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Liberty's Edge

editing...

Liberty's Edge

Hey guys and girls,

I didn't want to have to start the new year off this way, but I don't seem to have the time to give this game the attention I really wanted too.

It's good and bad, the good it the reason I don't really have the time is I've got a few prospects lined up to do an actual adventure design with a friend, and I am going to give that my focus.

The bad part is it is clearly going to thwart my time here. I can't say for how long for sure, but it's long enough to warrant a break unfortunately.

I certainly enjoyed the lead up and the game thus far, and I'm sad I can't get you guys further into the wold you just scratched the tip of. But if I do get time in the future to reopen this i will be sure to let you guys know.

Apologies i couldn't get this message to you sooner, but having two hard drives go on me set me back to posting only at work, which has been very busy.

Any objections to using your characters in cameos?

W.

Liberty's Edge

Argh. I lost my backup hard drive now. For some reason my new computer is just destroying SATA hard drives to the point I cannot even fdisk and reformat them.

I lost all my game stuff I had backed up, so it's going to be a slow rebuild. I think my next step is await my first drive to come back from Seagate RMA, and in the mean time try to run SpinRite on the backup and see if I can't at least get it back up and running.

Sorry for the delays, my computer decided to really just kick me while I'm down this time.

Liberty's Edge

We all still around?

Haven't seen a few people in a long time and wondering if I need to get some new blood to keep it going or not. It is the holidays and all so I do understand and all. (I'm still behind myself.)

:)

Liberty's Edge

None of the crew, of either ship, has any desire to jump in the water. The two Sea Elves from the Sea Born look aghast as you splash about in the water. They look as if to warn you, but are cut off by the gleaming Mithral covered Warforged.

Four-Oh-Four(common, to Suny): "Statistically speaking, you have just raised your odds of dying from one thousand to one, to approximately three...maybe two, to one. These are not favorable odds for you."

I'm going to assume all people are on board the Brotherhood right now. And will need to know what direction people are wanting to go with next.

Liberty's Edge

"Suny" wrote:

Suny drifts back to the surface, relaxing there as she floats amongst the waves that softly bump and slap against the ship's hull.

*Ahhh...jus' give me a nice lagoon some wheres...* she thinks dreamily as the suns warmth makes a nice counterpoint to the soothing cool of the ocean's waves around her.

*Some where folks c'n just...be...* Though other, darker images begin to gather at the edges of her thoughts. Glimmers of the events of days and weeks past. Of actions and deeds....

Suny shakes her head and twists, dipping deftly below the surface again, seeming to try and swim away from the things chasing her thoughts. After but a few agile and graceful strokes, she surfaces on the other side of the boat, bobbing amongst the waves and trying to attract the attention of the other sea Elves amongst their number. Doing her best to entice her friends into the water, the better to share this brief, relaxing moment.

Should I be makin' some type o' skill roll t'get me friends in'erested in'a dip? >_>

DM: You have a feeling none of them want to go in once they hear about the troubles with the other ship and the cursed water. But, You can try to influence them with a roll if you wish.

Liberty's Edge

As near I can tell, I'm up to date on actions, but If I overlook anyone feel free to speak up.

It is not easy pulling the Cog out of the still water, but the deed is done, and without any fanfare or incident. The crew of the Sea Born are very grateful.

The Sea Born is a much smaller ship by comparison, it is only a single mast sailing vessel, and it's mast is currently withdrawn, as the rigging was used to pull it from it's watery prison. It could be repaired with enough time, and there would be plenty of hands to aid in the task.

Sailing it would require a crew however, and besides Four-O-Four, who spouts on endlessly about facts and trivia related to shipbuilding, navigation, astrology, piloting, and other hard to follow subjects, none of the other npcs claim to have much experience operating a vessel larger than a rowboat.

Possible events:

  • The wounded Half-Dragon still needs to be tended too, if that is something the party wishes to try and help with I can set up the medical mini game. I'm trying to find a way to make it work in my head with the mechanics in play but I think I got a good idea.

  • The Sea Born may wish to be retrofit with new crew, you might want to sail it alongside the Brotherhood. Or perhaps you wish to simply tow it behind you, integrate it into the Brotherhood somehow, or something I never thought of yet. But now might be a decent time to decide what to do with it. A spare ship, is worth it's weight in platinum.

  • Investigation of the area. The crew may wish to investigate the 'cursed' water area.

  • Other: Whatever else you may wish to do or go.

  • Liberty's Edge

    OK, one crashed HD out of the way, running Ubuntu now until my replacement HD comes in a few weeks. But, I'm online again.

