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![]() Hmm wrote:
I agree whole heartedly with this sentiment, I watched the twitch game and everything seemed like it was working quite well. We should attempt as a whole to reserve any judgments until we start playing adventures and take the whole of the game in as the sum of it's parts in it's native environment. ![]()
![]() Mashallah wrote:
I didn't say that you did. I was making a statement for the record. Nothing I have said today has been aimed at you. I apologize If I have given you that impression. ![]()
![]() I mean honestly considering everything I've read in this thread I still wouldn't call Starfinder a bad game or system especially considering the room it has to grow from here. Nothing is going to be perfect and while improvements definitely could be made this is still a good looking game. Also no one in this thread excluding the dev that was posting has tabled the game yet, at least play it before making final judgments. Also I'm speaking to everyone generally here. ![]()
![]() Luke Spencer wrote: There's more to a character than their numbers. While I can see the potential issues for those who like to optimise their characters/parties to the max I don't see a lot of these issues affecting the groups who just wanna hang out and play a game (most of the groups I've played with anyway) as the numbers are only a part of the character. Even if the class skills are underwhelming or not good, as long as you can turn up and hit the thing without getting constantly downed and you're enjoying it the numbers aren't a big deal. I know I'll probably still play the 'bad' classes and enjoy it. T~T Thank Triune that there is someone who also thinks this way! I was beginning to feel alone in this regard. ![]()
![]() JRutterbush wrote:
This is a part of what I have been attempting to convey. ![]()
![]() Aratrok wrote:
Could you elaborate on "Mechanically ineffective and extremely bland"? ![]()
![]() Mashallah wrote:
I just think that sometimes in these discussions player preference, character themes, coop benefits, or the "mouth feel" of classes get ignored in favor of pure mathematics arguements that put the numbers of the classes in direct competition with one another. I'm not making an arguement about what is good or bad for the game. I'm just saying there are other factors to consider. The reward of a class isn't just how it helps you in combat. ![]()
![]() Considering the character I wrote for Starfinder is an "Expert Armor Technician"
However I just wanted to say something.... I don't always go for what is the absolute most effective, I build character stories first and build the rest around that.
I may just be an idiot but I'm still looking forward to Starfinder and the adventures I'll have within it. ![]()
![]() Owen could you describe with any specificity the differences between Light armor and Heavy armor...OR rather an example of what could be considered Light armor or Heavy armor in Starfinder? Just to give an example would "Power armor" fall under Heavy armor or would it be a special category? (I joined this site today after lurking for years because I wanted to ask you this question.) |