
ExiledMimic |
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My home game became remote because I moved away a while ago. While I ran this wasn't so bad, but as a player it's beginning to bug me. I can't see the map very well (web cam to table maps) and I got nominated to play the Wizard this time. I figure I need to get used to it because of how I can't see the map as well anymore. Large blobs of boom seem easier to see than 5-foot-palooza.
Only I can't get the DM to fail a save. And it's not like stuff's overdone, like we are legit OPENLY-ROLLED seeing him save like clockwork every time I hit him with anything. Not even save-or-suck (I never bothered trying any of those) just anything with any save attached he will make. In a year he's failed a save against something I've tossed at him (this also includes reflex saves for fireballs) about 10 times, 12 at most. That's 1 a month.
Perpetual half-damage blast spells, no access to any save or suck, no "save to reduce" spell access and it's a mostly undead campaign. But they all save. Even my necromancer channel negative commands. They. All. Save.
So now I buff in combat, stand in the back, cast Disrupt Undead as a cantrip through a Mage's Crossbow (I have no ranged feats anyway) and wait for the fight to end. Then I hate casting spells for story reasons, because they almost always fail (yes, he saves versus his own cut scenes) and we have to find out other ways anyway.
I'm 10th level, and I'd rather play a vow of poverty monk at this point for more combat interaction. In a high magic setting, where learning new spells isn't terribly hard, what am I doing wrong here?
Bonus Irony Points: I was forbidden from taking the spell "Ill Omen" by any means during character creation. I pissed off the dice Gods...