    I swear when it rains, it pours.

    Liberty's Edge

    To answer a few questions:

    No one has tested the water depth yet that I am aware of (where you are currently anyway.)

    There is no land in sight. (So no adding small land pockets.)

    I'll catch up tomorrow in the IC side and see what I need to get for you guys.

    Liberty's Edge

    I'll be popping in this week, I'm on vacation a few days so I'll have time to get you back on track :)

    Liberty's Edge

    I made all checks off camera, no problems with your attempt to pull Seaborn out of the cursed area.

    (when you finally do so.)

    Due to the fact I am busy this week, I didn't want to hold up any potential roleplaying, so you can all assume that the plan works just fine.

    There are no hidden dangers at the moment to thwart your efforts.

    So if you want to initiate the actual pull in your own words, please do. What you decide to do with this new ship is up to you all.

    Tow it? Re-rig it and set sails and have a sister ship? make it an extension to your own ship be incorporating it? All up to you guys. You will need to assign a captain and crew if you choose to sail her on the seas though. I haven't looked up the stats on min. crew, but it's whatever Stormwrack says it is for now.

    You've all literally scratched the surface of what I had planed, and I hope to see you all going strong once I can get out of holiday/work rush mode.

    W.

    Liberty's Edge

    Sorry to hear that. I play a few F2P MMOs still let us know. We're on a small lull while I catch up with the holiday grind, but I'll get a follow up post on the boat thing later this week at least before I get swamped again.

    Liberty's Edge

    It's slower than usual due to holiday stuff

    I may enter the Paizo contest this year. Haven't come close to placing yet, but I'd love to get past round one this year. Has anyone else gave it a shot yet?

    Liberty's Edge

    Gelied "Raz" wrote:

    Ah, I have been kind of waiting answer and kept quiet to give others spot to shine. Been little busy also with my Diploma-work so it has worked quite nicely so far: finished and soon grabbing my... new title this moment (hopefully ahah)

    Hm... I pretty much did draw my stance as I understood or I would belive Raz thinking: he just received something "magical" but not sure if it is, someone immediately asks to see it and take off from hands, and well -> sorcerer and wizard love-hate thread is ... well, not sure.

    Actually, how would you describe the relationships in Circle of Mages and also the opinion of sorcerers & wizards? Not in to that camp "x is better than z" but rather interested of hearing some background to get idea.

    and as I saw Eithire responding to me: she had no idea about Raz so she didn´t know about Raz anything or there is some kind complicated things

    The Circle of Magi was a large collection of arcane casters dedicated to the pursuit of advancing the arcane arts. Though the ranks seldom included divine spellcasters, qualifying for the order required at least an ability to conjure the first circle of magic. (any 1st level arcane spell, cast in an arcane fashion.)

    How you cast those spells was irrelevant however, and in fact, the head of the order was an unidentified creature that had no "levels" in an arcane class at all.

    There was no genuine favoritism involved, nor distinctions created in regards to sorcerers or wizards being any better than the other.

    Circle of Magi members have a history of both working with the law, and in their own best interest when allowed to work within the confines of those laws. (i.e. they were pretty much LN. Good/Evil eh, not as important if you can prove legally it's OK to do.)

    The Circle of Magi had representations in most cities, and ran academies to further the arts, but were centered in force on a remote island that was guarded in veils of secrecy, and only allowed visitors to travel their by invitation, and under guard. This area was called the Inner Ring, and none of the PCs (by design) have been there, but may have heard of it. Only it's location is secret, not the fact it does exist.

    The Circle of Magi is large enough that not every member would know of each member. Typically a member of the order wears flowing white robes as a sign of their belonging to this arcane order.

    Liberty's Edge

    Hey Raz, did you wish to continue talking with Eithire, or am I correct in assuming that you pretty much drew a line in the sand on your stance?

    i don't want to keep you out of the spot light, and you can certainly still do stuff while the small ship is visiting the Seaborn.

    Liberty's Edge

    "Suny" wrote:

    Fort Save:1d20+4

    Suny continues to bounce around the deck. Doing her best to help every one get things done. She is also not above drawing buckets of sea water up and simply dumping the contents over her head.

    Shaking the salt water from her blond hair,

    "That don't feel refrshin' a'tall..." Are her words even as she sprays water every where with every shake. She puts the bucket down and skips back to her work.

    "C'me on mates! Lets get finished an' out'a this place!! Th' sooner we be free, th' sooner we c'n get wet an' slippy!" (^_^)

    DM NOTE: Being a creature born of the sea it would stand to reason you would notice that the water seems thick, almost viscous, more so anyway than your used to. While it does not harm you an any noticeable way, it certainly feels (almost imperceptibly) odd.

