I haven't had the opportunity to play at one of John's tables yet, but was fortunate enough to have Chris drove up to run a table for us in the Twin Cities, and he definitely runs the table like I would envision a 5 star GM would run.
Thank you guys for what you have done for the community thus far :)
Chris Mortika wrote:
Unfortunately not, I have been in eagan since early 2000, have been in love with pen and paper gaming, but never really got in to the action until a year or two back with the twin cities pathfinder society. As we are still practically neighbors, I am sure the opportunity to play together will come up again :)
Lou Diamond wrote:
Mike, I like the Idea of an auction boon but don't like the idea of having to go to Gencon to get it. Many of us don't have the mony to go to Gen Con wish I did. Don't limit you fundraisng to people that only go to Gen Con do an Online Raffle or auction where the person knows what boon he is biding for. This would raise alot of ony for your charity.
I agree 100% and would love the option to bid online for these.
Definitely looking forward to see what you guys have coming up!
Andrew Christian wrote:
I wouldn't say useless. I only buy the add-ins for the books I have, which is has only run me $20-$30 for addons. I suppose though if you have all books and need to have them all accessible for practicing different builds, then it would get pricey. For those that would only buy as they need, its not a bad option.
Nice work on this! It definitely inspires me to raise my game. We recently had a PFS gm in our area do the final chamber of Voices in the Void in 3d w/ a smoke machine. I thought that was great, seeing the while mod done here definitely makes the old 2d mats look boring in comparison. Keep up the good work, I hope to see more of your creations here in the future :)
Chris Mortika wrote:
Maldar has the right idea :)
Bob Jonquet wrote:
Well put. I usually snag a half empty toilet paper roll from the restrooms to share with my table and neighboring tables, or just take the map in the bathroom after for a clean up -which usually works better then occasionally getting the colors smeared on the table if they are not cleaned up enough (especially with the flip mats).
I just finished listening to the Enchanted grounds Podcast that had Mike on as as their guest, and he mentioned some of the Atlanta Co-VCs putting some content together that they ran for a GM 101 type offering (and I believe have it recorded). Hopefully we will see that content down the line here that can be used in place of any "certifications" mentioned previously in this thread. I would imagine "certifications" would do more to scare away new GM's that help bring more in, especially for shops that don't have many volunteer GMs.
I know for our area, players have just started stepping up to help run tables so we can keep organized play going. We all learn together as we are playing. Having the videos and materials available online as previously mentioned would be great, but over all, I don't think any materials can prep any one for some of the things you just need to experience and learn by taking the plunge and trying it out.
Bob Jonquet wrote:
I like your idea of having the rolls on the cards. I also GM with note cards and there is a lot of wasted space. Your method seems to keep the game flowing better. I am probably just as guilty of meta gaming, but any options to help prevent game flow slow down, definitely gives players a bit more time to play out their characters personality if the game flows smoother mechanic wise.
I roll behind the screen. The screen has a lot of nifty info, and is good for hiding maps and what not. I guess I was always brought up with GM running behind the screen. Personally I feel letting the player see the dice.
When I play, I definitely do not mind the screen. I trust the GM to do what they are supposed to do to follow PFS rules while keeping the game a good time.
A lot of good points here. Most of the games I have been in have run 3-4 hours. Those that have run longer have been due to new players or the group being too cautious, or the occasional player getting side tracked loosing focus talking about character builds or what ever.The modules themselves seem to be written to fill out nicely with out being too long.
DM #2 (work around) & Player #3 (don't waste time) are key to keep the encounters long enough to let every one do what they want to do and accomplish the module.
I've only run a handful of tables this far, but 2 of the have been season 3, and there has been a lot of flavor and background added in compared to what i know of previous seasons. It looks to me like the quality is spot on with what we expect from Paizo ;)
Mark Garringer wrote:
Nice work on getting them updated. It looks great ;)