Ezren

Will Jannis's page

19 posts. Alias of Shinigami Zero.


Full Name

Will Jannis

Race

Human

Classes/Levels

Wizard(Uni) 1; +2 Initiative, +2 Perception; AC 12, TAC 12, FFAC10; Saves F+2, R+2, W+4; HP:9/9

Gender

Male

Size

Medium

Age

36 (MA)

Special Abilities

Skill Focus (Engineering), Scribe Scroll, Fleet, Hand of the Apprentice

Alignment

Chaotic Good

Languages

Common, Elven, Dwarven, Tengu, Undercommon, Goblin

Occupation

Engineer

Strength 10
Dexterity 14
Constitution 15
Intelligence 20
Wisdom 15
Charisma 16

About Will Jannis

Init +1; Perception +2

-Defense---------------------------------
AC: 12, Touch: 12 Flat-footed: 10 (+2 Dex, 0 Armor)
HP 9 (+2 con) Current:9/9 Nonlethal:0
Fort +2, Reflex +2, Will +4

-Offense---------------------------------
Speed 35 ft. (Fleet: +5)
Melee Dagger (1d4; 19-20/x2, 10ft)
Ranged Light Crossbow (1d8; 19-20/x2, 80ft)

-Statistics------------------------------
Str 10, Dex 14, Con 15, Int 20, Wis 15, Cha 16
Base Atk M +0; Base Attack R + 2; CMB 0; CMD 12
Feats: Skill Focus (Engineering); Scribe Scroll; Fleet
Class Skills: Appraise, Craft: , Fly, KN Arcana, KN Dungeoneering, KN Engineering, KN Planes, Linguistics, Profession: Engineer, Spellcraft.
Traits: Universalist
Languages Common, Elven, Dwarven, Tengu, Undercommon, Goblin
Combat Gear Dagger, Light Crossbow.

Special Abilities:
Hand of the Apprentice (8 per day)
You cause your melee weapon to fly from your grasp and strike a foe before instantly returning to you. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Intelligence modifier on the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Magic
Spells known: 0:28; 1:8
Spells per day: 0:3; 1:3; +1 with Bonded Signet Ring
Spell Save DC: 0:15; 1:16

Spells Prepared:
0: Detect Magic, Ray of Frost, Jolt
I: Mage Armor, Magic Missile, Expeditious Retreat