Full Name |
Will Jannis |
Race |
Human |
Classes/Levels |
Wizard(Uni) 1; +2 Initiative, +2 Perception; AC 12, TAC 12, FFAC10; Saves F+2, R+2, W+4; HP:9/9 |
Gender |
Male |
Size |
Medium |
Age |
36 (MA) |
Special Abilities |
Skill Focus (Engineering), Scribe Scroll, Fleet, Hand of the Apprentice |
Alignment |
Chaotic Good |
Languages |
Common, Elven, Dwarven, Tengu, Undercommon, Goblin |
Occupation |
Engineer |
Strength |
10 |
Dexterity |
14 |
Constitution |
15 |
Intelligence |
20 |
Wisdom |
15 |
Charisma |
16 |
About Will Jannis
Init +1; Perception +2
-Defense---------------------------------
AC: 12, Touch: 12 Flat-footed: 10 (+2 Dex, 0 Armor)
HP 9 (+2 con) Current:9/9 Nonlethal:0
Fort +2, Reflex +2, Will +4
-Offense---------------------------------
Speed 35 ft. (Fleet: +5)
Melee Dagger (1d4; 19-20/x2, 10ft)
Ranged Light Crossbow (1d8; 19-20/x2, 80ft)
-Statistics------------------------------
Str 10, Dex 14, Con 15, Int 20, Wis 15, Cha 16
Base Atk M +0; Base Attack R + 2; CMB 0; CMD 12
Feats: Skill Focus (Engineering); Scribe Scroll; Fleet
Class Skills: Appraise, Craft: , Fly, KN Arcana, KN Dungeoneering, KN Engineering, KN Planes, Linguistics, Profession: Engineer, Spellcraft.
Traits: Universalist
Languages Common, Elven, Dwarven, Tengu, Undercommon, Goblin
Combat Gear Dagger, Light Crossbow.
Special Abilities:
Hand of the Apprentice (8 per day)
You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Magic
Spells known: 0:28; 1:8
Spells per day: 0:3; 1:3; +1 with Bonded Signet Ring
Spell Save DC: 0:15; 1:16
Spells Prepared:
0: Detect Magic, Ray of Frost, Jolt
I: Mage Armor, Magic Missile, Expeditious Retreat