Leonard Kriegler

Wulfren's page

241 posts. Organized Play character for Derek Weil.


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Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren moves with his loaded gun to the south. Lining up a hurried shot, he fires at the double-crosser.

Attack: 1d20 + 7 + 1 - 1 ⇒ (14) + 7 + 1 - 1 = 21
Damage: 1d12 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Sorry, been having wifi and other internet issues. Wife and I also decided on a short media fast. I will keep checking in. Need to dig out my ITS in the morning regarding ammo.

I have played both of the above and GMed Pallid Plague. As a 4th player, I can replay either for no credit (if it makes the table) or I can GM one.

EDIT: Plenty of ammo. I bought 30 cold iron rounds at the start of my last game, and hadn't even run out of normal bullets yet. I have just 3 paper cartridges at present.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf moves straight ahead 25' and reloads.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

No wifi at current location and phone dead before.

Thanks for postung for me! Wulfren is pretty easy to bot in combat so long as he has ammo.

Not back to normal posting till tomorrow night. About 30 hours from now.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren takes a 5' step, reloads, then shoots at the northernmost pirate!

Attack v. normal AC, DA: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Damage?: 1d12 + 2 ⇒ (8) + 2 = 10

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren moves out of the mist with his loaded musket, then takes a shot at one of the "red" pirates.

BANG! - PBS + DA: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Damage: 1d12 + 1 + 2 ⇒ (11) + 1 + 2 = 14

Only moving the mist circle when I try to move token. Should be 2 squares east and 1 square south of Sele.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren sheathes his sword, then loads and cocks his musket.

"Yep. Time to put paid, if need be."

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren clears his fouled weapon, then moves closer to the ensnared people and tries to cut away the webbing around them, holding his sword in one hand and musket in the other.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Sorry, not much time to catch up. Please have me shoot at one of the monsters. More to come later.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren grabs his second (and last) alch fire and tosses it at the other swarm!

Ranged Touch, PBS: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage?: 1d6 + 1 ⇒ (1) + 1 = 2

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren takes a 5' step south, toawrds the swarm. He draws an alchemists fire and lobs it at the nearby spiders!

Ranged Touch, point blank: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage?: 1d6 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Wulfren loads his musket and gets ready.

"Careful, there's another one off in the trees."

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Well, not sure ow much I can help here. But I might as well roll...

Survival: 1d20 + 6 ⇒ (19) + 6 = 25

Survival: 1d20 + 6 ⇒ (15) + 6 = 21

Nice! But now we've saved all our 1's for combat...

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

"I'll stick to the back rank for now. I can cover you well enough that way."

Behind Sele, with 5' space between us.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

"Not to worry, Vailis. Ol' Bess here has a few quirks. Just some bad powder is all. I can try your wand Sele, I've got a little bit of a knack for magic items. But I think Keera is your best bet.

Willing to UMD it if no other options.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf steps two spaces to the left, then clears his weapon.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

After this I really need to check ammo on my ITS.

In a flash, Wulfren throws a dash of powder down the barrel, and drops in a bullet. He shoots at the nearest beastie!

Attack: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Damage?: 1d12 + 3 ⇒ (11) + 3 = 14

Wulfren curses as his gun jams!

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren, almost too unnerved to move, shoots at the spider that bit Sele.

Attack,PB, DA, cover: 1d20 + 7 + 1 - 1 - 4 ⇒ (13) + 7 + 1 - 1 - 4 = 16
Damage?: 1d12 + 3 ⇒ (11) + 3 = 14

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

After the first fight Wulfren thanks Vailis for the healing.

"They nearly had me there. Can't remember getting hit so hard before. But we pulled through, so I guess it's well enough."

As they board the Hanspur's Luck
Wulf stays near the back, eyes wide and fearful.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

On his last legs, Wulfren shoots again!

Vs. green: 1d20 + 7 ⇒ (17) + 7 = 24
Damage?: 1d12 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren is relieved to have been missed this time, then turns to the raider at the end of the other craft.

Going for bright green.

