Human shaman (witch doctor) 1 (Pathfinder RPG Advanced Class Guide 35, 113)
N Medium humanoid (human)
Init +3;
Senses Perception +11 (+13 familiar nearby)(+16 Bright light, sight based, familiar nearby)
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Defense
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 Dex, [+1 nat])
hp 15 [16] (1d8+7)[(1d8+8)]
Fort +1 [+2],
Ref +1,
Will +6
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Offense
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Speed 30 ft.
Melee
. . MW shortspear +2 (1d6+1) and
. . unarmed strike +1 (1d3+1 nonlethal)
[. . bite +1 1d4+1, Claw x2 +1 1d3+1]
Ranged sling +1 (1d4+1)
Shaman (Witch Doctor) Spells Prepared (CL 1st; concentration +5):
. . 1st—, cure light wounds, magic stone
(1/day) charm animal
(S) (DC 15)
. . 0 (at will)—daze (DC 14), detect magic, stabilize
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Statistics
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Str 12,
Dex 12,
Con 13 [15],
Int 12 [8],
Wis 18,
Cha 11 [7]
Base Atk +0;
CMB +1;
CMD 12
Feats Totem Spirit - Shriikirri-quah (hawk Clan)[ISWG], Tribal Scars
Traits devotee of the green, seeker
Skills
- Craft (jewelry) +5 (+3)
- Handle Animal +4
- Heal +8
- Knowledge (nature) +6 (+4)
- Perception +11 (+13 familiar nearby)(+16 Bright light, sight based, familiar nearby)
- Ride +2
- Sense Motive +6
- Survival +10
Languages Common, Elven
SQ heart of the wilderness, spirit (nature), storm burst
Other Gear studded leather, shortspear, sling, sling bullets (10), artisan's tools, backpack, bedroll, belt pouch, flint and steel, mess kit, torch (10), waterskin, Potion CLW (1d8+1), 329 gp
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TRACKED RESOURCES
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MW Shortspear - 0/1
Sling bullets - 0/10
Storm Burst (3/day) (Su) - 0/3
Torch - 0/10
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Special Abilities
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Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to sight-based Perception checks in bright light You gain the Alertness feat while your familiar is within arm's reach.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Storm Burst (3/day) (Su) As a standard action, foe in 30 ft treats all others as concealed for 1 rd.
House Thrune’s Favor Your complete discretion in infiltrating the Chelish embassy has earned you a rare token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house. This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune, the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token remains on your person, and the token imparts its bonus only to you.