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Xanver Gamwich's page

30 posts. Alias of TheWaskally.


Full Name

Xanver Gamwich

Race

Human (Taladane)

Classes/Levels

Oracle/2nd

Gender

Male

Size

Medium

Age

20

Special Abilities

Mystery - Heaven, Oracles's Curse (Ex) - Tongues, Orisions, Revelation - Lure of the Heavens (Su)

Alignment

Lawful Good

Deity

Desna

Location

Taldor

Languages

Common, Halfling, Gnome, Elven, Celestial

Occupation

Healer

Strength 13
Dexterity 12
Constitution 12
Intelligence 14
Wisdom 16
Charisma 13

About Xanver Gamwich

Initiative: +1
Senses: Perception +8
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AC 14 (13 Touch, 11 FF)(+1 Dex, +2 Armor, +1 Shield)
Hp 20 (1d8(max) + 1 Con + Fast Learner)
Fort +1, Ref +1, Will +6
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Speed 30 ft (30 ft Base)
Melee Sickle +2 (1d6+1, x2), Club +2 (1d6+1, x2)
Ranged Sling +2 (1d4+1, x2, 50ft.)
Special Attacks
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Spells Known
0-level Create Water, Detect Magic, Guidance, Stabilize, Light
1st-level Color Spray, Bless, Cure Light Wounds
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BAB +1, CMB +2, CMD 13
Feats Fast Learner
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Skills 6/Level +1/Level Human +1/Fast Learner
Craft +2 (0 Rank, 0 Class, 2 Int)
Diplomacy +6 (2 Rank, 3 Class, 1 Cha)
Fly +5 (1 Rank, 3 Class, 1 Dex)
Heal +10 (2 Rank, 3 Class, 3 Wis, 2 Healer's Kit)
Knowledge (arcana) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (history) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (planes) +6 (1 Rank, 3 Class, 2 Int)
Knowledge (religion) +7 (1 Rank, 3 Class, 2 Int)
Perception +8 (2 Ranks, 3 Class, 3 Wis)
Profession +3 (0 Rank, 0 Class, 3 Wis)
Sense Motive +8 (2 Rank, 3 Class, 3 Wis)
Spellcraft +6 (1 Rank, 3 Class, 2 Int)
Survival +8 (2 Rank, 3 Class, 3 Wis)
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Racial Traits 2 to any one ability, Medium, Normal Speed, Adoptive Parentage (replaces Bonus Feat), Weapon Familiarity (halfling), Skilled, Languages

Special Qualities/Class Features:

Weapon and Armor Proficiency
Oracles are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Some oracle revelations grant additional proficiencies.
Mystery
Each oracle draws upon a divine mystery to grant her spells and powers. This mystery also grants additional class skills and other special abilities. This mystery can represent a devotion to one ideal, prayers to deities that support the concept, or a natural calling to champion a cause. For example, an oracle with the waves mystery might have been born at sea and found a natural calling to worship the gods of the oceans, rivers, and lakes, be they benign or malevolent. Regardless of its source, the mystery manifests in a number of ways as the oracle gains levels. An oracle must pick one mystery upon taking her first level of oracle. Once made, this choice cannot be changed.
At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. Heavens
Oracle’s Curse (Ex)
Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle.
Tongues
In times of stress or unease, you speak in tongues.
Effect
Pick one of the following languages: Abyssal, Aklo, Aquan, Auran, Celestial, Ignan, Infernal, or Terran.
Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.
At 5th level, pick an additional language to speak in combat and add it to your list of known languages.
At 10th level, you can understand any spoken language, as if under the effects of tongues, even during combat.
At 15th level, you can speak and understand any language, but your speech is still restricted during combat.
Orisons
Oracles learn a number of orisons, or 0-level spells. These spells are cast like any other spell, but they do not consume any slots and may be used again.
Revelation
At 1st level, 3rd level, and every four levels thereafter (7th, 11th, and so on), an oracle uncovers a new secret about her mystery that grants her powers and abilities. The oracle must select a revelation from the list of revelations available to her mystery (see FAQ at right). If a revelation is chosen at a later level, the oracle gains all of the abilities and bonuses granted by that revelation based on her current level. Unless otherwise noted, activating the power of a revelation is a standard action.
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier.
Lure of the Heavens (Su): Your connection to the skies above is so strong that your feet barely touch the ground. At 1st level, you no longer leave tracks. At 5th level, you can hover up to 6 inches above the ground or even above liquid surfaces, as if levitating. At 10th level, you gain the ability to fly, as per the spell, for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

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Traits
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Items Oracle's Kit (backpack, bedroll, belt pouch, 10 candles, flint and steel, iron pot, mess kit, 50ft. rope, soap, 10 torches, 5 trail rations, waterskin), healer's kit, compass, small steel mirror, deck of playing cards, pair of dice, bandages of rapids recovery, sleeves of many garments, ioun torch, peasant's clothes.
Combat Gear Leather armor, light wooden shield, sickle, sling with 10 stones, club.
Wealth (423 gp)
Carrying Capacity
Light (50 lbs or less); Medium (51-100 lbs.); Heavy (101-150 lbs.)
Current Load: 60
Height 5'8", Weight 170 lbs, Eyes Blue, Hair Brown
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Backstory:
Xanver Gamwich was found in a star-painted basket on the outskirts of a halfing village off the shore of The Sellen River in Taldor. Raised by two sheep herders, Xanver grew up tall and fast, being the only human in a halfing village. The human had a great affinity for the night sky and would often slip out of bed to gaze at it at night. As Xanver grew, he discovered his knack for healing, even casting cure spells. This made the human a minor celebrity along The Sellen River, where many halfing would come from miles around for healing.
Xanver was settling in as a rural healer, until Desna "laughed at him". One day, two wizards were having a heated duel, first on the outskirts of the village then, through it. During the battle, one wizard created a gate to escape. During the escape, Xanver was sucked in and stranded in Dragonholme, an interplanar hub. Now, the oracle searches for the wizard who brought him to this strange place, in hopes of finding a way back to Golarion.

Personalty:
Xanver was raised by halflings, and share their ideals. The oracle long for simplicity and creature comforts. The oracle would rather have a nice quiet night at home, reading a good star chart, and having a nice mead, than a raucous night at a tavern. Being the only human in a halfling village has made him lonely, despite his many friends, and hope to find love someday.

Appearance:
Xanver Gamwich dresses very plain and simply, favoring halfing fashion. The oracle even dislikes wearing shoes, going barefoot whenever possible.