Abra Lopati

Windle Drezston's page

2 posts. Alias of Forged Rain.

Full Name

Windle Drezston



HP(12/12) AC/Touch/Flat 18/14/14 Fort/Ref/Will 3/6/2 CMB/CMD +1/14 Init +4


Perception +6, Stealth +8, ride +8, survival +6, climb +6, heal +6, Dis Device +8, knowl (loc) +5, knowl (nature) +5, prof (soldier) +6,
1 Ranger (sky stalker)

Strength 10
Dexterity 18
Constitution 12
Intelligence 13
Wisdom 14
Charisma 10

About Windle Drezston

Character Sheet:

Windle Drezston
Male human Ranger (sky stalker)
CG Medium Humanoid
Int +4,SensesPerception +6
AC 18, touch 14, flat-footed 14
HP 12 (1d10 + 1(CON) + 1(FC))
Fort +3,Ref +6,Will +2
Speed 30 ft
Longbow +5 (1d8/x3)
Longsword +1 (1d8/ 19-20 x2)
Special Attacks Point blank shot (+1 atk, dmg at 30ft), favored enemy: humanoid(humans) +2, rapid shot (shoot two arrows at -2 each)
Str 10,Dex 18,Con 12,Int 13,Wis 14,Cha 10
Base Attack +1,CMB +1,CMD 15
Feats Point blank shot, rapid-shot
Skills know(local) +5, profession (soldier) +6, perception +6, stealth +8, ride +8, survival +6, climb +6, heal +6, knowl(nature) +5, disable device +8
Languages Common, Varisian
Gear: longbow, chain shirt, backpack, bedroll, crowbar, flint & steel, grappling hook, silk rope, belt pouch, waterskin, explorer’s outfit, longsword, rations x5, arrows (40), climber's kit, thieve's tools

addicted friend You gain know(local) +1, and becomes a class skill
Vagabond Child:Select one of the following skills: Disable Device or Sleight of Hand. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

Special Abilities:

Favored Enemy: At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table below. (Note that there are other types of humanoid to choose from—those called out specifically on the table below are merely the most common.) If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Track: A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks.
Wild Empathy: A ranger can improve the initial attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person (see Using Skills). The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.
To use wild empathy, the ranger and the animal must be within 30 feet of one another under normal visibility conditions. Generally, influencing an animal in this way takes 1 minute, but, as with influencing people, it might take more or less time.
The ranger can also use this ability to influence a magical beast with an Intelligence score of 1 or 2, but he takes a –4 penalty on the check.
Extra Feat: Humans select one extra feat at 1st level
skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Hippogriff Champion:At 2nd level, a sky stalker adds Monstrous Mount to the list of bonus feats made available to him by his chosen combat style, regardless of the style chosen. He can only use this feat to select a hippogriff mount. If he does so, he treats his ranger level – 1 as his effective druid level. A stalker who takes this option does not gain the hunter’s bond class feature at 4th level.
At 6th level, a sky stalker adds Monstrous Mount Mastery to the list of available bonus feats granted by his chosen combat style. If he takes this feat as his 6th-level combat style bonus feat, note that he must wait until 8th level before he meets the effective druid level prerequisite to utilize his mount’s mastery abilities.


