Brother Swarm

Wraithstrike Minion #1's page

50 posts. Alias of Talonhawke.


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Soon soon it shall be mine!!


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ALL HAIL LORD WRAITHSTRIKE!!!!!


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Cap'n Yesterday, FaWtL Tourism wrote:

I blame FaWtL they've done this sort of thing before (why do you think there's been six of them).

Hold on... I'm still implicating myself... it was Bill, I saw him do it!!

Do you find yourself in need of a good advocate? Lord Wraithstrike has much experiance as a rules lawyer how hard could criminal charges be?


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Yes yes let the sadness and confusion flow.


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Tacticslion wrote:
Maelstrom Tapewyrm wrote:
Talonhawke wrote:
Tacticslion wrote:
Whatever was in the fridge.
Since that's past tense do we assume you don't know what you ate or just don't care?
Maybe it was "C. TL tried to eat whatever was in the fridge, but he lost"? Now it has assumed his appearance and begun posting on the Internet.

Er, no. No, definitely not that last one. Definitely not. I have no idea where you got such a weird idea. Nope. Not a single clue. And this is certainly not a suspiciously copious and excessive denial, that's for sure.

>.>

Nope.

Not. At. All.

*Whistles in a definitely inconspicuous manner and wanders away.*

(It's a combination of both of what Talonhawke suggested, actually. ^-^)

Yep yep nothing at all to Tacticslion merely had a wonderful meal, nothing to be concerned with....... ALL HAIL LORD WRAITHSTRIKE.....I mean lunch yes all hail lunch.


The world's governments are all actually under the control of various shadow organizations. The only way to fight back will be to rally under a united banner of power. We need a leader who will take the downtrodden souls of the world and put them to good use.

While we are having this talk can I you about his Great and Lugubrious Majesty Lord Wraithstrike?


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May I interest you in a pamphlet about his wonderful magnificence Lord Wraithstrike?


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I apologize for not properly spreading the message of His Most Red-Eyed Cloaked One Lord Wraithstrike. I shall accept punishment accordingly.


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Dear Jiggy.

We of the Lord Wraithstrike Minion Association would like to extend you the privilege of joining our ranks. If you simply send us a message including your name, address, desired minion number, and T-shirt size we can begin the process of extracting your soul and allowing you into the ranks.

Sincerely yours,
Wraithstrike Minion #1

P.S. ALL HAIL LORD WRAITHSTRIKE!!!!!!!


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This shall not stand we will call upon the powers of our Korean Spammer Bots to decimate you.....FOR LORD WRAITHSTRIKE!!!


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It grinds my gears that the omnipotent Lord Wraithstrike is still not acknowledged as supreme glorious leader of all!!!

ALL HAIL LORD WRAITHSTRIKE!!!!!!!!!!!!!!


wraithstrike wrote:
Wraithstrike Minion #1 wrote:
Peeks in...Checks 83 post for possible clarifcation..... checks he FAQ'd......Leaves again.
Where is my other minion? Give a minion a little freedom, and they think they can just stay out as long as they want.

I don't know your Great and Magnificent one. If you find him you should flog him without mercy.


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Peeks in...Checks 83 post for possible clarifcation..... checks he FAQ'd......Leaves again.


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Please of Magnificent Many-Eyed King do not bring attention to these fools. There lack of these things makes it easier to sneak up and destroy your foes and bring new souls upon which to feast.


Jason Bulmahn wrote:
wraithstrike wrote:

Jason:

I am taking over the universe soon.

Do you wish to be on my side or the losing side?

So.. you plan to dethrone me...

I see, you have played your hand too soon and now I shall destroy you.

Glory to Lord Wraithstrike as he overthrows the tyrannical red dragon!!

May thoughts of the Magnificent Many-Eyed one haunt your dreams.


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All ha the almost never wrong lord Wraithstrike


Mikaze wrote:
Eh. It's the Snuggie Cultists that make me nervous.

During the winter months the omnipotent Lord Wraithstike has us switch from normal robes to snuggies keeps our many eyes warmer.

ALL HAIL LORD WRAITHSTRIKE!!!!!


