Svirfneblin

Wu Wei-Tzu's page

No posts. Organized Play character for The Fox.


Race

┃Init +7 | Perc +9; darkvision 60 ft┃speed 30 ft┃Blf +21, Clmb +2, Dipl +15, Hist +5, Loc +5, Nob +5 Rel +5, Ling +9, Poetry +10, Stealth +8, UMD +14

Classes/Levels

┃elemental fist 3/3┃ki pool 7/7, drunken ki 1/1, drinks 0/7

Gender

LG Male gnome ninja 2, monk 3┃hp 51/51┃AC 14, T 13, FF 13┃CMD 17┃F+6, R+6, W+4 (+2 vs lang-dependent)

Strength 6
Dexterity 10
Constitution 16
Intelligence 12
Wisdom 12
Charisma 22

About Wu Wei-Tzu

LG male gnome ninja 2, monk (drunken master, monk of the four winds, monk of the sacred mountain) 3
Small humanoid (gnome)
Init +7; Perception +9; darkvision 60 ft.
Languages Common (Taldane), Gnome, Tien, Sylvan, Dwarven, Elven, Giant, Goblin, Aklo, Abyssal, Infernal, Gnoll, Undercommon, Shadowtongue
PFS# 75958-9; XP 12; Prestige 11; Fame 21
Faction Grand Lodge, Deity Folgrit (Watchful Mother)

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DEFENSE
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AC 14, touch 13, flat-footed 13 (+1 dodge, +1 natural, +1 size, +1 Wis);
with mage armor AC 18, touch 13, flat-footed 17 (+4 armor, +1 dodge, +1 natural, +1 size, +1 Wis);
with mage armor and reduce person AC 20, touch 15, flat-footed 18 (+4 armor, +1 Dex, +1 dodge, +1 natural, +2 size, +1 Wis)
hp 51
Fort +6, Ref +6, Will +4; (+2 bonus vs language-dependent spells)
Defenses Deflect Arrows

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OFFENESE
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Speed 30 ft., BAB +3, CMB/D +3/17
Melee unarmed strike +2 (1d4–2)
flurry of blows +1/+1 (1d4–2)
Ki Pool 6/7; Drunken Ki 1/1; Drinks 1/7 SICKENED!
• Acrobatics as if Wu Wei-Tzu had a running start (swift action)
• Bewildering Koan: Make a bluff check (+21) vs an opponent's Sense Motive; if target fails its check it loses next turn. (swift action)
Spell-Like Abilities (CL 5th, concentration +10)
• Arcane mark
• Comprehend languages
• Message
• Read magic
Special Abilities sneak attack +1d6, elemental fist (3/day, +1d6 elemental damage), deflect arrows (1/round), taunt (bluff +21), drunken ki,

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ABILITIES
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Abilities Str 6, Dex 10, Con 16, Int 12, Wis 12, Cha 22
SQ fast movement, maneuver training

Feats:
Taunt,
Improved Initiative,
Bewildering Koan,
Improved Unarmed Strike,
Dodge,
Elemental Fist,
Deflect Arrows,
Toughness,
Skill Focus (Bluff)

Alternate Racial Traits:
Darkvision, Gift of Tongues, Magical Linguist

Traits:
Reactionary (+2 Initiative),
Propitiation (+2 Bluff)

Skills:
Bluff +21,
Climb +2,
Diplomacy +15,
Escape Artist +4,
Knowledge (history) +5,
Knowledge (local) +5,
Knowledge (nobility) +5,
Knowledge (religion) +5,
Linguistics +9,
Perception + 9,
Perform (poetry) +10,
Stealth +8,
Use Magic Device +14

Equipment:
cracked dusty rose prism ioun stone (+1 Initiative)
cracked pink and green sphere ioun stone (+1 competence to Bluff)
ioun torch
monk's outfit
backpack
tengu drinking jug
headband of Charisma +2

wand of reduce person (49)
wand of infernal healing (50)
wand of magic missile (46)
wand of mage armor (38)
wand of magic missile (CL 5th) (12)
scroll of invisibility (CL 3rd) (5)
scroll of tongues (CL 5th) (2)

Gift of Tongues:
Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.

Magical Linguist:
Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—arcane mark, comprehend languages, message, read magic. The caster level for these effects is equal to the gnome's level. This racial trait replaces gnome magic and illusion resistance.

Ki Pool (Su):
At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja's ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start.

Drunken Ki (Su):
At 3rd level, a drunken master can drink a tankard of ale or strong alcohol and gain one temporary ki point. The act of drinking is a standard action that does not provoke attacks of opportunity. The monk can have a maximum number of drunken ki points equal to 1 plus one additional point for every two levels thereafter (5th, 7th, and so on). The monk can gain this temporary ki even before he gains a ki pool at 4th level. These drunken ki points last for 1 hour or until spent, whichever is shorter. As long as he has at least 1 drunken ki point, the monk can spend 1 ki point as a swift action to move 5 feet without provoking attacks of opportunity. This ability replaces still mind.

Drunkenness:
Just like drugs, alcohol can be abused and have significant negative effects. In general, a character can consume a number of alcoholic beverages equal to 1 plus double his Constitution modifier. Drinks consumed in excess of this total cause the character to become sickened for 1 hour per drink above this maximum. Particularly exotic or strong forms of alcohol might be treated as normal drugs. Those who regularly abuse alcohol might eventually develop a moderate addiction.