Vsevolod

Yarovuk Greypelt's page

35 posts. Alias of Tenro.


Race

Borderlander

Classes/Levels

Lycan 1 (24/24; AC 19*; F:6* R:4 W:1; Init +4; Perception +5)

Special Abilities

Animal Form 7/7; Healing Factor; Scent

Alignment

N

Languages

Varyag, +1

Strength 18
Dexterity 18
Constitution 17
Intelligence 13
Wisdom 12
Charisma 12

About Yarovuk Greypelt

HP: 24
AC: 19 =10 + 4 DEX + 1 Natural + 4 Armor -4 armor/+2 Natural in wolf form
Resist: Animal Form DR 5/silver, Half damage from nonlethal cold
Init: +4
Speed: 40
Fate: 1

F: 6 = 2 base + 4 CON +1R
R: 4 = 0 base + 4 DEX
W: 1 = 0 base + 1 WIS
MISC: +4 vs cold weather, severe cold or exposure, or extreme cold.

COMBAT +1 BAB
Melee
Bearded Axe, +5 melee, 1d8+6, crit x3, S
TWF: Bearded Axe/Throwing Axe, +5/+5 melee, 1d8+4/1d6+2, crit x3/x2, S/S

Wolf Form Bite, +6 melee, 1d6+7, crit x2, P (wolf form STR bonus included here)

Ranged
Throwing Axe, +5 ranged, 1d6+4, crit x2, S, 10ft

calculated:

not calculated (conditional):
Wolf Form, +2 STR +2 Natural Armor

Racial Traits:

  • Ability Scores: +2 Constitution, +2 Strength or Dexterity; -2 Charisma. Borderlanders are strong, sturdy and quick, but
    insular and they keep to themselves.
  • Medium: As Medium creatures, Borderlanders have no special bonuses or penalties due to their size.
  • Borderlanders base land speed is 40 feet.
  • Bonus Feat: 1 extra feat at 1st level: Borderlanders are versatile and dedicated warriors. The extra feat must either be
    chosen from the fighter’s list of bonus feats or must be a weapon, armor, or shield proficiency feat.
  • Sturdy: +1 racial bonus on Fortitude saving throws. Borderlanders are hardy people. This bonus increases to +5 when the
    Borderlanders make Fortitude saving throws against cold dangers like cold weather, severe cold or exposure, or extreme
    cold. Additionally, Borderlanders suffer only half the normal damage (rounded down) from the nonlethal cold damage
    caused by these effects.
  • Weapon Familiarity: Borderlanders may treat bastard swords and bearded axes as martial weapons, rather than as
    exotic weapons.
  • Favored Class Options: Most Borderlanders are berserkers, fighters and wildlanders. Some of them follow the path of
    spirit-speaker, acting as bridge between their people and their ancestral spirits. When gaining a level in a favored class,
    rather than gaining +1 hp or 1 skill point, a Borderlander can instead choose one of the following:

  • Favored Class Options: Those Varyags who become Lycans gain 1 Lycan-specific bonus feat at 1st level of their Lycan class.
  • Favored Class: +1 HP

Class Abilities:

  • HD, BaB and Saves same as fighter
  • Class Skills: Acrobatics, Climb, Perception, Stealth, Survival and Swim.
  • Animal Form (Su)(7rnds/day): Once per day as a standard action, you can assume the form of an animal, as if under the effects of a beast shape I spell. The type of animal depends on the type of lycanthrope you are: werewolf—Medium wolf. Starting at 5thlevel, you can take the form of a Large animal of the appropriate type (e.g., a brown bear, dire boar, or dire wolf),as if under the effects of a beast shape II spell.
  • Damage Reduction (Ex): Starting at 1st level, you gain damage reduction 5/silver when in animal form. At 2nd level, you have DR 5/silver in your hybrid form, and at 3rd level you gain DR 5/silver when in human form.
  • Natural Armor (Ex): Your natural armor bonus increases by +1 per lycanthrope class level you possess. The maximum such bonus in humanoid form is +2; in animal or hybrid form you receive the full bonus.
  • Scent (Ex): Starting at 1st level, you gain the scent special quality (you gain the effects of this quality in your humanoid and hybrid forms, not just in your animal form).

Feats and Traits:

Feats
  • Healing Factor
  • Wolfbrother: A wolfbrother adds +4 to all Wild Empathy checks made with wolves. This bonus increases to +8 at 12th level.
  • Two-Weapon Fighting (Borderlander Bonus)(Combat, Scaling): Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. When your base attack bonus reaches +6, you get a second attack (in addition to the single extra attack you normally get), at a -5 penalty, with an off-hand weapon. When your base attack bonus reaches +11, you get a third attack, at a -10 penalty, with your offhand weapon. See Two-Weapon Fighting in the Pathfinder RPG Core Rulebook.
  • Incremental Shifting

    Traits

  • Latent Wolfbrother: Northmen and Shadarim have stories of those who fought against the Shadow alongside wolves. Of all Locknar's creatures, wolves seem to hate the Shadow most, perhaps because of the corruption that created worgs. You have an untapped ability to communicate with wolves. You also develop golden or silver eyes like those of a wolf and you can emit low growl when you are angry. This grants you +2 circumstance bonus to Persuasion (Intimidate), but you also have -2 penalty on Disguise checks.
    This Trait is a prerequisite for feats associated with the lost ability to be a Wolfbrother.
  • Ambidexterous: You are equally skilled in using either hand. Your penalties on attack rolls for fighting with two weapons are reduced by 4.

  • Skills:

    Skill Points at Each Level: 4 + Int modifier

    Acrobatics +8=1+3 +4 DEX
    Climb +4= +4 STR
    Perception +5=1+3 +1 WIS
    Stealth +8=1+3 +4 DEX
    Survival +5=1+3 +1 WIS
    Swim +8=1+3 +4 STR

    +4 Wild Empathy
    +2 Persuasion (Intimidate)
    -2 Disguise

    Equipment:

    63 gp

    20gp hooked axe
    8gp Throwing Axe
    200gp Masterwork Armored Coat (+4 AC, +4 Max Dex, -1 ACP
    9gp Ranger's kit

    Player Notes: