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About Wizard Templates

15 point:

Points | 7 STR | 12 DEX | 12 CON | 20 INT | 10 WIS | 8 CHA|
Modifiers | -2 STR | 1 DEX | 1 CON | 5 INT | 0 WIS | -1 CHA

Combat
Initiative: +1 (+1dex)
AC: 11
BAB: +0
CMB:-2
CMD: 9
Flat Footed AC: 10
Touch AC: 11
Hit Points: 8
Fortitude: +1 (+1Con +0lvl1Wiz)
Reflex: +1 (+1dex+0lvl1Wiz)
Will: +2 (+2Wis +0lvl1Wiz)

Combat Maneuvers
CMB: (+0BAB-2Str+0Size)
CMD: (10+0BAB-2Str+1Dex+0Size+0Misc)

Defenses
Armor Class: 10+4MageArmor+4shieldSpell+1Dex+0Other
Flat Footed AC: 10+4MageArmor+4shieldSpell
Touch AC: 10+1Dex
Hit Points: +d6Maxed+1Con+1FavClass

Offense
Base Attack Bonus (BAB): +0
Melee: -2 (+0BAB+2Str)
Ranged: +1 (1dex+0BAB)

Skill Ranks: 2+5Int
7 Skill Points

20 point buy:

Points |7 STR | 14 DEX | 14 CON | 20 INT | 11 WIS | 7 CHA
Modifiers |-2 STR | 2 DEX | 2 CON | 5 INT | 0 WIS | -2 CHA

Combat
Initiative: 2 (+2dex)
AC: 12
BAB: +0
CMB:-2
CMD: 10
Flat Footed AC: 10
Touch AC: 12
Hit Points: 9
Fortitude: +2 (+2Con +0lvl1Wiz)
Reflex: +2 (+2dex+0lvl1Wiz)
Will: +2 (+2Wis +0lvl1Wiz)

Combat Maneuvers
CMB: (+0BAB-2Str+0Size)
CMD: (10+0BAB-2Str+2Dex+0Size+0Misc)

Defenses
Armor Class: 10+4MageArmor+4shieldSpell+2Dex+0Other
Flat Footed AC: 10+4MageArmor+4shieldSpell
Touch AC: 10+2Dex
Hit Points: +d6Maxed+2Con+1FavClass

Offense
Base Attack Bonus (BAB): +0
Melee: -2 (+0BAB-2Str)
Ranged: +3 (+3dex+0BAB)

Skill Ranks: 2+5Int
7 Skill Points

25 point buy A:

Points | 10 STR | 16 DEX | 12 CON | 20 INT | 10 WIS | 7 CHA
Modifiers |0 STR | 3 DEX | 1 CON | 5 INT | 0 WIS | -2 CHA

Combat
Initiative: +3 (+3dex)
AC: 13
BAB: +0
CMB:-2
CMD: 11
Flat Footed AC: 10
Touch AC: 13
Hit Points: 8
Fortitude: +1 (+1Con +0lvl1Wiz)
Reflex: +3 (+3dex+0lvl1Wiz)
Will: +2 (+2Wis +0lvl1Wiz)

Combat Maneuvers
CMB: (+0BAB-2Str+0Size)
CMD: (10+0BAB-2Str+3Dex+0Size+0Misc)

Defenses
Armor Class: 10+4MageArmor+4shieldSpell+3Dex+0Other
Flat Footed AC: 10+4MageArmor+4shieldSpell
Touch AC: 10+3Dex
Hit Points: +d6Maxed+1Con+1FavClass

Offense
Base Attack Bonus (BAB): +0
Melee: -2 (+0BAB-2Str)
Ranged: +2 (+2dex+0BAB)

Skill Ranks: 2+5Int
7 Skill Points

25 point buy B:

Points | 7 STR | 16 DEX | 14 CON | 20 INT | 11 WIS | 7 CHA
Modifiers |-2 STR | 3 DEX | 2 CON | 5 INT | 0 WIS | -2 CHA

Combat
Initiative: 2 (+3dex)
AC: 13
BAB: +0
CMB:-2
CMD: 11
Flat Footed AC: 10
Touch AC: 13
Hit Points: 9
Fortitude: +2 (+2Con +0lvl1Wiz)
Reflex: +3 (+3dex+0lvl1Wiz)
Will: +2 (+2Wis +0lvl1Wiz)

Combat Maneuvers
CMB: (+0BAB-2Str+0Size)
CMD: (10+0BAB-2Str+3Dex+0Size+0Misc)

Defenses
Armor Class: 10+4MageArmor+4shieldSpell+3Dex+0Other
Flat Footed AC: 10+4MageArmor+4shieldSpell
Touch AC: 10+3Dex
Hit Points: +d6Maxed+2Con+1FavClass

Offense
Base Attack Bonus (BAB): +0
Melee: -2 (+0BAB-2Str)
Ranged: +3 (+3dex+0BAB)

Skill Ranks: 2+5Int
7 Skill Points

Conjuration Build:

1. Spell Focus: Conjuration
1b. Augment Summoning
3. Superior Summons
(4 Ability Score) 21 +5
5 Summon Good Monster
5b. Spell Specialization: Summon Monster III
7. Improved Familiar
(8 Ability Score) 22 +6
9 Spell Penetration
10 Greater Spell Penetration
11
(12 Ability Score) 23 +6
13
15
15b
(16 Ability Score) 24 +7
17
19
20
(20 Ability Score) 25 +7

Transmuter Build (Shapeshifter, Physical Attacks):

Points: 20
Ability Scores: S:19, D:12, C:14, I:14, W:10, Ch:8
(STR: +2 Human, +1 Transmuter)
Race: Human
Arcane School: Transmutation (Shapechanging sub-school)
Opposition Schools: Evocation and Necromancy
Arcane Bond: Object (Amulet)
Favored Class Bonus: All into Hit Points
Traits: Transmuter of Korada and Balanced Education
Initial Skills: Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (History), Knowledge (Planes), Spellcraft
Initial Feats: Arcane Strike (1st), Scribe Scroll (free), Toughness (Human)
Initial Spells: Enlarge Person, Mage Armor, Magic Weapon, Protection from Evil, Stunning Barrier

1. Arcane Strike
1b. Toughness
3. Spell Focus (Transmutation)
(4 Ability Score) 21 +5
5 Power Attack
5b. Arcane Discovery (Multimorph)
7. Weapon Focus (claws)
(8 Ability Score) 22 +6
9 Greater Spell focus (transmutation)
10 Arcane Discovery (Idealize)
11 Quicken Spell
(12 Ability Score) 23 +6
13
15
15b
(16 Ability Score) 24 +7
17
19
20
(20 Ability Score) 25 +7

1st Level: Hurl Javliens, wear a lamellar cuirass. Cast enlarge person and magic weapon on allies. If forced into melee, use Battleshaping to gain a bite attack.
2nd Level: Pick up Shield and touch of gracelessness.
Level 3: Spells gained: Bull’s strength, visualization of the body
Level 4: +1 to Str. Buy Amulet of Mighty Fists, Enlarge person on self. Spells Gained: Alter self, visualization of the mind.
Level 5: Use monstrous physique I to assume the form of a popobala. Use Battleshaping to add a gore attack for a total of six attacks, four of them primary and two secondary.
Attack routine: bite +9 (2d6+7), 2 talons +9 (1d6+8), 2 wings +4 (1d6+4), gore +9 (1d6+7). Mage Armor, Shield were possible.

6th Level Spells Gained: Ablative barrier, heroism

Level 7: Amulet of Mighty Fists +2, Belt of Giant Strength +4, Shifter’s headband (Intelligence) +2. +2 Physical Enhancement to Constitution. Ability scores are now: S:22, D:12, C:16, I:16, W:10, Ch:8 Buff spells bull’s strength, enlarge person and haste. Attack spells molten orb, telekinetic volley and calcific touch. Four-armed gargoyle.

8th Level Spells Gained: Stoneskin, greater invisibility

9th Level Spells Gained: Baleful polymorph, monstrous physique III
You’re now attacking as a huge gegenees with six big slam attacks, each with grab.

10th Level Spells Gained: Overland flight, passwall

11th Level Spells Gained: Beast shape IV and disintegrate
Quickened mirror image fight as a chimera. Use breath weapon.

12th Level Spells Gained: Flesh to stone and mage’s lucubration

Transmuter 2 (Poisons and Breath Weapons):

Points: 20
Ability Scores: S:16, D:15, C:14, I:18, W:10, Ch:6
(STR:+1 Transmuter)
Race: Tiefling
Arcane School: Transmutation (Shapechanging sub-school)
Opposition Schools: Evocation and Necromancy
Arcane Bond: Object (Amulet)
Favored Class Bonus: All into Hit Points
Alternative Racial Trait: Maw or Claw (bite)
Traits: Transmuter of Korada and Scarred by Space Pirates
Initial Skills: Knowledge (Arcana), Knowledge (Dungeoneering), Knowledge (History), Knowledge (Planes), Perception, Spellcraft
Initial Feats: Dodge (1st), Scribe Scroll (free)
Initial Spells: Enlarge person, mage armor, magic weapon, snowball, stunning barrier

1st Level-8th Levels: These levels play much the same as with the standard build, only doing a little less damage and relying more on spells with saving throws.
Feats:
3-Spell focus (transmutation)
5- Toughness, Arcane Discovery (multimorph)
7-Greater Spell Focus (transmutation)

9th Level:
Feat Gained: Quicken Spell
Spells Gained: Baleful polymorph, monstrous physique III
This is the first spell level with poison as a special ability. Your spell DC’s (and thus the DC of your poisons) will be quite high at this point. Use monstrous Physique III to take the form of a jorogumo, with a poison that does 1d6 Wisdom damage and requires 3 saves to stop or a huge thriae queen with a poison that does 1d6 Constitution damage and stuns and requires 2 saves to stop).

10th Level:
Feat Gained: Arcane Discovery (Idealize)
Spells Gained: Overland flight, passwall

11th Level:
Feat Gained: Noxious Bite
Spells Gained: Beast shape IV and disintegrate
You can use beast shape IV to assume the form of a catoblepas with a cone-shaped breath weapon that does 1d6 Constitution damage and stuns and requires 3 saves to stop or you can be a chimera, get 5 attacks and a variable breath weapon. Use the black dragon head and your noxious bite will also nauseate your opponents. Your GM just may cry.

12th Level:
Spells Gained: Flesh to stone and cold ice strike

[/spoilers]

[spoiler=Traits]Cosmopolitan:Benefit: You can speak and read two additional languages of your choice. In addition, choose two Intelligence-, Wisdom-, or Charisma-based skills. Those skills always count as class skills for you.

Wisdom:

Perception
Survival
Sense Motive
Heal

Skills:
Adventure Skills

Class Skills

Knowledge (all)

Knowledge Arcane +12 [3ranks+3inclass+6int]
Knowledge Planes +12 [3ranks+3inclass+6int]
Knowledge History +10 [1ranks+3inclass+6int]
Knowledge Local +10 [1ranks+3inclass+6int]
Knowledge Nature +10 [1ranks+3inclass+6int]
Knowledge Engineering +10 [1ranks+3inclass+6int]
Knowledge Dungeoneering +10 [1ranks+3inclass+6int]
Knowledge Nobility +12 [3ranks+3inclass+6int]
Knowledge Religion +10 [1ranks+3inclass+6int]
Knowledge Geography +10 [1ranks+3inclass+6int]

Spellcraft +14 [5ranks+3inclass+6int]
Linguistics +14 [5ranks+3inclass6int]
Fly +11 [+3Rank+3Inclass +5dex]

Background Class Skills
Appraise (Int)
Craft (Int)
Profession (Wis)

Trait Class Skills
Diplomacy +14 [5ranks+3inClassTrait+6IntTrait]
Bluff
Heal??
Perception +5/+7 [+3Hawk+2Wis/+2Alterness]
Use Magical Device +15 [5ranks+3inClassTrait+6int+1Trait]

Non Class skills
Handle Animal +8 [+5Rank+3Inclass +0Cha]

Languages:
Common -> Draconic -> Infernal -> Abyssal -> Celestial -> Sylvan-> Aklo -> Giant -> Aquan->Elven-> Auran->Undercommon->Ingan->Terran->Gnome

Languages Known = Common + Int Mod.
Common->Draconic->Infernal->Abyssal->Celestial->Sylvan

Attributes:

Level 1
Points | 10 STR | 16 DEX | 12 CON | 20 INT | 10 WIS | 7 CHA
Modifiers |0 STR | 3 DEX | 1 CON | 5 INT | 0 WIS | -2 CHA
Level 4
Points | 11 STR | 17 DEX | 13 CON | 21 INT | 11 WIS | 8 CHA
Modifiers |0 STR | 3 DEX | 1 CON | 5 INT | 0 WIS | -1 CHA
Level 8
Points | 12 STR | 18 DEX | 14 CON | 22 INT | 12 WIS | 9 CHA
Modifiers |2 STR | 3 DEX | 2 CON | 6 INT | 0 WIS | -1 CHA
Level 12
Points | 13 STR | 19 DEX | 15 CON | 23 INT | 13 WIS | 10 CHA
Modifiers |2 STR | 3 DEX | 2 CON | 6 INT | 0 WIS | 0 CHA
Level 16
Points | 14 STR | 20 DEX | 16 CON | 24 INT | 14 WIS | 11 CHA
Modifiers |3 STR | 3 DEX | 3 CON | 7 INT | 0 WIS | 0 CHA
Level 20
Points | 15 STR | 21 DEX | 17 CON | 25 INT | 15 WIS | 12 CHA
Modifiers |3 STR | 3 DEX | 3 CON | 7 INT | 0 WIS | 1 CHA