Thank you all for great replies.
We have a deserter Figheter who fixes boats, a Druid with Charisma of 7, a Bard, a Linguist Barbarian and a Cleric of Calistria with us.
Our Fighter, was so eager to go to the boar hunt because "it looks like a major quest line - if we do not follow him, we might not learn something". Not much role play - but I am thinking of adding some easy useless side quests - maybe they will understand not to follow everything. Luckily, the Barbarian talks to much and he scared Aldern from the woods saying they are looking for stolen bodies, zombies, ghouls, walking sceletons. Aldern was so scared that he ran to home to Magnimar.
The Druid told that he had been in another group to everyone, but only I know the details. I have not yet confirmed that this is the same advanture, but based on my questions, I think he is pretty sure :D
I will talk to him about metagaming and most likely will think about visions/trance state like the ones Tacticslion mentioned - not sure the reason for this (as this has to be played through the campaing). He is the most emm.. experienced with RPG (watches a lot of sessions online) and I trust him to play out well. As far as I understand, he does not know Aldern is the Skinsaw man, which is a big relief. Changing him to, say, Iesha will not solve the problem that he knows the Haunts in the Manor and what to ask in the Sanatorium.
Oddly enough, he is a sensetive person and always hectic, so I realy don't want him to sit out those sessions. I have some time until we get to Book 2, luckily.
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The important thing is this: will the play experience be enhanced for the rest of the party or hindered? And... why do you think that might be?
I do not think it will hinder that much the play of other party. I currently trust the Druid to play out well, I am more worried that the someone might keep asking him in-game questions "about the future". Or that this will make it hard for the Druid to play along. Also, if the druid is out, I am not sure what to do with XP. Right now I am just deviding the normal one between the 5 of them. THis means they will not the the suggested level once they reach, say, Misgivings and they lack a player for action economy.