Spell Sovereign

Xeran Rylaras's page

31 posts. Alias of Gareth Aldridge.


Full Name

Xeran Rylaras

Race

Elf

Classes/Levels

Sea Witch 8

Gender

Male

Size

6'4'', 120

Age

123

Alignment

LN

Deity

Agnostic

Languages

Common, Elven, Gnome, Infernal, Aquan, Abyssal, Draconic, Celestial, Gnoll, Goblin, Sylvan

About Xeran Rylaras

Description:
Xeran Rylaras enters the room, taking each step with intense deliberation. A simple flowing black cloak covers his tall, slender elven frame, but not much else, as he carries what appears to be the bare minimum of possessions to get by. He stops and carefully scans the room with his striking violet eyes, one of which seems to be lazy, then turns to you. His face, clean shaven except for a thin goatee, holds a cold, expressionless stare bearing no emotion but years of experience and knowledge. He says in a soft, yet commanding voice, "I received word that you were in need of one who could provide my services. If you find the current moment to be agreeable, I would like to submit a compelling case for my candidacy."

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Current Hit Points: 55
Total Hit Points: 55
AC:14(18 with Mage Armor), Touch: 14, Flat-Footed: 12(16 w/Mage Armor)
BAB: +4 CMB: +3 CMD: 16
Fort: +6 Ref: +7 Will: +9(+11 vs Enchantments)
Initiative: +3

Spells Prepared:

Lvl 0:(4/day) Detect Magic, Light, Read Magic, Message

Lvl 1:(6/day) Mage Armor[x], Mage Armor[], Charm Person[], Obscuring Mist[], Touch of Sea[], Unnatural Lust[]

Lvl 2:(5/day) Glitterdust[], Hold Person[], Hold Person[], Blindness/Deafness[], Gust of Wind[]

Lvl 3:(5/day) Bestow Curse[], Lightning Bolt[], Summon Monster 3[], Vampiric Touch[x], Stinking Cloud[]

Lvl 4:(3/day) Confusion[], Control Water[], Spite[x]

Stats:

Str: 8(-1)
Dex: 16(+3)
Con: 14(+2)
Int: 24(+7)
Wis: 12(+1)
Cha: 10(+0)

Skills:

Acrobatics: +3
Appraise: +7
Escape Artist: +11
Fly: +14
Knowledge(Arcana): +18
Knowledge(Dungeoneering): +9
Knowledge(Engineering): +9
Knowledge(Geography): +17
Knowledge(History): +13
Knowledge(Local): +9
Knowledge(Nature): +16
Knowledge(Nobility): +9
Knowledge(Planes): +16
Knowledge(Religion): +9
Linguistics: +11
Perception: +3(+5 while Zoggie within arm's reach)
Profession Sailor: +7
Profession(all others): +3
Sense Motive: +9(+11 while Zoggie within arm's reach)
Spellcraft: +18
Swim: +7
Use Magic Device: +11

Feats:

1: Extra Hex: Evil Eye
3: Extra Hex: Slumber
5: Breadth of Experience
7: Improved Familiar

Hexes:

1: Sea Creature Empathy
1(extra): Evil Eye
2: Cackle
3(extra): Slumber
4: Misfortune
6: Fortune
8: Flight

DC for hexes: 21

Gear:

Headband of Vast Intelligence +4
Cloak of Resistance +2
Belt of Mighty Constitution +2
Ring of Sustenance
Ring of Protection +1

Backpack
Bedroll
Soap, 2 lbs
Rope, Silk (50 ft)
Vial of Ink/Quill
Diary
Dagger
Traveler's Outfit
Book: "Code of Rylara"
Wand of Scorching Ray (CL 3)
117.9 gold

Spells Known:

Level 0: (DC 17)
Bleed
Dancing Lights
Daze
Detect Magic
Detect Poison
Guidance
Light
Mending
Message
Putrefy Food + Drink
Read Magic
Resistance
Spark
Stabilize
Touch of Fatigue