Paladins shouldn't take it at all.

I mean come on if they go first in initative then the enemy is flat-footed which means they can't react to attacks. Well that's clearly dishonorable so you would have to get atonement at the least right? Right?


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Thomas Long 175 wrote:
ciretose wrote:


Here is why this won't work.

1. Schrodinger's Wizard magically appears at 12th level. He didn't have to to go through the awkward phases of wizard life picking up all those feats and pre-magic item min/max scores, often dying in the process, he appeared fully formed. And he always has the exact right spell at the exact right time, and plenty of time before and after to buff. Hence, he is undefeated.

2. Assuming anything is begging for the goal posts to be moves.

3. Some people on here seem married to beliefs to the point of religious fervor.

I'm not even reading the posts, how right am I?

Wizard hasn't been brought up in a few pages I don't think. :P

3 is correct.

Edit: I'm sorry i misspoke. The word wizard was used 3 times in the past 3 pages before you came in.

Speaking of Religion can I speak to you about the wonders of his Magnificance Lord Wraithstrike.


Durngrun Stonebreaker wrote:
Rynjin wrote:

That's because there's something holding you here.

Perhaps...a subconscious agreement with our stance that you would never admit, even to yourself?

No, that isn't true! That's impossible! I'll never join you!

Yes join us resistance is futile against the will of lord Wraithstrike.


Wraithstrike Minion #2 wrote:
Wraithstrike Minion #1 wrote:
wraithstrike wrote:
EldonG wrote:
wraithstrike wrote:
A level 12 barbarian can take out many CR 8 encounters without raging, any if they are solo monsters they may not survive one full round attack when he is raging. It should theoretically be possible to ration rage rounds if needed since there are 2d6 rounds between encounters.
He'd have to.

That is ok, because it can...

Now 2d6 average out to 7 rounds between fights so the barbarian can rage for 1 or 2 rounds if needed and not be fatigued for the next fight. With his higher saves he is more likely to last longer than the fighter.

It's lucky the CR is only 8 oh masterful lord else they could come full force into your omnipotent wrath.
I was going to say that!

Do not seek to steal the glorious praise of the master of the many burning eyes b


wraithstrike wrote:
EldonG wrote:
wraithstrike wrote:
A level 12 barbarian can take out many CR 8 encounters without raging, any if they are solo monsters they may not survive one full round attack when he is raging. It should theoretically be possible to ration rage rounds if needed since there are 2d6 rounds between encounters.
He'd have to.

That is ok, because it can...

Now 2d6 average out to 7 rounds between fights so the barbarian can rage for 1 or 2 rounds if needed and not be fatigued for the next fight. With his higher saves he is more likely to last longer than the fighter.

It's lucky the CR is only 8 oh masterful lord else they could come full force into your omnipotent wrath.


wraithstrike wrote:
Wraithstrike Minion #1 wrote:
wraithstrike wrote:

Floyd you must use a full attack in order to use TWF.

It has been that way since 3.5. The wording has not changed so the rules have not change.

Cleave gives you one attack if you hit. That is it.

Floyd there are abilities that allow you to get a second attack with the off-hand weapon if you are not using a full attack. Why would these exist if you can do so anyway?

Forgive my impertinence oh powerful and terrible master but I rectified a small error for you. Clearly you are too busy spreading fear to bother with such trivialities.
That is why I keep you around. I wish minion #2 was so useful.

Thank you thank you oh He of the Many All-Seeing Red Eyes.

*ducks into a shadowy corner to inform his wife that he should be on time for dinner as he has hopefully avoided death and/or torture today. *


wraithstrike wrote:

Floyd you must use a full attack in order to use TWF.

It has been that way since 3.5. The wording has not changed so the rules have not change.

Cleave gives you one attack if you hit. That is it.

Floyd there are abilities that allow you to get a second attack with the off-hand weapon if you are not using a full attack. Why would these exist if you can do so anyway?

Forgive my impertinence oh powerful and terrible master but I rectified a small error for you. Clearly you are too busy spreading fear to bother with such trivialities.