    Liberty's Edge

    Darius D. Drevard wrote:

    1d20+3

    Darius wipes the sweat from his brow before it could wash over his eyes. "would you take this as an omen or what, looks like a certain someone can still reach us and is probably laughing it's arse off right now" "It could keep laughing until the world ends for all I care" Darius whispers quitely before he notices the sharptoothed mountain of muscle splicing the rope on deck;

    "Please call me Darius, your captain is the only captain here me I'm just trying to survive like the rest of the crew"

    He quietly returns to his tasks seemingly loosing any peripheral awareness of anyone else near him for several moments.

    That's a confirmed fate point earned :)

    Liberty's Edge

    DM: Tying the knots, splicing the strands, and checking the work takes time. As the day progresses, the air becomes like a noose around your necks. Heavy, palpable, oppressive, if it had a voice it would whisper sweet destruction into your ear.

    Saving Throws required by all on board the Seaborn please.

    Fortitude (DC 9):

    If you fail the DC please continue to read. Please keep in mind a 1 on the die always fails.

    You are suddenly drained of strength and stamina as if hit by a forceful blow, it leaves you winded and stunned.

    Effect: You take 1d3 points of WIS damage, and 1 point of CON damage.

    Liberty's Edge

    It's OK the rolls are moot, I planned to do it secretly on this one anyway. You shouldn't really know your going to fail or succeed until it's tested.

    Liberty's Edge

    "Captain" Devannis Pantera wrote:
    Willpower, not sure if you noticed, but Darius and I are waiting for a description of what's in the hold. That way, we can continue this wonderful, wonderful adventure. Just a heads-up.

    splice, knot, tomatoes, potatoes :)

    Area: The Hold of Seaborn
    There never was a large crew aboard the cog, so supplies are minimal, There are a few tools, basic supplies to fix a leak or hole in the ship, a few spare coils of rope, and other odds and ends.

    Food and water barrels are low, there's a few half full barrels of various fruits, and at best a water barrel in tact.

    The only thing that seems to catch the eye for being out of the ordinary is a small wooden crate with some gold leaf hammered metal edges. It is otherwise ordinary looking, with no other marks or symbols.

    Crate Contents:

    Assuming you want to open this, hence why you are reading this. this is what it holds:
  • 7 white wax candles
  • 1 sky blue sheet of silk cloth.
  • 1 large, highly decorated bottle, that is half full of some blue liquid.
  • Besides a few blankets, or makeshift pillows for sleeping there is nothing else of immediate note in the hold.

    Liberty's Edge

    Another busy week, holidays and work are bogging me right down, but I will be chiming in tomorrow with more plot.

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:

    Na it wasn't anybody's fault but my own, had something stuck in my head and had a pretty bad day at work. So naturally when I got on my laptop I was short fused and brain dead. Once i'm off work, I will read things over again and gets some clarification, before posting again.

    I was merely trying to apologize if it sounded like I was ranting. Sometimes when I get off work the part of me that is a crane operator is still in gear and I have a hard time not thinking about all the different factors there are in what we do on board the ship. Line pull, MWL, all sorts of fun jargon.

    But I am wondering what other plans the dastardly Dm has in his head.

    What makes you think I have anything nefarious planned?

    Liberty's Edge

    Happy Thanksgiving all, hope the day was good for everyone.

    Diplomacy: Faced with the hope of rescue, none of the crew has any problems being motivated in cutting line and collecting it, I'm also sure there is plenty to reach the ship should they all be tied together.

    Mini-Event: The best laid plans of Lizard and Men.
    Having gathered more than enough rope segments, the crew now has the task of making a single tow line with it.

    Use Rope Checks:
    All rolls are secret, i.e. DM rolled.

    Knotters for this event is someone tying the ropes into sturdy, hopefully slip free knots. For ease of math I'm not going to try and estimate the size of the sections and simply say that there is going to be 4 potential break points. (this is not information you really have IC, so treat it as OOC info.)

    You can leave it up too one person, or multiple people. Decide who you want to do it, and We'll go from there. The base DC for a knot is only 10, but for this event they cannot be any take 10s or take 20 rolls to tie the knots.

    Any other skills you wish to use let me know ahead of time.

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:

    I'm not going to argue simply put, i'm just confused and if people want to speed things up, fine.

    I'm not trying to down anyones ideas here and if anyone took it that way then I apologize because thats not my intention.

