Cheliaxian Rogue

Xion Isadora Delonauth's page

76 posts. Alias of Orthos.

Full Name

Xion Isadora Delonauth




Oracle 1 [HP: 7/9] [AC: 17 | T: 11 | FF: 16] [SR: 7]







Special Abilities

Mystery: Battle; Curse: Haunted


Lawful Good




The Worldwound


Aklo, Common, Taldane



Homepage URL

[Link to Character Sheet]

Strength 16
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 9
Charisma 16

About Xion Isadora Delonauth

Non-Excel style Character Sheet:
Xion Isadora Delonauth
Female Changeling Oracle 1
LG Medium Humanoid (Changeling)

Init +1; Senses Darkvision 60 ft., Perception +3

AC 17, Touch 11, Flat Footed 16 (+1 Dex, +5 armor, +1 natural)
hp 9 (1d8+1)
Fort +1 Ref +1 Will +1
SR 7

Speed 30 ft. (20 ft. in armor)
Melee Halberd +3 (1d10+5/x3) or two claws +3 (1d4+4)
Spells Known: CL 1, Concentration +6
0-detect magic, ghost sound (DC 13), mage hand, purify food & drink, spark, stabilize
1st (4/day)-bless, cure light wounds, divine favor
Mystery Battle
SQ Hulking Changeling, Oracle's Curse (haunted)
Combat Gear halberd, scale mail, silver holy symbol (Ragathiel), spell component pouch

Str 16, Dex 12, Con 12, Int 12, Wis 9, Cha 16
Base Atk +0; CMB +3 (+5 vs Demons); CMD 14
Feats Mother's Gift (Uncanny Resistance)
Traits Stolen Fury, Desperate Focus
Skills Knowledge (engineering) +5, Knowledge (planes) +5, Knowledge (religion) +5, Perception +3, Sense Motive +3, Spellcraft +5
Languages Aklo, Common, Taldane
Other Gear Backpack, Bedroll, Explorer's Outfit, 3 bars of Soap, 4 days' worth of Trail Rations, Waterskin; 1gp, 4sp, 7cp

Hulking Changeling: This racial trait grants +1 damage on all melee attacks.

Oracle's Curse (Haunted): Retrieving any stored item from your gear requires a standard action, unless it would normally take longer. Any item you drop lands 10 feet away from you in a random direction.

Skill At Arms: This revelation grants proficiency with heavy armor and all martial weapons.

Xion is a woman of moderate height, about 5'7", but stocky and broad-shouldered of build, a natural warrior. Her weight is a little above average for her size, but it's clearly more muscle than anything. Her skin is extremely pale, despite years spent in the sun, and her hair a starkly-contrasting black. Her eyes are mismatched - the left a glittering amber gold, the right a shimmering silver. She wears no visible jewelry; the most adornment she has is an impressive collection of scars on her arms, legs, and even a few on her face.

She dresses simply, wearing scale armor over leathers with a hooded cloak when traveling or fighting and simple tunics and leggings in greys, reds, and blacks when not, and very rarely seen without well-worn traveling boots on her feet. In all cases she dresses modestly, showing off very little skin or figure. Quite noticeably, her fingers end in extremely long, black nails, almost more like claws.

Her posture at almost all times denotes energy, excitement, and anxiety; she rarely stands still, occupying her time with stretches, weapon katas, or just pacing or meandering if something more productive is unavailable. She seems constantly on the move, as if always ready to go somewhere; the majority of the time, that somewhere is usually the battlefield.

Really, nobody ever knew her mother's name. She wasn't the brightest Hag in the world. What was she even doing in Mendev anyway? What did she hope to gain there, with the demons rampaging and the crusaders on constant lookout for infiltrators? Did she seriously hope to get a child off a crusader and be able to walk out unscathed?

Whatever the reason, an annis hag managed to seduce one of the crusaders, produce a child, and abandon her on his doorstep before she vanished, snatched up by the nearest demonic rampage and hauled away for the purposes of sacrifice with her newborn daughter. Something went horribly wrong - for the demons at least - and while the miserable hag was successfully sacrificed the ritual didn't work as intended on the changeling child. Before the cultists could finish the job, paladins and knights led by her father, to whom the hag had been attempting to return the ill-begotten child, broke in, rescued her, and eradicated the cult and its membership. Though seemingly unharmed by the gone-wrong ritual, the infant expressed unusual traits from that point on, a sort of aura of mishaps that intensified as she aged.

The father, a knight by the name of Graham Delonauth, raised his newly-found daughter dutifully, but her life was one of constant warfare. She was a child of the battlefield from birth, and both she and her father knew from the start that her destiny lay in the crusade. Her unusual physical traits, while startling, were hardly unusual in this (rather large) crusading family: one of her father's sisters, Shona, had married an orc-blooded man, and their daughter Tasnim was only a few years Xion's junior, and the two grew up together and became close friends, along with several other cousins, orckin and human alike.

While her father was a knight and Xion was raised in expecation of the same, such was not to be. As she entered her teenage years, Xion began experiencing vivid dreams, usually of finding herself on the battlefield with sword in hand, wreathed in a corona of golden fire, bringing death and destruction to demon-kind both with her blade and with her shimmering touch. Unsure what the dreams meant, she confided in first her cousin - now in training as a devotee to Desna, goddess of dreams - who persuaded her to seek counsel from the religious leaders of the crusade.

After several more dreams in the same vein, Xion was directed to a celestial scholar named Amandine, who compared the similarities of Xion's personification within the dream to the manifestations of the Empyreal Lord Ragathiel, a crusading archon known for his endless struggles in the war against fiend-kind. These suspicions, at least in Xion's mind, were all confirmed a few weeks later, when during a skirmish with a small cult unit that had managed to sneak into one of the crusader camps and summon fiends past the wardstones she suddenly found herself surrounded by a blaze of golden flame when she moved to cut down an attacking cultist. The crusader clerics confirmed that she had, by some means, developed a small divine talent; perceiving the result as a gift from the fiendslayer angel, Xion took the incident as a sign that Ragathiel had chosen her for some purpose, and took the Empyreal Lord as her patron.

The gift was not without price, however. For every enemy slain, every fiend cut down, Xion has found herself surrounded by a miasma of strange, unseeable spirits. These had been with her ever since childhood, theoretically caused by the ritual she had mysteriously survived, but since obtaining her divine blessings they became all the more overwhelming. She is unsure whether or not these are the captured essences of the enemies the crusade has defeated and a growing gauge of her individual or collective success in the war against the Worldwound, or if they are freed echoes of those the demons have slain, rendered unbound from their miserable suffering captivity by the defeat of their murderers and clinging to Xion as if she has somehow become an anchor to their souls. Whatever the reason, it is a burden she bears gladly, knowing that if indeed her powers are a blessing from Ragathiel and a sign of greater things to come, that even this inconvenience must have a purpose. She does not yet know what that purpose or the future expectations are, but she is ready to take her place in the war without regret or hesitation.

Xion is a little hot-headed, battle-eager, impatient, and prone to acting without thinking at times. She relies on skill, strength, magic, and reliable friends and compatriots to get her out of most of the scrapes she's gotten herself into, usually with her cooler-tempered cousin being the main burden-bearer of her misadventures. She means well, and has the well-being of her family and fellows and the success of the crusade first and foremost in her mind, but tends to be a little reckless or haphazard in her methods. She has a temper to match, and normally relies on letting others talk their way out of problems if need be.