Bard

Yasuka Kimune's page

64 posts. Organized Play character for J.G.


Full Name

Yasuka Kimune

Race

Kitsune

Classes/Levels

Mesmerist / 9 (Vexing Daredevil) / HP 75, CMD 20, Init +4, Perc +5, AC 21/15/17, Fort +7 Ref +12 Will +15 / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Spell-like 3/3 / Tricks 10/10 // Trick implemented: Mesmeric Mirror //

Gender

F

Size

5 ft 4

Age

25

Alignment

N

Deity

Sarenrae

Languages

Common, Sylvan, Tian, Terran

Occupation

Dance

Strength 10
Dexterity 18
Constitution 14
Intelligence 8
Wisdom 10
Charisma 24

About Yasuka Kimune

PFS #212081-7
Experience 24
Faction Sovereign Court
Wealth 3238 GP, 44 PP 39 Fame
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Yasuka Kimune
Mesmerist 9
N Medium humanoid (Kitsune)
Init +4; Senses Perc +5, SM +4,

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Defense
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AC 21, touch 15, flat-footed 17
HP 75
Fort +7, Ref +12, Will +15

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Offense
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Speed 30 ft.
Melee Bite +10 (1d4) // Keen Adamantine Scimitar +11/+6 (1d6+5)
Ranged Sling +10 (1d4)
Space 5 ft.; Reach 5 ft.
Special Attacks Painful Stare (Su)
Spell-Like Abilities Dancing Lights (3/Day)
Spells(CL 8)
. . 3d—Calamitous Flailing (DC 20), Displacement, Hostile Levitation (DC 20), Dispel Magic
. . 2d—Cat's Grace, Levitate, Hold Person (DC 20), Glitterdust (DC 19)
. . 1st—Command (DC 19), Heightened Awareness, Vanish, Unseen Servant, Share Language
. . 0 (at will)—Light, Mage Hand, Read Magic, Daze (DC 18), Haunted Fey Aspect, Unwitting Ally (DC 18)

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Statistics
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Str 10, Dex 18, Con 14, Int 8, Wis 10, Cha 22
Base Atk +6/+1; CMB +6; CMD 20
Feats Dervish Dance, Improved Feint, Weapon Finesse, Manifold Stare, Greater Feint, Intense Pain, Vital Strike
Traits Dirty Fighter, Flame of the Dawnflower
Languages Common, Sylvan, Tian, Terran
SQ Low-light vision (Ex), Change Shape (Su), Agile (Ex), Kitsune Magic (Ex/Sp), Natural Weapon (Ex), Hypnotic Stare (Su), Consummate Liar, Painful Stare (Su), Mesmerist Tricks (Su), Towering Ego (Su), Manifold Tricks (Su), Mental Potency (Ex), Martial Weapon Proficiency (Ex), Dazzling Feint (Su) (Piercing Strike, Surprize Strike)
Skills Acrobatics +14 (+5 Tumbling), Bluff +23, Diplomacy +19, Disguise +22, Escape Artist +8, Knowledge Arcana +3, Knowledge Local +3, Knowledge Nobility +4, Linguistics +3, Perception +5, Perform Dance +12, Sense Motive +4, Sleight of Hand +11, Spellcraft +3, Stealth +10, Use Magic Device +12
Combat Gear Keen adamantine Scimitar +1, Sling
Other Gear Mithral Shirt +2, Bandolier, Blanket, Acid, Waterskin, Chalk (cries if left behind), Spell Component Pouch, Alchemist's Fire, Belt of Incredible Dexterity +2, Headband of Alluring +4, Ring of Protection +1, Wand of Cure Light Wounds (44), Cloak of resistance +2, Dawnflower Sash, Handy haversack, Daredevil boots, Tangleburn bag, Campfire bead, 10 Bullets cold iron, Trail rations (5)

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Special Abilities Tricks (10/Day) : Mesmeric Mirror, Compel Alacrity, False Flanker, Vanish arrow

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Bot Me!:

Botting instructions:
Non-combat case: She’ll run her unseen servant and dancing lights to help the party explore, or run skill checks to help with anything. If diplomacy needed, she'll use her social skills.
Combat case: use of Hypnotic Stare (swift) and Painful Stare following in the round (twice per round), then casting spell (also 0 lvl spells) or going to contact with her scimitar. The Painful Stare (free action, and can use it even if it isn’t the mesmerist's turn) increases the mesmerist's own damage, the additional damage increases by 1d6 points for every 3 class levels the mesmerist possesses +2. Otherwise the additional damage is +2.
Always having a Mesmeric Mirror tricks implemented.