The real answe is Camel Milk I heard it on the radio.


I'm so sorry for his absence my Shadow Within the Light. May I flay myself for your amusement?


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FAQs for the glorious and all powerful Lord Wraithstrike the Shrouded One.


wraithstrike wrote:
nobody74 wrote:
Shuriken Nekogami wrote:

monk as a scout class? there are some problems with that

lack of decent class skills, they have half a list, but tis not sufficient for a proper skill monkey. not that they have enough skill points to use them all.

Does a scouting role require more than Acrobatics, Perception, and Stealth? It seems that the Monk can specialize in a stealth role.

lack of proper skill augmenting powers beyond extreme jumping distance. most of thier abilities are all defensive and combat oriented

lack of proper spellcasting, like the rogue, they are a 3/4 bab noncasting class, but like the rogue, they get a form of compensation called flurry. much like a rogue gets sneak attack.

That argues for using monks against soft targets like enemy rogues or spellcasters. Most of their class feature seem tailor made for mage killing. Stunning fist also would seem to work well against annoying rogues and ninjas. Flurry of blows is likely to annihilate most other support characters and casters very quickly. Also, while there are several magic items that can nullify a sneak attack, there are very few that can negate the stunning fist.
If all else fails, monks are quite good at grappling foes so that other party member can finish the job.

since the monk clearly doesn't have the skill points to be a proper scout or skill monkey, doesn't have the spells to be a caster, there is one last role. martial combatant, but they suck at that too.

I disagree.
I disagree. :)

I agree with your disagreeing oh omnipotent one.


Ah so we are back in the wonderful undefined world of harm a magic place that shuts down certain spells or feats because we can always list a harmful outcome of any circumstance ever.


wraithstrike wrote:

ML if spells can count as both arcane and divine for the purpose of spell types then what is stopping early entry into the mystic theurge prestige class?

Quote:

Requirements

To qualify to become a mystic theurge, a character must fulfill all the following criteria.
Skills: Knowledge (arcana) 3 ranks, Knowledge (religion) 3 ranks.

Spells: Able to cast 2nd-level divine spells and 2nd-level arcane spells.

Quote:

Bull's Strength

School transmutation; Level cleric 2, druid 2, paladin 2, sorcerer/wizard 2

Now as a wizard 2/cleric 1 or vice-versa I have access to a spell that is both divine and arcane according to your interpretation of the rule.

So I can be a wizard 2/cleric 1/MT 1. That however is not possible by the rules as the way they are, and any thread in any forum to include Enworld, Giants in the playground, and WotC's boards, and Paizo shows that is not accurate.

I would also like to see a rule that says a spell is specifically arcane or divine, no matter which class is casting it, or at least a rule that says a spell originally starts off as with a specific designation. I am sure you can not find such a rule however. I am beginning to think you are trolling. If you are not trolling then arguing with people who have been playing the game for years, and obviously know the rules a lot better than you do seems silly at best.

Since you seem to not have noticed (or purposefully ignored) the actual question on the mystic theurge. I'll repost it for my lord.


Mystic Theurge?


Ashiel Cultist wrote:
Cheapy wrote:

How did this get to so many pages?!

Because our Lord and Master Ashiel is a most wonderful being. He descends from the heavens to grace us with his presence, leaving advice, tips and guides wherever he may go.

All bow before the Lord Ashiel! Bow and praise his magnificence!

I shall only bow the pretender Ashiel once she has properly converted over to legions of the Many Eyed Shadow that is my omnipotent and everlasting darkness Lord Wraithstrike.


I humbly and honorbly Nominate Suupreme Overlord Wraithstrike as head of all projects concering the universe and all things contained within it past, present, and future.


ALL HAIL LORD WRAITHSTRIKE!!!!!


But Lord Wraithstrike do you mean to say that you won't grant our wishes to destroy the goody two-shoes paladins coming to destroy our hidden lair?


ALL HAIL THE GREAT LORD WRAITHSTRIKE!!!!!!!!


Yes oh great and powerful one as we all know or soon shall your vile malevolence is both right in all things and is full of joy for those who embrace your power.


