid on their journey, Yasumoto showed even further skill with a musket from Alkenstar, driving the bandits off.

Arriving in the city of Magnimar, the Letar's are well on their way to rebuilding, and Yasumoto has joined the Pathfinder Society as a way to both explore the world and help those that may require aid.

Yasumoto Letar
Male human (Chelaxian) gunslinger (musket master) 10 (Pathfinder RPG Ultimate Combat 9, 50)
CG Medium humanoid (human)
Init +13; Senses Perception +14
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Defense
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AC 24, touch 20, flat-footed 15 (+4 armor, +1 deflection, +6 Dex, +3 dodge)
hp 84 (10d10+20) (currently 67)
Fort +10, Ref +15, Will +5; +1 trait bonus against enchantment spells and spell-like abilities
Defensive Abilities nimble +3
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Offense
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Speed 30 ft.
Melee scimitar +9/+4 (1d6-1/18-20)
Ranged trusteh musket +19 (1d12+19/19-20/×4)
Special Attacks deeds (dead shot, deadeye, fast musket, gunslinger initiative, pistol-whip, quick clear, startling shot, steady aim, targeting), grit (1)
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Statistics
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Str 8, Dex 25, Con 14, Int 14, Wis 13, Cha 7
Base Atk +10; CMB +9; CMD 30
Feats Deadly Aim, Gunsmithing[UC], Improved Critical (musket), Improved Initiative, No Name[UC], Point-Blank Shot, Precise Shot, Quick Draw, Rapid Reload, Rapid Shot
Traits loyalty, starchild
Skills Acrobatics +20, Bluff +13, Craft (alchemy) +15, Knowledge (engineering) +15, Knowledge (local) +15, Perception +14, Survival +14 (+16 to avoid becoming lost, +18 to avoid getting lost), Swim +12; Racial Modifiers starchild
Languages Abyssal, Common, Thassilonian
SQ gunsmith, musket training
Combat Gear cold iron firearm bullet[UC] (50), potion of cure serious wounds (4), potion of fly, potion of water breathing, potion of water walk, wand of cure light wounds; Other Gear +2 darkleaf cloth lamellar cuirass[UC], trusteh musket[UC], adamantine firearm bullet[UC] (50), alchemical cartridge (paper)[UC] (25), black powder[UC] (7), black powder[UC] (20), firearm bullet[UC] (7), scimitar, silver firearm bullet[UC] (4), belt of incredible dexterity +4, cloak of resistance +1, cracked vibrant purple prism ioun stone, dry load powder horn[UC], ring of protection +1, wayfinder[ISWG], courtier's outfit, gunsmith's kit[UC], lamp, waterproof[UE], noble's outfit, powder horn[UC], silk rope (50 ft.), 17,418 gp, 9 sp
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Tracked Resources
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Alchemical cartridge (paper) - 0/25
Black powder - 0/7
Black powder - 0/20
Cold iron firearm bullet - 0/50
Firearm bullet - 0/7
Firearm bullet, adamantine - 0/50
Firearm bullet, silver - 0/4
Grit Pool (1/day) - 0/1
Lucky (1/day) - 0/1
Potion of cure serious wounds - 0/4
Potion of fly - 0/1
Potion of water breathing - 0/1
Potion of water walk - 0/1
Wand of cure light wounds - 17/50
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Special Abilities
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Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Musket Training (+8, misfire value -2) (Ex) Starting at 5th level, a musket master increases her skill with two-handed firearms. She gains a bonus on damage rolls equal to her Dexterity modifier, and when she misfires with a two-handed firearm, the misfire value increases by 2 instead of 4. Ev
Nimble +3 +3 (Ex) +3 AC while wearing light or no armor.
No Name Spend 1 grit point to recover 3 bullets and 3 doses of black powder from some hidden stash on your person that you had, until now, forgotten about.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Reload (Musket) You can reload fast with one type of Crossbow or Firearm.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.