Attack, PB, DA: 1d20 + 7 ⇒ (12) + 7 = 19
Damage?: 1d12 + 3 ⇒ (5) + 3 = 8

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Well, I hope so! 5 straight hits on 30% odds! At least the crit didn't confirm.

Still, it's fun to have a fight where Wulf can "burn some powder" as they say.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren staggers under the force of another two arrows. Five times wounded, he calls on his last reserves of strength to fight on, sending another shot at green and calling out:

"Goblin kisser? I thought your sister looked pretty strange!"

Attack, PBS, DA: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Damage?: 1d12 + 1 + 2 ⇒ (9) + 1 + 2 = 12

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Dang, those are some hot dice GM! Wulfren should've invested in some AC upgrades...

Face fuming after yet another wound, Wulfren now switches targets since his earlier foe is behind the lemure.

Targeting the light green one directly ahead of me, NOT bright green.

Attack, PBS, DA: 1d20 + 7 + 1 - 1 ⇒ (5) + 7 + 1 - 1 = 12
Damage?: 1d12 + 1 + 2 ⇒ (4) + 1 + 2 = 7

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren grimaces as the two arrows hit him. Then he gives the raiders a cold, hard stare as he loads and shoots his musket at the most opportune target. (dark red)

Point-blank BANG! (Deadly Aim): 1d20 + 7 + 1 - 1 ⇒ (17) + 7 + 1 - 1 = 24
Damage?: 1d12 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Between Rapid Reload and Fast Musket, I can load a normal bullet as a move action, alchemical cartridge as a free.

Fast Musket:
Fast Musket (Ex): At 3rd level, as long as the musket master has 1 grit point, she can reload any two-handed firearm as if it were a one-handed firearm. This deed replaces the utility shot deed.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wufren shudders beneath his cloak at the thought of spiders. He glances at the long canvas bag holding some kind of object. Maybe a spear?

"My name's Wulfren, but everybody just calls me 'Wolf'. I'm kind of an odd duck around here. Got one of them muskets from Alkenstar. I'm getting pretty good at using it, too. Best to fight giant spiders and such from far off, anyway. I favor Desna myself, but I'll take luck from any other god if they're offering."

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Got mine, thanks!

This is Derek's gunslinger - I'll have him join in for the next few adventures.

Liberty's Edge

If the games are for Normal Campaign, I am not too fussy. I have played a bunch of season 5 and six, in relative terms.

But I would really like to get my cleric of Iomedae through two scenarios in particular before he reaches level 10:

Cairn of Shadows and Port Godless.

I see you are planning to run one of those already, but it looks full up, and the cleric is in a slow moving game that we can hopefully wrap up soon...

Also interested in The Merchant's Wake.

As for Season 6, I have been thoroughly enjoying those. I'm most interested in are the Segang Expedition and The Wounded Wisp.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

I'll second those thanks Mark/Gert!

This was a great group to game with. I have good memories from each game, and I'm sure it is in no small part to the fact that each of us tried to breathe life into our characters.

Anyway, I look forward to seeing all of you around the boards. Wulf will definitely check in over with DM Kludde!

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf examines the map. Kn Local : 1d20 + 6 ⇒ (2) + 6 = 8

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf steps up 5' loads and shoots!

Attack, PBD, DA: 1d20 + 7 + 1 - 1 ⇒ (9) + 7 + 1 - 1 = 16
Damage: 1d12 + 1 + 2 ⇒ (5) + 1 + 2 = 8

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf reloads and takes another shot at the gnoll witch!

Attack, PBS, DA: 1d20 + 7 + 1 - 1 ⇒ (16) + 7 + 1 - 1 = 23
Damage?: 1d12 + 1 + 2 ⇒ (8) + 1 + 2 = 11

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf takes a shot at the new arrival!

Attack, PB, Deadly Aim: 1d20 + 7 + 1 - 1 ⇒ (3) + 7 + 1 - 1 = 10
Damage?: 1d12 + 1 + 2 ⇒ (2) + 1 + 2 = 5

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren moves towards the doorway, then holds his fire with his friends in the way.

