Battle Mage

Xavin Silvereun's page

129 posts. Alias of Azih.


Full Name

Xavin Silvereun

Classes/Levels

Elf Ranger 3| Speed 30 ft | HP 36/36 | AC 20/21(buckler) | Perception (E) +7 | F +7 R +10 W +7 | Exploration Activity: Scout| Status: | Hero Points: 1/1

About Xavin Silvereun

Xavin Silvereun Ranger 3
N Medium Elf Ancient Elf Humanoid
Perception +7; Low-Light Vision
Languages Gnomish, Sylvan
Skills Acrobatics +8, Athletics +1, Deception +8, Diplomacy +8, Intimidation +8, Lore: Fey +7, Nature +5, Occultism +7, Society +7, Stealth +10, Survival +5, Thievery +8
Str +1, Dex +3, Con +0, Int +2, Wis +0, Cha +3
Items Studded Leather, Backpack, Bedroll, Chalk (10), Flint and Steel, Rope, Rations (2), Torch (5), Waterskin, Soap, Buckler (Hardness 3, HP 6, BT 3)
AC 20 (+21 with shield raised); Fort +7, Ref +10, Will +7
HP 36
Speed 30 feet
Melee Flyssa +8 (Agile, Finesse, Versatile P), Damage 1d6+1 S
Ranged Longbow +8 (Deadly d10, Volley 30 ft.), Damage 1d8 P
Hunted Shot (Flourish) Frequency once per round Requirements You are wielding a ranged weapon with reload 0. You take two quick shots against the one you hunt. Make two Strikes against your prey with the required weapon. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
Fey's Fortune (Concentrate, Fortune) Frequency once per day; Trigger You attempt a skill check and haven't yet rolled; Effect Roll the skill check twice and use the better result.
Hunt Prey You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
Occult Known Spells DC 18, attack +8; Cantrips
Primal Innate Spells DC 18, attack +8; Cantrips Scatter Scree
Primal Innate Spells DC 18, attack +8; 1st Ill Omen; Cantrips

Focus Spells (2 points) Dancing Lights (Amped) Range 120 feet Duration sustained You create up to four floating lights, no two of which are more than 10 feet apart. Each sheds light like a torch. When you Sustain the Spell, you can move any number of lights up to 60 feet. Each light must remain within 120 feet of you and within 10 feet of all others, or it winks out. Your dancing lights can float wherever you like. After creating the lights, they can move more than 10 feet from the other lights, and more than 120 feet from you. Your dancing lights also gain
the following amp. Amp Your lights whirl together, dazzlingly and hypnotically. When you amp the spell, you create a flashing display comprised of all four lights in an unoccupied 5-foot square. If you move the lights when you Sustain the Spell, the lights must remain together. The spell gains the visual trait. Each creature in a 5-foot
emanation around the lights when you Cast the Spell must attempt a Fortitude save. Success The creature is dazzled until the start of your next turn and then becomes temporarily immune for 1 minute. Failure The creature is dazzled until the start of your next turn and must attempt a new save against the spell whenever it starts its
turn adjacent to the lights. Critical Failure As failure, but the creature is also fascinated by the lights until the start
of your next turn.

Gravity Weapon Duration 1 minute You build up gravitational force and funnel it into your blows, leading to more
powerful attacks with blade and bow alike. On your first weapon Strike each round, you gain a status bonus to
damage equal to twice the number of weapon damage dice.

Additional Feats Dubious Knowledge, Fey Influence, Gravity Weapon, Psychic Dedication, Quiet Allies, Terrain Stalker, Wildborn Magic
Additional Specials Archetype Conscious Mind (The Tangible Dream), Archetype Psychic Cantrip (Standard Cantrip: Dancing Lights (Amped)), Archetype Psychic Casting Ability (Charisma), Fey Influence (Cursed Bluebird), Hunter's Edge (Outwit), Surprise Attack, Terrain Stalker (Underbrush)