Initiate of Flame

Yarr Truesteel's page

23 posts. Alias of DeviousDevious.


Full Name

Yarr Truesteel

Race

Male Dwarf Forgemaster Cleric 16 || HP 139/139 || AC 40, Touch 12, Flat-Foot 39 || Fort: 18, Ref: 11, Will: 23 || Perception: +24, Init: +1, Darkvision 60'

Alignment

LG

Deity

Torag

Languages

Common, Dwarven, +3

Strength 12
Dexterity 12
Constitution 16
Intelligence 22
Wisdom 26
Charisma 10

About Yarr Truesteel

TLDR:

Yarr believes that arms are holy gifts from Torag, but when used for evil deeds, they must be destroyed (though some may be re-made). This rather extreme interpretation of Torag's will has earned him both notoriety and some ill-will in the community.
Yarr will prepare and use a LOT of Sands of Time spells, both to weaken his enemies and to more importantly, sunder their arms. Don't worry, if you like something he breaks, he can always Make Whole it for you later.

Background:

1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
-Yarr was identified as a prodigy as a youth
-He demonstrated extensive potential in both traditional craftsmanship and a tie to the divinity, and was selected for exclusive training
-After 30 years in select training, Yarr thinks quite highly of himself
-Forced to deal with his strict and restrictive opinions, Yarr's peers nominated him for a traveling position upon completion of his training.
-Despite some distaste and resentment from his peers, it's obvious that Yarr has a unique and powerful connection to the divine, as evidenced by his exquisite craftsman ship and a great deal of luck throughout a dangerous adventuring career.
-Yarr's biggest problem with non-Torag supporters is their us of holy implements such as weapons and armor, for evil acts. His personal interpretation of Torag's code requires him to fight this possession and utilization.

2) Two goals that you'd like the character to accomplish in-game.
- Yarr wants to destroy an important and well-known evil relic or artifact.
- Yarr wants to bring an impressive convert into Torag's church

3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
-Yarr has always been jealous of those using arcane magic, a desire stemming from his personal pride and need to impress people with his own deeds. He occasionally feels inferior in the company of arcane practitioners as they have forged their own magic while his is only gifted.
-A recognized point of shame among the older in the clan, Yarr doesn't know that his father, a retired adventurer, publically worshipped Yuelral, an Elven goddess, for a period of his youth immediately following his return home, until he was shamed into returning to Torag.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
-Hanyar - Yarr's father, a retired adventurer with a storied past that he won't talk about.
-Rorak - Yarr's teacher, a very old elder who passed his conservative principles regarding ownership of arms and onto Yarr.
-Hanna - Yarr's younger sister. Less talented in the forge, but blessed with an impressive curiosity, talent for the arcane, and the ability to look past her brother's faults.
-Krugak - A rival of Yarr's since birth and a lover of craftsmanship before all else, he takes extreme fault with Yarr's views of destroying arms and equipment, and it hurts him to his core that Yarr continues to travel and preach this dogma. He would do just about anything to stop him.

5) Three key memories that define your character as the person they are at the time of submission.
-Yarr remembers being very publically pulled from his family dwelling as a child and brought before the clan leadership to be judged as a gifted youth.
-Yarr noticed something strange about a blade hanging at the hip of a traveling antiques dealer and confronted the man, just before he was able to initiate an assassination attempt on a clan elder.
-Yarr recalls being talked into adventuring after the culmination of his education, partly by educators who he'd long since surpassed who were looking forward to his leaving so that they could regain their positions as most-capable. After experiencing this, Yarr doubled down on his feelings, and took to even more strongly dealing with those who use forged steels for ill.

Fear: Yarr is paralyzing-afraid of heights.

Stats:

NAME
LG Dwarven Cleric (Forgemaster) 16
Size: Medium
Init: +1
Perception +24
Darkvision 60'
Favored Class: Cleric (FCB:+16hp)
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Defense
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AC 40, Touch 12, Flat-Foot 39 (+1 Dex, +14 Armor, +4 Shield, +5 Natural, +5 Deflection, +1 luck)
HP: 139/139 (8+(4.5*15)+(3*16)+(1*16))
Fort: +18[+20 vs spells/SLAs/poisons] (10 + 5 resistance + 3 CON)
Ref: +11[+13 vs spells/SLAs/poisons] (5 + 5 resistance +1 DEX)
Will: +23[+25 vs spells/SLAs/poisons] (10 + 5 resistance +8 WIS)
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Offense
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Speed: 30 ft (20 base +10 enhancement)