1) I'd like 5+ points that capture the concept and story of the character. More are welcome, but no less than five.
*Woke up one day and found his parents dead from apparent drug overdoses. He fled, and with nowhere else to go became a homeless street urchin.
*Desperate for food he snuck into the Sable companies Hippogriff stable and ended up befriending one of the Stable hands, Carlo, who secretly offered him food in exchange for helping him take care of the griffin’s
*Bonded with an angry and unruly hippogriff named Cloud Strife who saved him from being taken away when the Sable Company found him in the stables
*After the incident with Cloud Strife he was invited to join the Sable Company and train to become a Sable marine alongside Carlo.
*Carlo almost died after overdosing on shiver, causing him to go into a coma. Windel found out he got it from a man named Gaedren and vowed to catch him after the guards refused to deal with it.
2) Two goals that you'd like the character to accomplish in-game.
*Catch Gaedren and make him pay for what his drugs did to his friend
*Find a way to wake up Carlo from his comma
3) Two secrets, one the PC keeps to himself, and one kept from the PC. I'll come up with a third that both the character and player aren't aware of, in hopes of shocking surprises within the storytelling.
*Only agreed to join the Sable Company because it would allow him to stay with Carlo and his hippogriff Cloud Strife. He has loyalty to them not the Company itself.
*Unknown to him Windle’s parents were drug addicts that owed Dervago Barvassi, the owner of Eel’s End, lots of money. It’s where they got the drugs that eventually killed them.
4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. I'd like at least one enemy in a set of three or four, with no more than two for a set of five. PLEASE consider the players reference guide for ideas.
*Carlo Riveria, a Sable Company marine and Windle’s best friend. Currently in a coma after a shiver overdose.
*Torgress Voss: A noble who is offended at the fact that a street urchin was not only invited into the Sable Company, but also allowed to bond a Hippogriff. He looks for any reason he can to get Windel thrown out or better yet arrested. Will go out of his way to cause Windle and anyone that supports him trouble.
*Marcus Thalassinus Endrin: The one who offered Sable Company training to Windle after being impressed by his bond with Cloud Strife. Has been Windle's supporter and has protected him from elitist nay sayers who have sprung up to protest a street urchin being brought into the Sable Company.
5) Three key memories that define your character as the person they are at the time of submission.
*Finding his parents dead bodies right before a group of people broke into his house looking for him
*Cloud Strife tearing his way out of the stables to protect him
*Being invited to train to become a Sable Company marine
6) Finally, I'd like you to include with your submission a fear or paranoia that causes your character to shiver, cower, or panic. Anything from spiders to unexplained happenstance, but I'm sure you'll all come up with some awful stuff on your own.
*After what happened with Carlo, is terrified of losing his hippogriff Cloud Strife. Will start to panic if he’s separated from Cloud Strife. Will also freak out if could strife gets knocked unconcious.


