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No posts. Organized Play character for JuliusUK.


Full Name

Wren Oakapple

Race

Human

Classes/Levels

Witch (LLG) 6

Gender

F

Strength 7
Dexterity 14
Constitution 14
Intelligence 20
Wisdom 11
Charisma 7

About Wren Oakapple

Wren Oakapple
Female human (Shoanti) witch (ley line guardian) 6 (Pathfinder RPG Advanced Player's Guide 65, Pathfinder RPG Occult Adventures 125)
NG Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 42 (6d6+16)
Fort +5, Ref +5, Will +6
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-2/19-20) or
hair +9 (1d3+9)
Special Attacks hexes (cackle[APG], evil eye[APG], flight[APG], healing[APG], misfortune[APG], prehensile hair[UM], slumber[APG])
Witch Spell-Like Abilities (CL 6th; concentration +12)
At will—feather fall (self only), fly (self only)
1/day—levitate (self only)
Witch (Ley Line Guardian) Spells Known (CL 6th; concentration +12)
3rd (4/day)—lightning bolt (DC 19), remove disease
2nd (7/day)—cure moderate wounds, lesser restoration, see invisibility
1st (8/day)—burning hands (DC 17), cure light wounds, hex vulnerability[ACG] (DC 17), mage armor, remove fear
0 (at will)—detect magic, guidance, light, mending, message, read magic, stabilize
Patron Healing
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Statistics
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Str 7, Dex 14, Con 14, Int 23, Wis 11, Cha 7
Base Atk +3; CMB +1; CMD 13
Feats Alertness, Extra Hex[APG], Extra Hex[APG], Extra Hex[APG], Extra Hex[APG]
Traits clever wordplay, cunning liar (any city)
Skills Bluff +11, Diplomacy +12, Fly +11, Heal +4, Knowledge (arcana) +13, Knowledge (history) +11, Knowledge (local) +11, Knowledge (nature) +11, Knowledge (planes) +11, Knowledge (religion) +11, Linguistics +12, Perception +6, Sense Motive +0, Spellcraft +10, Stealth +6, Survival +0 (+2 to avoid becoming lost, +2 on Survival checks to avoid becoming lost), Swim +2; Racial Modifiers +2 Knowledge (local)
Languages Abyssal, Aklo, Ancient Osiriani, Aquan, Azlanti, Celestial, Common, Draconic, Elven, Infernal, Kelish, Polyglot, Senzar, Shoanti, Skald, Sylvan, Thassilonian, Tien, Undercommon, Varisian
SQ conduit surge +1d4-1, wayfarer
Combat Gear wand of cure light wounds (40 charges), wand of protection from evil (44 charges), wand of touch of the sea (15 charges), antiplague[APG] (2), antitoxin (2); Other Gear dagger, cloak of resistance +1, elixir of swimming, handy haversack, headband of vast intelligence +2, wayfinder[ISWG], bedroll, candle (10), chalk (10), flint and steel, hot weather outfit[APG], ink, inkpen, mess kit[UE], pot, soap, spell component pouch, spider's silk rope (50 ft.)[APG], torch (10), trail rations (5), waterskin (2), waterskin, 48 gp
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Special Abilities
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Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Conduit Surge +1d4-1 (1/day) Swift: Increase the CL of your next spell, but risk being staggered
Evil Eye -2 (9 rounds, DC 19) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Healing (2d8+6) (Su) Heal touched creature, but each target can only benefit once per 24 hrs.
Misfortune (1 round, DC 19) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Prehensile Hair (6/day) (Su) The witch can instantly cause her hair (or even her eyebrows) to grow up to 10 feet long or to shrink to its normal length, and can manipulate her hair as if it were a limb with a Strength score equal to her Intelligence score. Her hair has reach 10
Slumber (6 rounds, DC 19) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Wayfarer +2 racial bonus on Survival checks to avoid becoming lost.