Skeleton

Wordenskjold's page

Organized Play Member. 13 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.



Liberty's Edge

I would think this has already been covered on this forum, but I have been unable to find an answer.

Last autumn, I was a player in Kingmaker, and back then the GM had a nifty blank hexagon map which we filled out as we advanced our exploration of the green belt.

Now, I am GM'ing Kingmaker with another group now, and when I asked my former GM about that map, he replied that '...as far as he remembered, he got it from the Stolen Lands adventure or the Players Guide.'

I have looked just about everywhere and couldn't fint it.

To sum up:
I need a blank hex map for Stolen Lands, which the players can fill out as explore.

Any help would be greatly appreciated!

/Christian

Liberty's Edge

Has anyone developed some sort of system for an armored individual to step in and protect a teammate?

In my group, I have tried different mechanics for the fighters to take on the role of protectors in stead of just armored killing machines:
My latest idea was to make a maneuver, where a fighter or some other tough individual could move up and share a square with a weaker ally. The 'Protector' can then designate one enemy, and stay between this enemy and the 'Protectee'. That way, the designated enemy cannot make melee attacks against the protectee. If either of the two allies move out of their common square, the protection is broken. Neither of the two allies can take more than a standard action each round while the protection takes place.

I also decided that both protector and protectee are considered to be in melee when it comes to ranged attacks against them.

As stated, I find it important that the Fighter has a way of protecting his group and be more than a walking tin can.

If anyone else has a decent system at hand, or could offer some constructive advice for this system, I would appreciate it greatly.