Yes omnipotent lord wraithstrike confuse them by forcing their minds to research your monstrous minions such that when your all powerful being desends they will have no chance of stopping your domination.


wraithstrike wrote:
eleclipse wrote:

So, i have a crafting wizard and we're playing kingmaker, we just hitted lvl 5 and started building the kingdom.

I'm a LN mage follower of Abadar, the other party member are a paladin a LG oracle, a NG inquisitor and a N druid.

I decided to add a 10% fee on the creation cost when crafting item for the party (this mean that a belt of +2 str will cost them 2200 instead of 2000, which is still a lot better than 4000); this caused an unexpected reaction on the other players (not pg, players).

They now pretty much consider me to be a jerk, just suggesting this we're arrived to the point of them preferring to buy the items at full price and they said me this is not right since the don't make me pay for cure, tanking ecc ecc.

This was totally unexpected by this group since they are always very mature, am i missing something and being "that guy" without knowing? Is this some kind of delicate argument in the average group?

Some advice on how to deal with this situation will be most appreciated! :)

I personally think it would be cool from an RP aspect, but I can see their point also. If they are that bothered by it I would not charge them.

I agree Omnipotent one let them purchase their items from the local magic shop instead of charging them and save time to help the Lord Wraithstrike rule all.


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Me either but these things get confusing oh omnipotent and all knowing highlord wraithstrike the soon to be supreme ruler of the fish bowl!


wraithstrike wrote:
JMD031 wrote:
JMD031 only wishes for peace within the fishbowl except for those who breathe air. Death to the AIRBREATHERS!!!
What about those that don't breath at all?

And by proxy the minions......ALL HAIL THE GLORIOUS LORD WRAITHSTRIKE....... of those who don't breathe.


I nominate lord WraithStrike.


wraithstrike wrote:

You also have to prove that the game intends for you to not be able to kick and still keep your balance within your time of 1.5 seconds.

That is not RAW or RAI.

1.5 seconds is more than long enough to get two kicks off, and for fantasy characters, who are not exactly bound by what we can do, it would be more than enough time.

I present to you fast kicks

49 kicks 21 seconds.

I think the video advertises 16 seconds.

One more 2:58 and 4:27, among other points. With more control that the other videos.

These dudes are probably just well trained, and not even world class athletes, certainly not on par with adventurers. In any event the idea that nobody can throw 2 kicks in 1.5 seconds had been proven false.

edit:Even I can put out two kicks in 1.5 seconds, but I don't have video of me so it was just the issue of using youtube to find someone who could.

Truly you only do not show a video of your own powerful kick Oh Great and Mighty Lord Wraithstrike for the speed of your Magnificent kicks would drive your foes into unholy fear and terror.


All hail the omnipotent and all knowing Lord wraithstrike!


Hopefully it is going *removes sunglasses* "swimmingly".

*Cue "We Won't Be Fooled Again"*


Agreed lord wraithstrike the best i could find you is the qoute from JJ about 1 1/2 years ago stating that is equal to the highest level spell they could cast at the level it is granted. A errata or FAQ would definatly help DMs and players alike.


Agreed lord wraithstrike the best i could find you is the qoute from JJ about 1 1/2 years ago stating that is equal to the highest level spell they could cast at the level it is granted. A errata or FAQ would definatly help DMs and players alike.


Yes lord wraithstrike.


All Hail Grand Glorious WraithStrike Lord of all who seek his dark knowledge.


All hail Team WraithStrike.


Grand Lodge

A cool breeze wafts off the water as you debark from the ship that carried you across Lake Prophyria. Though night is falling the harbor is still abuzz with activity. Longshoremen rudely push past you on their way to unload the ship that had carried you. After a moment of standing on the pier waiting for your contact, a man comes to you dressed in a formal jacket. He bows to each and hands you a ticket. "Sirs and Madam. Your tickets to the Opera. When you are ready, I will lead you." He steps back to wait with an air of dignified boredom. As you place the ticket in your pocket, you find...
.

Thovar & Olomorn:



Marianna:

It isn’t every day that one receives an invitation to the Karcau Opera House, with the ticket prices being what they are—not to mention the cost of seats in a private box.