    Kai

    Edited again

    @ Devannis: That music video was very nice Devannis, its been awhile since I listened to a piano like that
    . =) Also good luck in your classes, i'm working on getting into college myself. But apparently after 8+ years of being out I have a lot of refreshing to do >.<;.

    @ DM: I have been cleaning up issues with my character sheet, so far I gave myself the wrong amount of XP, on the bginning, for our starting level. it was at 6K instead of being at 3k + what xp we have gained so far. That has been corrected. Thats all I have changed and I will update you as I go along. Hopefully this isn't an issue ^^; if it is I will cease.

    No issues Kai.

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:
    Willpower DM wrote:

    Note: you are more than a mile away, you don't have that much rope. No way :)

    Edit(rope): OK, if you cannibalize the rigging rope, I can see that, but it's gonna be a hard fix to re-rig the boat if you do that. You don't currently have however 1 piece more than a mile long. 1 mile = 5280 feet.

    I'm assuming we are cannibalizing the rigging or do we suddenly

    have all the rope needed for 1+ tow lines because i'm confused.

    Oh no, Suny convinced me awhile back it was doable, granted I never thought to use the rigging, there's tons of rope that way if all tied together.

    My whole "no way" was well before Suny changed my mind. Granted I didnt think any ship had a mile long rope in the hold, but cutting down and using the rigging? Nice idea.

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:

    To Nerine"I thought it would be besst to trade learning for learning that way no one is cheated, yess?" With a big toothy grin and a low rumble of a laugh Kai stretches his muscles and tries to prepare his body for the task ahead. "If they don't have any rope for us to use Nerine, we may have enough on our ssmall ship." He sighs as he pops his neck and loosens up. "Another challenge in thiss new ssea, no matter how this ends at least we will gain new tribesmen from thiss."

    With his eyes filled with resolute determination Kai turns to those present and gives another low rumble. "We will need rope to tie on to your... prow and then we will use thosse liness to tie onto the back of our ssmall sship. The going will be sslow but it iss better then ssitting here, yess?. Once we are near the Brotherhood then we will have great sstrength to pull."

    Liam: "The strength of a sailing ship should be plenty to pull this small cog from it's watery tomb I would think." Muses Liam.

    Liberty's Edge

    Darius D. Drevard wrote:
    "Captain" Devannis Pantera wrote:


    "I believe, though, that I shall inspect your hold and what you have left - we need to know precisely what we can salvage from your ship. If you'll do me the honor of leading the way, Mr. Drevard?"

    He spreads an arm, as if to guide him towards the hold - insisting, obviously, that he go first.

    With a serious look on his face;

    "Well captain what you see around you is the limit of what the Sea Born is I'm afraid" waving his hand in a sweeping motion from fore to aft. "This is all that remains of her besides personal items and gear"

    don't know if anyone remembers but this is a cog, the deck we're standing on is the hold, LOL! yeah she's that small.

    Incorrect, the Cog has a small hold in the fore section under the raised area where catapult or balista normally is (yours has no such weapon.) It's at best a 7' area. and the aft does have a section for storage that's a real tight 15x15.

    300dpi pic of a cog and other ships

    Must be the heat.

    Liberty's Edge

    "Carpenter" Nerine Waverider wrote:

    "She has to be moved very carefully. Flight could be more dangerous right now."

    She looks to Keev.

    "I have no idea how to speak draconic. I wouldn't mind learning though."

    Garth: "You may be correct Nerine, perhaps a simpler solution is needed then. Seeing as this ship is stranded, perhaps we could use the rigging to create a tow line? Assuming it holds, we could use The Brotherhood to pull this ship through this dead zone. It would be a great loss to leave a perfectly good ship stranded here when..." He stops himself.

    Liam:(M, Human)"Well, it would be a shame to leave it here."

    Four-O-Four:(?, Warforged) "Calculating chances of success, please hold."

    Applejuice:"This tree, he agrees. Better to use the ropes to tow us free, then rebind them again later to catch the winds on the seas."

    Liberty's Edge

    "Suny" wrote:
    *nods* Okeys, no worries. T'wouldn't have changed nuthin'. Though, o'course if'n th' lass be terrible distressed, Suny'll be doin' her best t' help th' lass an' any t'others feel better, now that help is here. (^_^)

    It's back up, something with the router.

    Liberty's Edge

    Suny: She's am Aquatic Elf. I would have linked my site with the updated alternate crew, but it isn't working for some reason. I'll check this out today as to why.