He readies a shot in case the flind breaks the circle or if another foe appears.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Know Local: 1d20 + 6 ⇒ (15) + 6 = 21

Those two! What a wretched pair! What connection could they have to the Okeno slavers?

Wulfren keeps quiet on his discovery for now, not wanting to upset their odd host.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren looks back at the other slaves:

"Spread the word that the Spirit of Liberty will come to captive people in every corner of the world!"

To his friends:

"Let's be quick. Maybe we can do what we need to before they can bring help."

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

"ANA!!!!" shouts Wulfren as he sees the elven oracle fall. Moving with haste granted by fear and anger, he steps to the side and sends a musket ball at the wicked creature!"[/b]

Point-blank BANG!: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage?: 1d12 + 1 ⇒ (10) + 1 = 11

Counting on Liam's wand to save Ana here.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren pulls the trigger, sending a ball at the leader if the cursed slavers.

Attack, PBS, Deadly Aim: 1d20 + 7 + 1 - 1 ⇒ (11) + 7 + 1 - 1 = 18
Damage: 1d12 + 1 + 2 ⇒ (5) + 1 + 2 = 8

He then loads another ordinary bullet.

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren grabs his powder horn and reloads.

Two move actions.

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Indeed it is, so long as the bad guy is less than 40' away. Can't see map, but if someone is blocking me cover applies as usual.

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren races out of the slave quarters. He calls out:

"Liberty for all!"

He levels his musket at the nearest gnoll, and readies to shoot as soon as they take a hostile action.

He makes another comment, a bit softer and out of the corner of his mouth.

"Gert, kindly drop my powder horn by me."

Readied Shot, PBS: 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Damage?: 1d12 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf takes off the patch of cloth that is his musket. He tosses it on the ground without a word, then picks it up and heads into the kennels, trying to move quietly.

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Thanks GM. This part was tricky to agree on our next step. Liam, did you unlock our manacles? I'd like to join you, but would prefer to do so armed and with my hands free.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren responds to Liam in Shoanti.

Shoanti:
I hate to let them hold us any longer than necessary. If we wait too long too make our move, we may face an even larger force of guards in the morning. But maybe not. I could stand a bit of rest myself, but going at night could be risky. I say it's either now or in the morning.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Fort: 1d20 + 5 ⇒ (3) + 5 = 8 Percep: 1d20 + 8 ⇒ (8) + 8 = 16

Wulfren feels the effects of the heat, and is a bit worse for wear upon arriving.

He tries to contain his contempt for the place, but his mouth forms the hint of a snarl.

-Posted with Wayfinder

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Earlier, if possible:

"I'd be obliged, Gert, if you carried it."
The powder horn.

While en route with the gnolls:

Knowledge Local: 1d20 + 6 ⇒ (5) + 6 = 11

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Wulfren keep his head down, trying not to draw attention to himself. He feels like he should know something, but can't quite place it.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren will accept the role of a slave, but will ask that his loaded musket be shrunken separate from the other gear, as per Lady Darchana's offer.

He looks at the others for ideas.

"Liam, I agree about you keeping those lockpicks handy. I'll take my musket. It's only good for one shot, so maybe a sword would be better. Not sure if maybe I should buy something to use. I have a bit of coin right now."

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren's eyes gleam at the conversation with Major Maldris. He steels himself for the coming mission, focusing his thoughts on the chance he'll have to work for the great cause of liberty.

I'm not sure I'm hero material yet, but I'll be ready. Got to be smart, though, heading into the cockatrice's nest like that.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

"Well, I must say that between the two choices, posing as a slave is less distasteful than imitating a master. I can't abide slavery, and I'll do my part. And don't worry 'bout Old Bess here." says Wulfren as he pats his musket. "I can be discreet when it's proper. But I'd definitely be interested to hear more about how we're supposed to free ourselves once there. And any background on the Okeno slavers you'd care to share is more than welcome."

Knowledge Local: 1d20 + 6 ⇒ (10) + 6 = 16

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