Male Half-Orc Fighter 1
CG Medium humanoid (human, orc)
Init +4; Senses darkvision 60 ft.; Perception +1
Defense:
AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 13 (1d10+3)
Fort +5, Ref +2, Will +0
Defensive Abilities orc ferocity
Offense:
Speed 20 ft.
Melee greatsword +6 (2d6+6/19-20/×2)
Statistics:
Str 19, Dex 14, Con 16, Int 7, Wis 10, Cha 7
Base Atk +1; CMB +5; CMD 17
Feats Power Attack, Weapon Focus (greatsword)
Traits bully, reactionary
Skills Intimidate +5, Perception +1; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood
Other Gear Scale mail, Greatsword, Backpack (empty), Belt pouch (empty), Flint and steel, Grappling hook, Rope, Trail rations (6), Waterskin, 40 GP
Special Abilities:
Darkvision (60 feet) You can see in the dark (black and white vision only).
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.