    Liberty's Edge

    Cassandra(common):"Please, if you have the power to simply fly, take us away from here. This area is cursed, the longer you stay the less you want to leave." she pleads. More so to Garth than anyone else as she clutches his arm.

    Garth exhales a deep breath, and puffs out a wisp of frost in doing so, then answers.

    Garth: "I will take Keev first, I can ferry her in the skies faster than boat, and be back for the rest once she is secure. I should have no trouble keeping her from being further injured."

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:

    Understood on the changes you've set here. My bad on the over use of Diplomacy on my part ^^;. Kai has used it mainly to avoid people being afraid of him for his size and dangerous look. But from now on I will wait until it is needed.

    To date I don't have any fate point's because it was never specified if I received any.

    @ GM: the idea of Dialects would b very interesting and a unique addition to the roleplay. =) Did you invent it yourself or have a source for some guidance on the subject?

    I honestly can't remember how far back we used that. It's possibly from 1st edition, but I can't think of a source where that was in. I've been using those variants forever

    It's kinda like how thieves cant used to work, sure your speaking common, but your accenting specific words to create different meaning. At least that's how I used it.

    Liberty's Edge

    Kyre Sannah wrote:
    Hello all - just checking in to let you know that I'm still trying to follow this, but IRL is leaving me little time to give much time for reply. I'm in the middle of a surprise move - hopefully Dec will be better.

    don't sweat it, if you need to do IRL stuff we'll just move you to the background, feel free to jump back in full time at any point

    Liberty's Edge

    "Carpenter" Nerine Waverider wrote:

    Nerine catches the Captain's eye(both if possible) and gives the tiniest shake of her head before she goes back to soothing Keev.

    Her condition is worse than I first thought. I feared some broken bones, maybe a poison.. More to be revealed through role-play.

    Keev catches the exchanged glances.

    Keev, Draconic(black): "Anyon drniunrago drniunmy unmy poety, anyon myniyonchty niefii myiira ziniedr Un chiwdr yw drnii tyiliyramy drniedr drniyonknidr dry sthuymymy drnii chunrai."

    Draconic:

    Translated: "You think this is bad, you should have seen what I left of the demons that thought to cross the line."

    A reference to the Portal Defender Trait.

    Liberty's Edge

    Gelied "Raz" wrote:
    Debating 101 - The schooling of Raz.

    DM:Eithirie either matched or beat your diplomacy roll. So no progress was made to influence her to your side or thinking.

    She also seems quite knowledgeable about the arcane and spellcraft in general, and while polite and attentive to your ideas, she counters with an air of supreme authority on the subject. Citing cause and effects of certain magical theory, practice, and results.

    While still being polite to your display, she is taken aback by your 'bleeding' results.

    Eithirie: "Your theory needs some work, but perhaps your on some kind of track to get an answer. Though I have yet to see any real results other than you straining so hard your brain just leaked blood from your pores."

    When she notices your gauntlet, she offers to teach you how to attune to it properly, seeing as it seems you might not quite have the correct way to do so.

    "You know, I could show you how to attune yourself properly to that device, you wouldn't want to go and do it the wrong way, sometimes they can be quite tricky. Take it off and i will teach you the proper technique."

    Liberty's Edge

    Gelied "Raz" wrote:

    Mhm, agreed.

    With XP I don´t have any problems. That was understood.

    With diplomacy: I want to make Eithire more willing to work with me and have better opinion of my goal (its quite easy to forget to add what is the skill supposed to represent)

    Understandable, I will set her initial attitude and roll your opposed Diplomacy checks as she will wish to counter your points and try to sway you to her way of thinking instead.

    Liberty's Edge

    "Carpenter" Nerine Waverider wrote:
    Knowledge(Nature):1d20+7

    Checking my math this passes the dc for Knowledge(nature)it was only supposed to be about 13 not 15. You may use that info IC.

    Liberty's Edge

    "Carpenter" Nerine Waverider wrote:

    Hearing her named called urgently, Nerine wastes little time getting up on to the ship and inspecting the injured lady.

    Heal:1d20+4

    Then, to ease her pain, Nerine casts her last healing spell, making sure to touch where she is least likely to cause pain.

    Cure Light Wounds:1d8+3

    "I will not lie, because I believe you already realize this, but this is bad. If we could get you back to our ship, I might be able to make your recovery go more smoothly, as well as determine the true extent of your injuries. My name is Nerine by the way."

    Nerine's Heal Check Results:

    All of the above from Kai'itza's heal check. As well as the following.

  • A medium sized hole in her side, to which she has been steadily holding pressure on for days. You can see bone showing through and separated muscle tissue.