Level 1: (DC 18)
Mage Armor - +4 to AC
Beguiling Gift - Target forced to accept object from you, will negates
Charm Person - Makes humanoid treat you as trusted friend, will negates
Command - Give command to target: Approach, Drop, Fall, Flee, Halt, will negates
Enlarge Person - Increases size of humanoid
Identify - Detect Magic w/+10 spellcraft
Obscuring Mist - Mist obscures vision, granting concealment
Unseen Servant - Unseen servant performs tasks
Comprehend Languages - Target understands all spoken languages
Touch of the Sea - Grants +8 swim, swim speed 30
Unnatural Lust* - Target compulsed to passionately kiss/caress other target of choice for 1 round, will negates

Level 2: (DC 19)
Detect Thoughts - Read surface thoughts from targets around you, will negates
Glitterdust - Blinds AoE and reveals invisible targets, will negates blind
Hold Person - Target paralyzed in place, will negates
Blindness/Deafness - Target blinded or deafened, your choice, fort negates
Gust of Wind* - Gust of wind produced, causes various effects

Level 3: (DC 20)
Bestow Curse - Place curse on target (ex: -6 abil. score, -4 attack rolls/saves/ability checks/skill checks), will negates
Lightning Bolt - 8d6 to each target in 120 ft. line, ref half
Remove Curse - Make caster level check against DC of curse affecting target
Suggestion - Make suggestion to target, will carry out until task completed, will negates
Stinking Cloud - Persistent stink cloud area, living creatures become nauseated while in cloud and 1d4+1 rounds, fort negates
Vampiric Touch - 4d6 damage on melee touch attack, gain temporary hitpoints based on damage dealt
Tongues - Target can speak/understand any language
Summon Monster 3 - Summon monster from list #3
Unadulterated Loathing* - Designate one creature as target of revulsion, target will do anything to stay 60 ft away from creature, while in range, nauseated, will negates

Level 4: (DC 21)
Black Tentacles - CMB 13 to grapple, 1d6+4 to grappled targets in AoE
Confusion - AoE targets are subject to confusion, will negates
Crushing Despair - 30 ft cone gets -2 attack/damage rolls/skill/ability checks/saves
Dimension Door - Blink to nearby location
Spite - Stored Touch Spell triggers on melee/CMB by opponent
Control Water* - Raise/lower water, can create tidepools

Special Abilities:

Racial: Elven Immunities, Elven Magic, Keen Senses, Low Light Vision

Familiar:

Familiar Stats:
Zoggie, Water Mephit

Current HP: 27
Total HP: 27

AC: 21, Touch: 14, FF: 19
DR/5 Magic
Fort: +3, Ref: +7, Will: +6
Init +6, Darkvision 60 ft.
Fast Healing 2 while underwater, Land 30 ft, Fly 40 ft(average), Swim 30 ft
Breath Weapon: Cone of Acid 1d8, Acid Arrow 1/hour, Sickening Cloud DC 15 1/day, Summon Water Mephit (25% success)
Melee: 2 Claws, +6/+6 (1d3+1)

Stats: Str 13, Dex 15, Con 12, Int 9, Wis 11, Cha 14
Feats: Alertness, Improved Evasion
Skills: Acrobatics +5, Bluff +8, Climb +1, Diplomacy +2, Disguise +2, Escape Artist +10, Fly +14, K(Arcana)+5, K(Geography)+7, K(History)+0, K(Nature)+3, K(Planes)+3, Linguistics +3, Perception +8, Sense Motive +9, Spellcraft +7, Stealth +12, Swim +8, Use Magic Device +10
Languages: Common, Aquan
Other Abilities: Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its Kind

Backstory:

The teachings of the Rylarian cult are simple. Every living thing in the multiverse has its own essence, composed of the very thing that sustains our lives. In this world, the essence is composed of water. At its core, the essence of water itself is mutable, and as such, the essence of the world is mutable. If you practice the art of manipulating the essence of water, then you can practice the art of manipulating the world to your liking.

Xeran Rylaras was born on the remote island of Altora, some number of miles to the south of the current region of the archipelago. Altora hosts a relatively small inbred community of elves, all raised under the tenets of the Rylarian cult. All males are given the surname Rylaras and all females are given the surname Rylara. This a tradition that has existed for hundreds of years, started by the cult leader Liara Rylara when she was banished from the then-nearby Elven island of Sillinia for her heretical practices. Liara was able to take a small group of like-minded disgruntled elves with her as they voyaged across the sea to colonize the deserted island of Altora. They did not demonstrate any animosity to their old elven brothers, but instead felt relief for the opportunity to construct a utopia in which they could live.

