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About Yarr TruesteelTLDR:
Yarr believes that arms are holy gifts from Torag, but when used for evil deeds, they must be destroyed (though some may be re-made). This rather extreme interpretation of Torag's will has earned him both notoriety and some ill-will in the community. Yarr will prepare and use a LOT of Sands of Time spells, both to weaken his enemies and to more importantly, sunder their arms. Don't worry, if you like something he breaks, he can always Make Whole it for you later. Background:
1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five. -Yarr was identified as a prodigy as a youth -He demonstrated extensive potential in both traditional craftsmanship and a tie to the divinity, and was selected for exclusive training -After 30 years in select training, Yarr thinks quite highly of himself -Forced to deal with his strict and restrictive opinions, Yarr's peers nominated him for a traveling position upon completion of his training. -Despite some distaste and resentment from his peers, it's obvious that Yarr has a unique and powerful connection to the divine, as evidenced by his exquisite craftsman ship and a great deal of luck throughout a dangerous adventuring career. -Yarr's biggest problem with non-Torag supporters is their us of holy implements such as weapons and armor, for evil acts. His personal interpretation of Torag's code requires him to fight this possession and utilization. 2) Two goals that you'd like the character to accomplish in-game.
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five.
5) Three key memories that define your character as the person they are at the time of submission.
Fear: Yarr is paralyzing-afraid of heights.
Stats:
NAME LG Dwarven Cleric (Forgemaster) 16 Size: Medium Init: +1 Perception +24 Darkvision 60' Favored Class: Cleric (FCB:+16hp) ------------------------------------------------ Defense ------------------------------------------------ AC 40, Touch 12, Flat-Foot 39 (+1 Dex, +14 Armor, +4 Shield, +5 Natural, +5 Deflection, +1 luck) HP: 139/139 (8+(4.5*15)+(3*16)+(1*16)) Fort: +18[+20 vs spells/SLAs/poisons] (10 + 5 resistance + 3 CON) Ref: +11[+13 vs spells/SLAs/poisons] (5 + 5 resistance +1 DEX) Will: +23[+25 vs spells/SLAs/poisons] (10 + 5 resistance +8 WIS) ------------------------------------------------ Offense ------------------------------------------------ Speed: 30 ft (20 base +10 enhancement) Melee: +2 Guided Defending Warhammer
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BAB:+12/+7/+2 CMB:+13 CMD:17[+4 vs Bull Rush & Trip] Feats:
Traits:Magical Lineage (Sands of Time), Metamagic Master (Sands of Time) Languages: Common, Dwarven, Gnome, Terran, Undercommon
Skills:
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Gold on Hand:
Loads: (never encumbered)
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