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Last session, my party defeated the Black Tears, but it was a near thing. After only taking moderate damage once or twice for the entire manor, I had to retcon an instant PC death on the first round of combat with Volodmara, when she dealt 46 damage to a PC on a critical hit with her Overhand Smash ability. I basically cheesed the rest of the fight, ignoring the overhand smash ability and not using any of her lesser healing potions, and still had to be very careful not to wipe the party.

I checked her stats afterwards and was not surprised by what I found: Moderate to high AC, extreme hit points w/ 4 lesser healing potions), high attack modifiers, extreme damage on regular attacks (almost double extreme damage on overhand smash). It’s all push and no pull, so much so that I’m not sure how she made it past playtesting, and I hope she gets retuned in future errata.

What have y’all’s experiences been? I’m curious to hear if other groups encountered the same problem, and also if there are any other encounters/creatures I should be wary of.


This started out as a versatile heritage, but I’ve since expanded it to its own full ancestry, and created 3 ancestral weapons for them as well.

This is my first serious attempt at homebrewing something, so I’d be really grateful for any and all feedback.

Link: https://drive.google.com/file/d/18DJi-W1CCSR-YPD0-lLgPv1OgN81DF35/view?usp= drivesdk


I’m starting an online campaign soon, and I want gunpowder to be part of the setting. There’s a lot of homebrew attempts floating around, but I want something easy to implement, that doesn’t require a bunch of new mechanics, and is still balanced and fun.

All firearms are advanced ranged weapons in the firearms group.

Weapon Traits:
Point Blank - THis weapon is more deadly when fired up close. Add a bonus to attack roles equal to the number of the weapon’s damage dice, against creatures within the weapon’s 1st range increment.
Scatter - When the wielder of this weapon hits with a ranged weapon attack, they can choose to deal splash damage to all creatures in a cone, equal to the damage dice listed. The size of the cone is determined by the listed area of effect. This damage scales with striking runes as normal.

Firearms:

Pistol (100gp): 1d8 P, Range: 20ft., Reload 2, 1 hand, 1 bulk.
Traits: Fatal d10, Point Blank

Musket (150gp): 1d10 P, Range: 40ft., Reload 3, 2 hand, 2 bulk.
Traits: Fatal d12, Point Blank

Blunderbuss (200gp): 1d8 P, Range: 10ft., Reload 3, 2 hands, 2 bulk.
Traits: Point Blank, Scatter 1d4/15ft.

Still a work in progress, so please tell me what you like and don’t like. I’ll probably throw together feats for Rapid Reload and Firearm Training. I’m least sure about the blunderbuss. I like the splash damage, but trying to work out the damage and the number of reload actions.

I also based these heavily off of 1e, dropping misfire. . The ranges and reload times are pretty much the same, the prices are the same divided by 10, and I tried to emulate more close quarters, more accurate, better crit versions of crossbows.


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They keep saying on stream that they’ve thought about doing an Anadi ancestry, and to speak up if we want it. So here I am.

Add it to the APG, release it on its own, send a living Anadi to my house, I don’t care. I’ve wanted to play one since picking up Hellknight Hill.

Anyone else? Surely I can’t be the only person who wants to kick butt s a spider person? It sounds super sick and I want it please.