  • Severe Blood loss, and seeping wounds from mucus membranes such as the nose, eyes, and the mouth area. Indicative of internal bleeding, and build up of fluids in her lungs.

  • The broken bones need to be set before being healed or they will cause deformities as they heal improperly.

  • IC: The sum of her wounds should be fatal two times over on any other man, your not sure how she can be still breathing at this point. OOC: she is currently at -9 hit points, and not regenerating. However she is clearly not dead, nor undead.
  • DM to Nerine: Keev is not healed at all but your spell, as far as you can tell, and you may wish to roll a Knowledge(religion), or Knowledge(nature)[with penalties] to identify why.

    Knowledge(religion) DC 10:

    She has suffered Vile damage(Book of Vile Darkness), and unless healed in a holy area she cannot be healed by natural or magical means. Furthermore she has suffered Vile CON damage from wounds and this would need to be healed before any damage can be healed.

    Knowledge(nature) DC 15:

    The wounds seem unnatural. Wounds such as these need to be treated in scared groves, or areas of divine protection. She has been tainted by attacks to her body and soul, and carries the taint of a demonic attack.

    Difficult to nurture back to health, these wounds need the utmost care to overcome, and natural healing cannot be done until the taint has been purged from the vessel.

    Liberty's Edge

    Gelied "Raz" wrote:

    Raz:

    XP Investing:

    It's pretty simple actually, just take your current XP and add 10%
    (xp * .1 = bonus XP) + (Current XP) = new total

    Example: Kai has a listing that the current XP total is: 6,545. Assuming this is correct simply move the decimal over, which is 654.

    So you total is now 7,199 XP, and you gain 10% more xp every time I award XP.

    Liberty's Edge

    All:
    In regards to Fate points, from this point forward you cannot bank more than 4 total. If you have more than 4 now, please adjust it to 4. I don't think anyone has more than 4 banked currently, but I could be wrong.

    Also, from this point forward you cannot earn them unless I have asked you for a roll for a skill check, attack, or during an actual event. I can see a potential for abuse here and want to limit the rate you gain them.

    People shouldn't be tying their boots [skill roll: use rope] and earning a fate point, they don't quite work that way in my design. And this is a silly example of a way to abuse that system.

    To date I don't think anyone has done this, but I want to set the rules before it escalates to that.

    Diplomacy:
    from d20srd.org: You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic DCs. In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.

    I'm seeing an increase of Diplomacy rolls, this skill is not to be used without reason, and should only really be used in actual situations that require it, i.e. a negotiation.

    Good Examples:

  • Trying to settle a trade dispute. (Qui Jonn Jin, and Obi Won Kenobie totally fudged that roll in Phantom Menace.)
  • Trying to convince a Dragon to eat your friend instead of you.
  • Knowing that an NPC has an item that could really help the group and trying to get him or her to let you borrow it.
  • Convincing a town guard that you should be allowed in even after curfew because it's a matter of life and death.

    Epic uses of Diplomacy include changing the hearts of entire nations, convincing a king to step down from his throne and submit to the will of the people, gaining fanatical followers who would literally die for you, etc.

    Special: I also need to know what you are trying to accomplish with a Diplomacy roll so I can set the DC and then oppose the roll if needed. If you fail to do this moving forward I will ignore the roll/attempt.

  • Liberty's Edge

    Gelied "Raz" wrote:
    ** spoiler omitted **

    It's OK, no retcon needed

    Eithire and Raz:

    Eithire looks concerned for you, now that you are showing signs of distress, but allows you to finish whatever ritual or technique you are trying to accomplish.

    She notices the gauntlet, but makes no mention of it. Waiting for you to explain what it is your trying to do. She seems confused after watching your display for she did not seem to notice anything arcane manifest.

    Liberty's Edge

    "Suny" wrote:

    Spot:1d20+4

    Seeing Kai helping some one, Suny skips over. Extending a hand she smiles brightly at Keev,

    "Hey'a there! Th' name's Suny and-pleased-I-am-t'-meet'cha!" (^_^) Then she glances down, bending over fluidly to take a closer gander.

    "Oooo, that do look nasty!" She spins around,

    "Nerine!" She calls, "I think we gots some one here ye should be lookin' at!"

    Keev nods her head weakly in your direction Suny. It takes a little to long for her to bring it back to her slumped shoulders. But she manages a greeting in response to your energy.

    Keev: "Ziichch liidr [Suny]."

    Draconic(black):

    "Well met Suny."

    She grimaces as she nods in respect, she does not take your hand however.