Melee: +2 Guided Defending Warhammer
Defending Mode:
+20/+15/+10 @ 1d8+1/x3 ; +2 untyped to AC
Attacking Mode:
+22/+17/+12 @ 1d8+3/x3

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Statistics
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STR 12 DEX 12 CON 16 INT 22 WIS 26 CHA 10 CURRENT (includes items)
STR 12 DEX 12 CON 12 INT 16 WIS 20 CHA 10 BASE

BAB:+12/+7/+2 CMB:+13 CMD:17[+4 vs Bull Rush & Trip]

Feats:
Reach Spell, Empower Spell, Craft Magic Arms/Armor, Heavy Armor Proficiency, Intensify Spell, Maximize Spell, Quicken Spell, Echoing Spell, Spell Perfection (Sands of Time)

Traits:Magical Lineage (Sands of Time), Metamagic Master (Sands of Time)

Languages: Common, Dwarven, Gnome, Terran, Undercommon
Alternate Racials: Craftsman

Skills:
+27 Craft Armor (16 ranks, +6 INT, +2 Craftsman, +3 class)
+27 Craft Weapons (16 ranks, +6 INT, +2 Craftsman, +3 class)
+24(+26 stonework) Perception (16 ranks, +8 WIS)
+27 Sense Motive (16 ranks, +8 WIS, +3 class)
+25 Kn Religion (16 ranks, +6 INT, +3 class)
+25 Kn Planes (16 ranks, +6 INT, +3 class)
+25 Spellcraft (16 ranks, +6 INT, +3 class)
+22 Kn Arcana (max ranks - headband, +6 INT)
+27 Heal (max ranks - headband, +8 WIS, +3 class)
+25 Appraise (max ranks - headband, +6 INT, +3 class)
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Special Abilities:
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Domain: Artifice
Artificer's Touch: 11/11 (3+WIS)per day
Divine Smith
Runeforger: 9/9 (3+INT)per day
[Forgemaster's Blessing, Glowglyph, Spell Glyph, Return, Invulnerability, DeathStrike, PowerStrike, GhostGlyph, BloodThirst]
Dancing Weapons: 3/3 per day
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Spellcasting
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Spells Prepared (not including domain spells):
0th:4 [Create Water, Detect Magic, Guidance, Spark]
1st:6 [Reach Burning Disarm, Reach Burning Disarm, Reach Sun Metal, Reach Sun Metal, OPEN, OPEN]
2nd:6 [Empower Burning Disarm, Reach Pilfering Hand, Reach Weapon of Awe, Reach Pilfering Hand, OPEN, OPEN]
3rd:6 [Reach & Empower Sands of Time, Reach & Empower Sands of Time, Empower Intensify Burning Disarm, Inflict Serious Wounds, OPEN, OPEN]
4th:6 [Ward Shield, Ward Shield, Maximize Intensify Burning Disarm, Reach Maximize Sands of Time, OPEN, OPEN]
5th:5 [Quicken Pilfering Hand, Quicken Pilfering Hand, Quicken Reach Sands of Time, Maximize Intensify Reach Sands of Time]
6th:4 [Maximize Empower Reach Sands of Time, Quicken Intensify Reach Sands of Time, Empower Maximize Intensify Burning Disarm, OPEN]
7th:4 [Empower Maximize Intensify Reach Sands of Time, Quicken Reach Empower Sands of Time, Artificer's Curse, Artificer's Curse]
8th:3 [Nine Lives, Frightful Presence, Euphoric Tranquility]

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Gear
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Backpack (2 lb)
Component Pouch (2lb)
Bedroll
Survival Kit
+5 Full Plate [+14 +1 -5] 13150gp
+3 Defending Warhammer 16306gp
+2 Animated Heavy Steel Shield [+4 n/a -1] 8160gp
Belt of Mighty Constitution +4 16000gp
Headband of Mental Prowess +6 (INT/WIS) 90000gp
Amulet of Natural Armor +5 50000gp
Cloak of Resistance +5 25000gp
Ring of Protection +5 50000gp
Ring of Blinking 27000gp
Cassock of the Clergy 4600gp
Jingasa of the Fortunate Soldier 2500gp
All-Tools Vest - 1800
Boots of Striding and Springing 5500gp
Father's Forgehammer - 4800 gp
Powdered Gold Dust x2 - 100 gp (50 each)

Gold on Hand:
50 gp

Loads: (never encumbered)
Current:
Light:
Medium:
Heavy: