Umbragen

'Wit''s page

20 posts. Organized Play character for Sethran.


Full Name

???

Race

HP: 14 /14 | TEMPS: / AC: 18 | F:+3, R:+5, W:+6 | Perc: +6

Classes/Levels

Speed 30ft | Low-Light Vision | 1st Level Spells 2/2 | Focus Pool: 1/1 | Hero Points: 1 |Active Conditions:

Gender

Male Scholar Elf Bard(Muse) / 1

About 'Wit'

Description:

Background:

’Wit’

Male Elf Bard (Enigma Muse) 1

LN Medium humanoid (Humanoid, Elf)

Senses Low-Light Vision, Perception +6

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Defense
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AC 18 (+2 armor, +3 Dex, +2 proficiency, +1 level)
HP 14 (6 (race), 8 (class), 0 (CON))
Fort +3, Ref +5, Will +6

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Offense
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Speed 30 ft.

Melee rapier +5/+0/-5 (1d6 P, Deadly d8, Disarm, Finesse)

Melee sap +5/-0/-5 (1d6 B, Agile, Nonlethal)

Ranged Shortbow +5/+0/-5 (1d6 P, 60’, Reload: 0, Deadly d10)

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Statistics
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Str 10, Dex 14, Con 10, Int 14, Wis 12, Cha 16

Feats Elven Lore (heritage), Assurance (Arcana) (skill), Bardic Lore (class)

Skills Acrobatics +5, Arcana (Assurance) +5, Crafting +5, Deception +6, Diplomacy +6, Intimidate +6 , Lore (Academia) +5 , Lore (Elven) +5 , Lore (Bardic) +5, Medicine +4, Nature +4 , Occultism +5 , Performance +6, Religion +4 , Society +5,

1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature.

Racial Modifiers Seer Elf, Elven Lore

Languages Common, Elven, Celestial, Sylvan

SQ

Combat Gear: Studded leather armor, rapier, sap, Short Bow, 20 Arrows

Other Gear: backpack, bedroll, belt pouches (2), chalk (10), climbing kit, flint and steel, rope (50'), rations (14 days), sheath, soap, thieves' tools, torches (5), waterskin , Flute

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Special Abilities
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Seer Elf: You have an inborn ability to detect and understand magical phenomena. You can cast the detect magic cantrip as an arcane innate spell at will. A cantrip is heightened to a spell level equal to half your level rounded up.
In addition, you gain a +1 circumstance bonus to checks to Identify Magic and to Decipher Writing of a magical nature. These skill actions typically use the Arcana, Nature, Occultism, or Religion skill.

Elven Lore: You’ve studied in traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Elven Lore.

Assurance (Skill Feat, Arcana): Even in the worst circumstances, you can perform basic tasks. Choose a skill you’re trained in. You can forgo rolling a skill check for that skill to instead receive a result of 10 + your proficiency bonus (do not apply any other bonuses, penalties, or modifiers).

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Spells
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Occult Spell Attack +6
Occult Spell DC 16

Cantrips: (5 Known) : Dancing Lights, Daze, Detect Magic, Gudiance, Prestidigitation, Shield

1st Level: (3 Known: 2 Per Day); Phantom Pain, Soothe, True Strike

Focus Pool: 1/1
Focus Composition Cantrips: inspire Courage
Focus Composition Spells: Counter Performance

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REWARDS
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Scrolls Points: 2 (Gain minor healing potion, Trained in Lore (Library))

Spells Points: 1 (Gain Soothe Scroll)