    Liberty's Edge

    Gelied "Raz" wrote:

    Damn you! 'shaking fist' You are just making me want more and more bring my guy back! :D I am now quite laughing, since not so many has heal skill ahah

    Sense Motive 1d20

    Raz is looking at Eithire and thinking for a while Hm.. I though you were wizard, so I apologize. I understand. I though about the trinkets, since I also received one... but its nothing so far interesting.

    Sighing and looking at the sea and towards ship, where others had gone Magic yes... I can sense it on air. Magic has been used recently and it is tickling my senses. Sacrifise I spoke about... its maybe also my own desire to have magic again surround me and able to use, but as you said, its hard here. Theories and theories... thats what we do...
    and Raz is looking sad. Eyes blank, he watches at horizon and wonders the lost feeling of magic surrouding him. All those precious spells he had... would be lost

    Squeezing his gauntlet together he had an idea If you don´t mind, I will try something and focusing his mind, connecting it with the gauntlet, his body gets warmer and warmer, eyes begin to glow and slowly... small drops of blood appear out of his nose and eyes. The pulse of his heart get faster as his blood flows and life-energy is dropping and directed towards gauntlet.

    The blood keep dropping on his already dirty robe and small blue-glowing begins to shine through his clothes and getting stronger as the red blood is being mixed with brown robe and his eyes turning more red, skin getting more pale.

    Hm... I am not sure exactly how this should work with life energy to gauntlet? I give only portion or something like that? So I am thinking to go with 18/18 hp all the way to 4/18 hp

    It doesn't quite work that way with the blood and such, you can read the rules for Item Familiars here to get more familiar. You invest XP not HP.

    When a character chooses to invest his life energy into his item familiar, his current XP total and all future XP awards increase by 10%. However, if the character loses the item, he loses all bonus XP gained, plus an additional 200 XP per character level.

    So if you wish you can invest your life essence and instantly gain 10% of yoru XP on top of what you already have. And earn +10% more every time I give you XP. The downside is that if you lose that familiar, or it is destroyed, you lose that bonus XP plus an additional 200xp/character level.

    Raz, spell thematics:

    Raz: Also please relax on the supernatural effects that are hard to justify, I can't see how you made yourself bleed and eyes glow.

    Your not a demon :)

    You could do this with your innate illusion abilities I suppose, but I need to know that you are going that route, as there are checks and balances, like hiding spellcasting etc. I know your just doing theatrical style flourishes, which I usually have no issue with, but they have to be plausible.

    You could do that kind of stuff with the 0 level spell Prestidigitation spell, but that does require casting it.

    I think this is simply a "you didn't know how it worked", so I'm not being a jerk, all you have to do is perhaps focus on attuning to the item and it will suffice for the invest life energy part.

    However, I will keep your actions and bloody display in game, it's OK this time. Maybe you had a cold or something. :)

    Liberty's Edge

    DM:Deck crew, specifically Kai'itza, in regards to Keev:
    Her eyes look glassy, moreso than you've ever seen another scaled kind anyway.

    In a raspy voice Keev speaks to Kai'itza:

    Keev: "Kai'itza, Un eli Keev. Anyon niyrayhu lii ziundrni eunty unra e drunlii yw raiity, eraty mybaiego drnii dryrakoni yw drnii khuiedr zianhulimy emy ziichch. Drnii wyhudronrai unmy liunrai drytyean, Wyhu unw anyon huimystoni onmy Un ziyonchty poi unra echch yw anyonhu tyipodrmy."

    Draconic(black):

    The language is harsher, even for Draconic, but even those words, if understood, are delivered with genuine humility and respect.

    Keev: "[Kai'itza], I am [Keev]. You honor me with aid in a time of need, and speak the tongue of the great wyrms as well. The fortune is mine today, For if you rescue us I would be in all of your debts."

    FYI: Draconic(Primer on the Language of Dragons) Free to read:

    FYI: Dragons all have their own versions of Draconic, but the language itself is fairly universal. Anyone can understand the words, but sly dragons can sometimes use a 'colorfully' worded dialect to misdirect, or mislead someone not fluent in a particular colored variant.

    Those understanding the language, can use the language to twist words and meanings with appropriate skill checks. I only mention this as I like the idea of regional(i.e. color) variants, and wanted to add some mystery to the Draconic language.

    Plenty of old stories and fairy tales are are told of sly dragons granting twisted wishes to foolish adventurers this way. (none yet that I printed but maybe someday.)

