
Wulfanger |
Need some input on building a witch for a homebrew game. The rest of the party is a Barbarian, Oracle and Rogue. Also metamagic rods aren’t feasible to obtain based off our last campaign meaning if i want a metamagic i have to spend a feat on it. Additionally our last game went to 20+ so im fully stating the character out on the off chance i can keep the alive the whole time.
I have three different variations i'm currently tossing around. I don’t take agony in any of the variations as Ice Tomb simply seems to be a better option. Also each is planned to combine Magical Lineage (ill Omen) with quicken spell.
Race: Elf (Dream Speaker)
Traits: Reactionary(+2 initiative), Magical Lineage (ill Omen)
Familiar: Scorpion Greensting
1. Extra Hex: Cackle, Evil Eye
2. Hex: Slumber
3. Extra Hex: Misfortune
4. Hex: Fortune
5. Accursed Hex
6. Hex: Flight
7. Quicken Spell
8. Hex: Healing? Scarred? Other?
9. Persistent Spell (Different metamagic?)
10. Hex: Ice Tomb
11. Split Hex
12. Hex: Retribution
13. Dazing Spell
14. Hex: Major healing? Agony? Other?
15. Spell Perfection (Shadow evocation/Dazing; Firewall or something) (other ideas?)
16. Hex: Major healing? Agony? Other?
17. Spell Penetration
18. Death Curse or Forced Reincarnation
19. Split Major Hex
20. Summon Spirit?
Had to take 3 metamagics to qualify for Spell perfection it seems like a heavy invest just so i get a debuff option for reflex saves. Though i was planning on taking quicken spell regardless.
Race: Elf (Dream Speaker)
Traits: Reactionary(+2 initiative), Magical Lineage (ill Omen)
Familiar: Scorpion Greensting -> Dust Mephit or Faerie Dragon
Familiar
1. Improved Initiative, Evil Eye
2. Hex: Slumber
3. Extra Hex: Cackle
4. Hex: Fortune
5. Accursed Hex
6. Hex: Flight
7. Improved Familiar (Faerie Dragon or Dust Mephit) Other?
8. Hex: Misfortune
9. Quicken Spell
10. Hex: Ice Tomb
11. Split Hex
12. Hex: Retribution
13. ?
14. Hex: Major healing? Agony? Other?
15. ?
16. Hex: Major healing? Agony? Other?
17. ?
18. Death Curse or Forced Reincarnation
19. Split Major Hex
20. Summon Spirit?
Feats i'm considering slotting in: Spell Penetration, Spell Focus, Combat Casting, Spell Hex (I doubt the DM will allow Ability Focus)
I take improved Initiative in this variation since I trade out the scorpion greensting. Main reasoning to take a familiar is survivability and additional utility (DM won't allow Imp).
Race: Human
Traits: Reactionary(+2 initiative), Magical Lineage (ill Omen)
Familiar: Scorpion Greensting -> Dust Mehpit or Faerie Dragon
1. Improved Initiative, Extra Hex: Cackle, Evil Eye
2. Hex: Slumber
3. Extra Hex: Misfortune
4. Hex: Fortune
5. Accursed Hex
6. Hex: Flight
7. Improved Familiar (Faerie Dragon or Dust Mephit) Other?
8. Hex: Healing? Scarred? Other?
9. Quicken Spell
10. Hex: Ice Tomb
11. Split Hex
12. Hex: Retribution
13. ?
14. Hex: Major healing? Agony? Other?
15. ?
16. Hex: Major healing? Agony? Other?
17. ?
18. Death Curse or Forced Reincarnation
19. Split Major Hex
20. Summon Spirit?
Feats i'm considering slotting in: Spell Penetration, Spell Focus, Combat Casting, Spell Hex (I doubt the DM will allow Ability Focus)
Same reasoning as 2nd variant yet switched to Human so my early feat progression isn’t slowed down. However, I lose +2 SR Pen, +1 Slumber DC and +2 dex. (which contributes to AC and initiative).