Grand Lodge

Welcome to the PFS OOC Hub.

Archives:
#9 The Crocodile King: OOC

Please everyone check in with your character. If everyone is ready by Tuesday, we will begin #47, The Darkest Vengeance!

Grand Lodge

The pathfinder society is seeking a new rogue, to aid in the exploration and discovery of artifacts of vast value and lasting importance.

We are looking for a new Pathfinder Society Character to help fill a slot in a rotating game here on the Paizo Boards. It is expected that the player chosen will eventually take their turn in GMing a module for the others in the rotation. I am set to GM the next module.

Currently, the party consists of:
Thovar Druskeden, a stout cleric of Abadar, (Qadira)
Olomorn Rubyax, bloodthirsty fighter, (Qadira)
Levistus, a Chelish sorcerer of Noble birth, (Taldor)
Tambric Delwain, a halfling summoner, (Andoran)
and Caelwyn, a foppish bard(thats me). (Taldor)

You may gaze upon our last adventure, and be astonished!

Applications will be closing on Friday. We are currently at level one, with most characters only having 1 mission (or 0) under their belt.

We think that a rogue might serve best in this brave company.

Thank you for your interest!

Grand Lodge

I hate to muddy the waters any further, but I haven't seen a post that really addresses this yet.

Trying out a level 1 Summoner (Biped with extra arms & claws (going for a "Vudrani" feel) who has 4 Claw attacks (all with a +5 bonus). I was making the fighter cry. So, this is meant to address those eidolon with 10 tentacle attacks(10 pts) or 6 arms with claws attached(biped only 6 pts! i.e. a level 4 summoner with 6 +7 to hit primary claw attacks).

Perhaps, in the interest of balance and sanity, an eidolon's attacks should not come with a set-piece descriptor of primary or secondary. Instead, an eidolon should be allowed only one or two(or one set in the case of claws/pincers/etc.) primary attacks. After those one(or two) slots are filled, an eidolon's attacks descend into the Secondary set. (a further extension of this could involve Tertiary, Quaternary, etc.) The player may choose which attacks fall into which slot, but a pair of claw/pincer attacks may never be split.

Another approach could be to imitate a PC's attack progression:
Removing the Multiattack feat for free (and perhaps disallowing the feat altogether).
2 attack "slots" at no penalty
2 attack slots at -5 penalty
2 attack slots at -10 penalty
All other attacks at -15 penalty
If the multiattack feat was allowed these could be reduced to -2/-7/-12

Perhaps an additional Evolution: (I don't like this idea so much)
1~2 - Gain an extra primary attack slot

Grand Lodge

These are just some ideas for future exploration.

Curse:
Troubled Mind: Your mind is not entirely your own. You take a -2 penalty on all Intelligence-based skill checks. Also, in any social situation there is a 10% chance you will do or say the complete opposite. In such a situation the DM will decide your characters actions but in general if you are attempting a certain check the DM may choose to substitute an opposite check (e.g. Intimidate for Diplomacy) or while warning party members the DM may tell them that there is no danger, or direct them towards such danger. You have one "Moment of Clarity" per day, you may "take 12" on any skill check, attack roll, or Will save even in combat. At 5th level add augury to your list of spells known. At 10th level add divination and true seeing to your list of spells known. At 15th level you gain one additional "Moment of Clarity" and you may instead "take 15."

Foci:

Feral
Deities: Erastil, Lashmatu, Gozreh
Class Skills: An oracle with the Feral focus adds Intimidate, Knowledge (nature), Perception, and Survival to her list of class skills.
Bonus Spells: Magic Fang (3rd), Bull's Strength (5th), Greater Magic Fang (7th), Freedom of Movement (9th), Animal Growth (11th), Beast Shape IV (13th), Regenerate (15th), Animal Shapes (17th), Shapechange (19th).