Xeran, like most of his peers, was trained from a young age to incorporate the ideals of the Rylarian teachings into his lives. Even in his early years, he had an unquenchable thirst for knowledge, and spent much of his time absorbing as much information as he could from the various books in the local library. He found that he was cut out very well for formal education and exceeded even the loftiest expectations set by his superiors. While his instructors worried that Xeran would grow bored of learning at what seemed to be too slow of a pace for him, Xeran welcomed the challenges and lulls in his schooling alike. “There is simply too much to learn in this world for one to ever be truly bored,” Xeran often quipped.

Based on his incredible genius, it came to no surprise that Xeran was recommended for the highly prestigious Rylarian Academy. Of course, Xeran accepted the challenge and was one of five students to formally receive an individual instructor to answer all questions and provide any opportunities for advancing their learning. Xeran blossomed in this environment, learning as much as he could from his personal instructor, Valeri Rylara. It was here that Xeran learned about the powers of his essence, and how to discover the essence of others. In time, he learned how to manipulate his very essence, then how to manipulate the essence of others, and the essence of nature. He soon found that he could manipulate his instructor’s essence better than she could. At this point, he decided that his formal education was complete.

Xeran gathered the Rylarian Council and petitioned for his dismissal from the academy in order to study the rest of the archipelago. The Rylarian Council deemed him to be too young and too inexperienced based on the Code of Rylara, which suggested that the brightest minds would stay on Altora in order to enlighten the others and establish a utopia of brilliance. Xeran accepted the ruling and remained in the academy, but studied the code very carefully to build his own interpretation. Seven years later, he appealed to the Council, using strict loopholes in the law to support his case. He was pardoned and sent away from Altora on the condition that he use his powers to keep watch over Gerlari, uphold the Code of Rylara, and punish those who would seek to manipulate the essence of the world by discordant methods.

Xeran is now 123, and has traveled away from Altora for over 50 years. He has spent some of that time living alone, learning as much as he could about the essence of the land in Gerlari. Some of that time he has spent traveling with others to different regions of the archipelago, learning about the cultures of different islands and attempting to find others that could shed light on his many questions he continues to develop. He has found the source of his essence to be linked with a water mephit that he encountered in his travels, and has taken the creature in as his familiar. Zoggie, the name that it gave itself, represents the energetic nature that lies repressed in Xeran’s body from his duty to uphold the Code of Rylara.

Xeran has taken to sea travel, where he feels that his essence and Zoggie are most at home. He has proven to be a skilled navigator and a competent combatant in the chaotic nature of battles in land or sea. In combat, Xeran allows his essence to overtake him, giving him the power to dominate the weaker essence of others and control the battles to his advantage. He has recently taken an offer to come aboard the boat of Captain Waynab in the interests of extending his travels.

Secrets:

Yo, what up Clark?

Also, I see Xeran as a mix of Spock and Snape, but you can be the judge. :P

I will send you a real list of secrets Jackson.

Personality and Quirks:

Xeran is a very cold and calculating adventurer. He tends to avoid complicating matters by reading too much into emotions and seeks for the most efficient way of getting things done. Because of this overly rational tendency, he is often regarded as sullen and insensitive, but he has made his share of friends in his adventures (or at least people who respect him). He is extremely knowledgeable and deliberate, and as such spends more time crafting deliberate plans than necessary, though he does not acknowledge this.

He tries to maintain a daily balance in his life by spending a certain amount of time doing various activities. Every day he must write in his diary, he must study the Code of Rylara, he must commune with Zoggie, and he must read whatever kind of book he can get his hands on, if any.

He tends to avoid eating and drinking unless it is proper/customary to do so in the area he is in. With a magical ring he came across in his adventures he has found that he no longer has the need to do so. With the ring, he also avoids sleeping for more than 2 hours, and spends most of the night time reading, or under the stars.