Trumpet Blower

Xailu's page

13 posts. Alias of concerro.


About Xailu

mechanics:
MANU CR 23
Advanced Lilliend Azata Bard 17
Init +11; Senses low-light vision, darkvision 60 ft Perception +56
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DEFENSE
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AC 45, touch 19, flat-footed 40. . (+11 armor, +5 Dex, +13 natural, +5 deflection, -1 size)
hp 376 (7d10+17d8+240)
Fort +30, Ref +32, Will +31
Defensive Abilities Evasion, Trap Sense, Uncanny Dodge; Immune electricity, petrification, poison; Resist Hard to Fool, cold 10, fire 10
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OFFENSE
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Spd 30 ft., fly 70 ft. (average)
Melee +2 holy Keen Longsword +30/+25/+20/+15(2d6+17/17-20)
+1 Dagger +29/+24/+19/+14 (1d6+11/19-20/x2) and
. . Unarmed Strike +28/+23/+18/+13 (1d3+10/20/x2)
Power Attack +25/+20/+15/+10(2d6+32/17-20)
Ranged +5 Holy, Seeking Longbow, Composite (Str +10) +38/+33/+28/+23 (2d6+16/20/x3)
Rapid Shot 36/+36/+31/+25/+20
Deadly Aim +33/+28/+23/+18 (2d6+26/20/x3)
RS and DA 31/+31/+26/+21/+16 (2d6+26/20/x3)
Bard (Archaeologist) Spells Known (CL 17, +28 melee touch, +29 ranged touch):
8(2/day)
7 (4/day)
6 (7/day) Find the Path, Brilliant Inspiration (DC 26), Dance of a Thousand Cuts (DC 26), Overwhelming Presence (DC 26), Sympathetic Vibration
5 (7/day) Dispel Magic, Greater, Shadow Walk (DC 25), Bard's Escape, False Vision, Joyful Rapture
4 (7/day) Legend Lore (DC 24), Dimension Door, Freedom of Movement (DC 24), Echolocation (DC 24), Wall of Sound
3 (7/day) Cure Serious Wounds (DC 23), Haste (DC 23), Glibness (DC 23), Clairaudience/Clairvoyance, Displacement (DC 23), Dispel Magic
2 (8/day) Silence (DC 22), Alter Self (DC 22), Invisibility, Mirror Image (DC 22), Acute Senses (DC 22), Honeyed Tongue (DC 22)
1 (8/day) Cure Light Wounds (DC 21), Comprehend Languages (DC 21), Alarm, Grease (DC 21), Expeditious Retreat (DC 21), Timely Inspiration (DC 21)
0 (at will) Light, Mage Hand, Prestidigitation (DC 20), Read Magic (DC 20), Detect Magic, Sift
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STATISTICS
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Str 24/30, Dex 27/33, Con 24/32, Int 18/24, Wis 20/28, Cha 25/31
Base Atk +19; CMB +30; CMD 57
Feats Arcane Strike, Bard Weapon Proficiencies, Clustered Shots, Deadly Aim -5/+10, Dimensional Agility, Dimensional Assault, Dimensional Dervish, Great Fortitude, Improved Precise Shot, Iron Will, Manyshot, Point Blank Shot, Power Attack -5/+10, Precise Shot, Rapid Shot, Skill Focus: Diplomacy
Traits Gifted Adept: Dispel Magic, Greater, Resilient
Skills Appraise +8, Bluff +38, Diplomacy +44, Disable Device +51, Disguise +17, Fly +15, Handle Animal +15, Heal +13, Intimidate +11, Knowledge (Arcana) +39, Knowledge (Dungeoneering) +34, Knowledge (Engineering) +26, Knowledge (Geography) +26, Knowledge (History) +26, Knowledge (Local) +26, Knowledge (Nature) +39, Knowledge (Nobility) +26, Knowledge (Planes) +43, Knowledge (Religion) +26, Linguistics +35, Perception +56, Ride +15, Sense Motive +40, Spellcraft +35, Survival +24, Swim +14, Use Magic Device +38 Modifiers Coax information
Languages Abyssal, Aklo, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnoll, Gnome, Goblin, Halfling, Ignan, Infernal, Necril, Orc, Orvian, Polyglot, Sylvan, Terran, Tien, Undercommon
SQ Archaeologist's Luck +5 (14 rounds/day) (Ex), Bardic Knowledge +8 (Ex), Clever Explorer +8 (take 10 & magic traps) (Ex), Jack of All Trades: Class skills (Ex), Jack of All Trades: Trained skills (Ex), Lore Master (3/day) (Ex)
Combat Gear +1 Anarchic Arrows (20), +1 Anarchic Arrows (20), +1 Dagger, +5 Glamered, Righteous Mithral Agile Breastplate, +5 Holy, Seeking Longbow, Composite (Str +10), Arrows (40); Other Gear Amulet of Natural Armor +5, Belt of Physical Perfection, +6, Boots of Speed (10 rounds/day), Bracers of Archery, Greater, Cloak of Resistance, +5, Efficient Quiver (empty), Eyes of the Eagle, Handy Haversack (empty), Headband of Mental Superiority, +6: Disable Device, Linguistics, Ioun Stone, Dark Blue Rhomboid, Ioun Stone, Lavender and Green Ellipsoid, Ioun Stone, Orange Prism, Manual of Bodily Health, +2, Metamagic Rod, Silent, Lesser, Pouch, belt (empty), Ring of Protection, +5, Spell component pouch (2), Stone of Good Luck (Luckstone), Thieves' tools, masterwork, Tome of Understanding, +2

GP 3038
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SPECIAL ABILITIES
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Archaeologist's Luck +4 (14 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +8 (Ex) Add + 8 to all knowledge skill checks.
Clever Explorer +8 (take 10 & magic traps) (Ex) Half time to use disable device. Can always take 10 & disarm magic traps.
Clustered Shots Total damage from full-round ranged attacks before applying DR
Coax information (Ex) A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
Deadly Aim -5/+10 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Dimensional Dervish During full-attack action, you may cast dimension door or use abundant step as a swift action
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Gifted Adept: Dispel Magic, Greater A chosen spell gets +1 CL.
Hard to Fool (Ex) A rogue with this talent is hard to fool with mind-affecting effects. At the start of her turn, if she is still subject to any mind-affecting spells or effects, she can make a Will saving throw with a standard DC for the effect's level, and if she su
Improved Precise Shot Ignore certain AC / concealment bonuses.
Jack of All Trades: Class skills (Ex) All skills become class skills.
Jack of All Trades: Trained skills (Ex) You may use all skills untrained.
Lore Master (3/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -5/+10 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into combat.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Trap Sense +6 (Ex) +6 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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The bow is actually the one that adjust the strength score.

Dispel magic is cast at a caster level of 26. All other spells use a caster level of 25.