    I haven't decided on how I want to go about "teaching" a variant color to a non-draconic person yet, but assume that all type 'dragon' creatures, if they have a color, have the capacity to innately know their heritage(colors) variant language. And those with the language learned as a bonus know the 'universal' version.

    Basic (visual) Heal checks:

    Your heal check, as evasive as possible, is such.

    She needs a lot of healing, and magic alone will not cure her. There are clearly broken wing bones, her gasps for breathe hint at broken ribs, sharp pains force her to squint constantly. Her skin shows signs of bruising, patches of skin raw, purple, and exposed where once she had scales. There's probably a ton of internal injuries.

    Her gait is also lopsided and you spy a broken ankle, her foot jutting to the side at an awkward angle.

    She is going to require massive long term care, and you wonder how she can even be conscious at this moment.

    Special: Further information can be garnered for those trained in the heal skill that study her wounds further and wish to start 'treating/diagnosing' her many injuries. this would probably require seclusion and patience, and would likely start a Medical healing challenge, for those would be Doctors interested. (Sorry Avion, this was pre-planned.)

    Liberty's Edge

    DM: Belros makes a sign of resect to the captain on deck, as Belros and Liam set about there task to fetch rope they whistle for Applejuice's to make a bridge with his limbs as a pivot point to sling a rope over and pull people on board easier.

    The crew of the Sea Born go about helping everyone on board, they seem quite relieved to not be stranded, or at least that someone has the means to help.

    Applejuice, seemingly unaware of protocol asks during your conversations a few questions. His voice is a low grumble the echos loudly in the still air, with an offbeat cadence and a Sylvan lisp.

    Applejuice:
    "By land and sea they came with hope,
    but did they bring with them enough of rope?
    The boat is stranded, as stubborn as a mule.
    We could all use the wind, a damn gust, for fuel.

    But nothing stirs here in these cursed waters,
    the sun, bearing down, only making it hotter.
    So what can you do to help the crew,
    Without you and yours, I doubt we'll make it through."

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:

    "Na thats okay your -spoiler- aren't going to turn me to stone, so i'm good." Keeps eyes where there at. xD

    That is a nice pic though compared to 3.5e pile of super-snakey looking medusa

    Never did like the 3.5 coiled flesh look of the Medusa.

    Liberty's Edge

    "Suny" wrote:

    ** spoiler omitted **

    Maybe a perception check to hear us commin'? (^_~)

    DM: It is eerily calm and quiet. The crew has no trouble spotting your arrival when you get there.

    Liberty's Edge

    "Quartermaster" Kai'itza wrote:

    I'm hoping their both alright as they have both fell off the radar recently =/ Kyre more recently then Olek but nonetheless I worry about everyone equally =). I say we should give Kyre another couple weeks/month, for Olek thats up to the DM =/. As I was saying we still have 5 players active, so its not like the PBP is going to fall apart anytime soon. Those of us who are left are fairly active at least 1+ posts per day or every other day, so I think we're doing alright right now as is. But I hate to see anyone go because I thought we had a fairly decent mix of people/personalities.

    As for you Raz continue posting you fool (Just Kidding on 'The fool' part)! Just because your not actively involved in what appears to be the main dialog doesn't mean that you can't be making friends or discovering things on board the ship. Don't hold yourself back, unless the DM asks for you to slow down or something but so far Willpower has been juggling all the different actions just fine in my opinion =).

    Besides its interesting knowing we have a mage/tinkerer on-board the ship. I'm pretty sure your going to open the first magic shop once we find land. The only one in all of ..... whatever this world is called! Perhaps we can call it Orbis Terrarum (Latin for: the world, the Earth), Edar (Draconic for: Earth).

    Edit 1:In other news I found an awesome Medusa pic: Go to Medusa from Pathfinder Bestiary

    It definitely looks more human compared to 3.5's version~

    Kripya was inspired from that pic :)

    Liberty's Edge

    Just a quick DM note, No problems with the Captain's arrival. He and Garth or officially on the deck of Sea Born, a much smaller sized vessel (Cog from Storm Wrack)

    DM Narration: Aboard the Sea Born the air is oppressively hot, and stale. The sun seems more intense here, and there is a uneasy stillness to the area. The single mast sits motionless in the absence of any kind of wind, and no life seems to stir here.

    Garth, a medium sized silver half-dragon, stands at attention near the captains side as he surveys the crew. he is very concerned with the apparently dire situation. He tries to remain calm, but is fidgeting and sniffing the air without quite nailing down whatever it is he thinks he feels.

    Liberty's Edge

    How is Kyre doing? He/She still active? Do we want to replace Olek?