Revelations:

Feral Companion (Ex): You gain the fellowship of a feral animal companion. This ability functions like the druid animal companion ability, except that the oracle's effective druid level is equal to his oracle level – 4 and you may only choose from this list: badger, bird, boar, cat(small), wolf. The animal is entirely feral: you may never raise its intelligence through advancement and it can be taught only these tricks: attack, heel, and track. You may take this revelation starting at level 7.

Feral Bite (Ex): Whenever you use the Savage Claw ability to grow claws, you also gain a bite attack. This natural attack is made at your full base attack bonus adding 1–1/2 times your Strength modifier on damage rolls made with this bite. Upon reaching 11th level, this bite gains the grab ability (at a -4 penalty). You may only take this revelation if you have the Feral Claws revelation.

Savage Grappler (Ex): When performing a grapple, you treat your oracle level as your base attack bonus when determining your CMB. At 7th level, you gain the Improved Grapple feat. At 11th level, you gain the Greater Grapple feat. You do not need to meet the prerequisites to receive these feats.

Feral Claws (Ex): You may grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. Each of these attacks deals 1d3 points of damage plus your Strength modifier (1d2 if you are Small). At 7th level, the damage increases by one step to 1d4 points of damage (1d3 if you are Small). At 11th level, these claws increase by another step to 1d6 (1d4 if you are Small). You can use your claws for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

Cheetah's Speed (Ex): Your base speed increases by 10 feet. At 5th level, you receive Nimble Moves as a bonus feat. At 10th level, your base speed increases by another 10 feet. You do not need to meet the prerequisites to receive the feat.

Rhino's Skin (Su): You can cause your skin to become thick and leathery and grant you a +2 natural armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +1. At 13th level, this armor grants you DR 5/bludgeoning. You can use this armor for a number of minutes per day equal to your oracle level. This duration does not need to be consecutive, but it must be spent in 1-minute increments.

Hawk's Eye (Su): Whenever you roll a Perception check, you can roll twice and take either result. At 7th level, you gain low-light vision (or, if you already have low-light vision, the distance you can see in poor illumination doubles). At 11th level, you can roll a Perception check three times and take any one of the results. You may take this revelation starting at level 3.

Lion's Voice (Ex): As a standard action, you can unleash a mighty roar. Make an Intimidate check to demoralize all foes within 50 feet who can hear your roar. You can use this ability once per day, plus one additional time per day at 5th level and for every five levels thereafter.

Bull's Rage (Ex): You may fly into a rage as a free action granting a +4 morale bonus to Constitution and Strength, a +2 morale bonus on Will saves, and a -2 penalty to Armor Class. You may rage for a number of rounds per day equal to your Oracle level. This otherwise functions as the Barbarian's rage ability. If you have levels of Barbarian, the Oracle's rounds of rage stack with those granted by the Barbarian class. You may take this revelation starting at level 11.

Danger Sense (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.

Final Revelation: Upon reaching 20th level you become a master of all that is untamed. You may speak with animals(undomesticated) at will. Animals will not attack you unless magically compelled to do so. You also add the Summon Nature's Ally spell to your spell list for each spell level.

Other Foci I have yet to flesh out:

Guile
Deities: Asmodeus, Calistria, Lashmatu
Class Skills: An oracle with the Guile focus adds Bluff, Disguise, Escape Artist, and Stealth to her list of class skills.
Revelations:

Battle Guile (Ex): Feint similar to Battle Oracle ability

Lore - Magic and Knowledge
Deities: Irori, Nethys
Class Skills: An oracle with the Lore focus adds Knowledge (arcana), and any three Knowledge skills to her list of class skills.
Revelations:

Arcane Bond: Familiar at Oracle level-4 or Bond of Books: cast any one arcane spell of your highest spell level-1 that is in a wizard's spell book that you are carrying. Must be level 7.

Lore into Craft: Craft Magic Item feats

Arcane Research: Add any arcane spell of level 5 or below to the list of spells that you can cast. At 15th level add an arcane spell of level 7 or below to your list. Must be level 11.

Passion
Deities: Calistria, Shelyn
Class Skills: An oracle with the Passion focus adds Bluff, Knowledge (nobility), and any two Perform Skills to her list of class skills.

Fortune?
Deities: Desna, Shelyn