Windle grew up an orphan on the streets. His parents were addicts who had died of an overdose when he was young. With no other family in the city and noone willing to take him in, he was forced out onto the streets. He learned to hide from those who would take advantage of him and steal from those who had what he needed to survive. One day, desperate for food, he snuck into the stables for the sable company barracks hoping to steal some of the meat they fed the griffons. No sooner did he find where they kept the food, that one of the younger stable hands showed up with a feed bucket with Windle stuffing his pockets with meat. Instead of calling for the guards, the young stable hand filled the bucket with food and asked Windle if he’d be willing to help him in the stable and in exchange he’d let him walk out with some food. Windle immediately agreed and after that first day, the two became fast friends. The stable hands name was Carlo and was good 5 years Windle’s senior. Every couple of days he’d help Windle sneak into the stables to help him with his chores. The two would talk almost non stop during the hours of work it took to take care of all the hippogriffs in the stables, getting to know each other. Carlo’s dream was to be a hippogriff rider and flyin the skies as a Sable company marine. He became a stable hand hoping that he’d be able to bond with one of the hippogriffs and be accepted for training.
It did not take long for Windle to notice that one of the hippogriffs had a warning sign in front of his stable and was being fed half as much as the other hippogriffs. When asked Carlo told him that was a young hippogriff, Cloud Strife, that no one had been able to bond with. Cloud Strife’s parents were killed by a group of human hunters whose livestock were being preyed upon by them. Instead of killing the young hippogriff, they sold him to the Sable Company just a few weeks before Windle snuck into the stables. In the days following his sale, Cloud Strife went on to injure multiple marines and few stable hands who tried to groom or train him. As punishment Cloud strife was chained up in one of the stables and left to half rations until he either calmed down or until he was too weak to fight back during training.
Feeling a connection with the hippogriff that had lost its parents, Windle started sneaking food into Cloud Strife’s stable. After a couple of days of this he started to notice that Cloud Strife’s was looking dirty and unkept. Feeling it was unfair that he was the only Hippogriff that was going ungroomed, Windle crawled into the stable. Upon entering, Cloud Strife locked eyes with Windle. The two stared at each other for the next few minutes until Cloud Strife laid his head down on the floor making a harumph. Windle took this as a okay and began grooming the hippogriff. Week after week, a couple of months went by and slowly but surely the young hippogriffs disposition began to improve toward the young street urchin. Carlo had found his own hippogriff in tis time and began to leave more and more of his duties to Windle to spend time bonding with his hippogriff.
After a while one of the other stable hands began noticed that the unruly griffin was not only somehow getting groomed, but also appeared to be gaining back some weight. Carlo was unwilling to give Windle up but also knew that Cloud Strife would never let him anywhere near him, so said he had no idea what was going on. Not quite believing what Carlo was saying, the stable hand stacked out Cloud Strife’s stable and waited. It did not take long before Windle showed up to groom and feed the hippogriff. Seeing the random street urchin entering the dangerous hippogriff stable, the stable hand went and alerted some of the guards. Finishing up with Cloud Strife, Windle crawled out from the stable right into the awaiting guards. Kicking and screaming, he tried his hardest to get away but the guards grip was too strong. The guards began to drag Windle out of the stables, but were quickly interrupted by the loud screech of an enraged hippogriff followed by the sound of shattering wood. Their looks of confusion were very quickly replaced with surprise as Cloud Strife, bloody and dragging broken pieces of chain and wood, tore through the door of his stable. Screeching in rage, the hippogriff leapt upon the guards, biting and freeing Windle from their grip. With him free, the hippogriff released the guard and stood vigilantly above the small urchin boy. Within minutes multiple Sable Company Marines and Carlo dashed into the stables to find the hippogriff helping him to his feet. After a large amount of talking, effort and curses, the marines were able to get Cloud Strife back into a unbroken stable. They then took Carlo and Windle off to the side to hear their story and talk to some of the higher ups.
After telling them all that had happened over the last few months, a decision was made. Carlo was to be punished for allowing a street urchin into the stables and Windle was to work in the stables to pay for all the damage that Cloud Strife caused. Worried for his friend, Carlo asked what would happen to Windle once he was done working off the damages. With an amused smile the Sable officer smiled and said it would take a while for him to finish paying off the damages since both of them were going to very busy with their training to become marines. The two stared at the officer in shock, the meaning of that sentence taking a minute to sink in. When asked why, the officer simply stated that Carlo was more than ready to begin his training and that there was no way they’d let some who could handle a Hippogriff like Cloud Strife go without making them an offer to join. With a look of wonder, Windle immediately agreed. The two boys would spend the next few years training, increasing their skills and deepening the bond with their hippogriffs. Carlo, being much older and starting off better trained, graduated from a recruit to a true blue marine after only a few years. While he went off on patrols, Windel continued to study and train all the while taking care of Cloud Strife. Windel found he had a knack for the bow also even more surprising a natural instinct for riding.
Things were going very well, until one day Carlo returned from a raid on a bandit camp badly wounded and without his hippogriff. The raid had gone poorly and many marines, including Carlo lost their hippogriff to arrows and swords. With the death of his hippogriff, Carlo was heartbroken. As soon as he had recovered he took some leave and came back different. As weeks went by, Windle began finding his friend more and more often in the stables. He’d go into an empty stable where he’d fall asleep and then start to shake violently, sometimes for hours at a time. When asked about it Carlo would just say that since his hippogriffs death he just found it easier to sleep in the empty stable and that it wasn’t anything he needed to report to anyone else. Concerned, but not wanting to get Carlo in trouble, Windle held his tongue. Windel finished up the last of his training and began the final steps bonding himself to Cloud Strife. Despite the ever increasing frequency of Carlo’s visits to the stables, things looked like they were starting to improve. At least until he found Carlo pale white and not breathing in the stables. He quickly ran and grabbed the nearest guard, who quickly shoved a healing potion down Carlo’s throat. He started breathing again and color returned to his skin, however Carlo did not wake up. After a thorough investigation, it was determined that he’d had an overdose on Shiver. Windel quickly asked what was going to be done, to which he got the answer, Nothing. The Sable Company was too busy guarding the city to go chasing down a few drug dealers. With his friend in a coma and no one willing to help, Windle decided it was up to him to find out who it was that had done this. Using his skills as both a street urchin and Sable recruit he was able to hunt down a name, Gaedren. While he did get the name he was looking for, Windle left a long line of dead and crippled drug dealers and slavers getting the information. He wasn’t quite fully bonded to Cloud Strife so he’d have to wait to get his feathered friend in on the hunt. Now all he needed were allies also willing to hunt down this Gaedren.

Windle is young man of 22. At only 5’ 3” and 135 lbs, he is noticeably smaller than most other humans. He finds this super convenient as someone who one day hopes to fly on his hippogriff. Windle has a short chestnut hair cut in a short military style. Experience and wisdom gathered from years on the street and training has left a glint of intelligence and focus in his amber green eyes. Living on the streets, then going through military training, followed by the near death of his best friend has left him focused and angry. He believes in doing what he can for the greater good, but his life experience has shown him that sometimes one must go far outside the bounds of the law to do what is right. He tends to keep others at a distance until he is more comfortable around them and sure that he can trust them. Anyone with any experience with Windle knows that when he is not training or looking into his friends drug overdose, he is with his hippogriff, Cloud Strife.