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CorvusMask wrote:
And in shocking news, detaching arbitrary morality judgements allows for more flexible writing with opponents that may or may not be wrong, just looking at the world through a different lens. I'm hopeful that in this arc (and others) that the flexibility gained allows for more options and outcomes beyond 'They all fight to the death because they are (alignment)'.
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Irnk, Dead-Eye's Prodigal wrote:
In addition, the game is a lot more 'flexible' to adjust to such in PF2 (I would submit even moreso after ReMaster) than it was in PF1. There have already been androids as an Ancestry published, along with their Feats which should help lay a roadmap.
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VerBeeker wrote:
Also the Matanji from the Mwangi Expanse, come to think of it.
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It would be a neat and efficient way to step 'away' from 'Dragon Disciple' (which is probably OGL on some level) plus hearken back to Legacy of Dragons (from PF1)
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zimmerwald1915 wrote:
In addition, the Pathfinder Society more than likely. The organization has a relationship with the orcs in the region dating back at least to Season 8 of PFS(1).
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And the deity aspect was put in place specifically to prevent folks from going "Oh, we murdered Pharasma in one round so we're all immortal now" and trying to make the claim that it covered everyone (or inspire other tables to do the same). By not giving the deities statblocks, if memory serves, it becomes solely up to the GM if that's the story they want to tell -- and it will only hold for that table. So really curious to see how that is maintained while things are going down.
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Sibelius Eos Owm wrote:
And also punked hard by Iomedae's crew to get her to 'dying'. 'By accident', of course. But it looks like she got some beach time and is recharged and in-charge.
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Sanityfaerie wrote:
GS: "Sorry, dear, you're not my type. Unless you want to spec over to greatswords?"
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Vee8 wrote:
Saloc: "Ah, this is a pretty cushy gig, might get someone every couple of centuries, maybe a false alarm and... WTF!!!"
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Now, another option that'd be totally on-brand is Gorum feeling his essence being 'sucked out' by whatever thing is going on and going "You know what? I choose a different strategy. You Lose." And then self-shanking hard enough to break the ritual and send parts of himself everywhere.
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Bluemagetim wrote:
This would be 'proficiency all the time', the Stance training just grants it, right? Because otherwise I could see it being an issue if there are effects that cause folks to drop out of their Stances semi-consistently. That would make such a proficiency pretty useless -- how would they even TRAIN if every ten minutes they forget which side of the stick is pointy?
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Kittyburger wrote:
Last time I checked, Erastil wasn't party to summoning in a superior and forcing them via binding to 'get to work'. Now granted, that take is a bit from the hip, but that one in particular was just a pure WTF moment for me. EDIT: Saranrae going all bliblical is the sort of thing expected from angelic zero-sum sorts. However, i will grant that my concerns and thoughts are based in personal bias -- but a lot of the other deities not on my 'goodbye' list have a bit more focus away from concerns of mine.
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Revised: I'm hoping for Abadar (goodbye capitalist god), Iomedae(goodbye evangelist crusaders), or Gorum (goodbye deity of murderhobos). Dreading Shelyn (THE Pride deity), Lamashtu (Honest about monstrosity), Calistria (Honest about payback and lust positivity). Not super-worried about Gozreh(Climate Change is a thing), Norgorber (Dirty political tricks), or Torag (Genocidal dirtbag who has a lot to answer for even if the stance has 'softened'.).
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Deriven Firelion wrote:
Buddy of mine and I were comparing healing and class options and basically determined through our back-of-napkin math that right now there's no mechanical reason to want to play an oracle, and thematically a lot of the beats an Oracle would 'hit' could be covered with GM fiat. So Oracle definitely needs a rework, because being unable to play most of an adventure is not helpful to the large majority of groups out there. It merits noting that this was brought up during the Playtest as a possible issue and it was somewhat mitigated. Hopefully folks were paying attention to that.
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Kavlor wrote:
It is a bit problematic, though, from a RL analogue issue. Bear with me here. For years during PF1, Sarenrae was posited as 'the' deity of the Padishah Empire. Characters was written sometimes with exceptionally problematic takes ((Cult of the Dawnflower, anyone?)) along with a bit of a regional stereotype that got carried over by RL players. So eliminating a deity from that area could be viewed from a deeper perspective of "Folks from 'that region' shouldn't get nice things" which can almost immediately lead to an incredible level of toxicity. That Sarenrae is ALSO a member of a poly crew doesn't help, because doing anything there will immediately raise the hackles of an entire community. From a purely 'meta' perspective, Paizo has been trying to learn lessons from products they release. ((Agents of Edgewatch had HORRIFIC timing with concerns about the conduct of law enforcement, and then some of the tropes the AP covered did not make it any better for most folks as one example.)) So it's not a rough ocean that is trying to be charted, it's a figurative minefield with some hidden devices that won't go off UNLESS someone blunders onto one.
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The OTHER prospect is that the 'removal' of a deity may not spark war, but instead chaos and confusion (no, not the alignment thing). Particularly as the 'rules' of the game have changed rather dramatically and anyone can be the better deity (or worse as so befits them). The artificial shackles that held the faith construct in place are no longer valid. Golarion would be improved (in some ways) with removal of stern enforcement of wealth accumulation.
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Jonathan Morgantini wrote: For those who missed Luis hint this week. The next safe deity is a member of the Godclaw (not Aprils Fools) Still leaves Torag, Abadar, Irori, Iomedae. Two of them are on a line that doesn't have two 'Safe' spots. (Iomedae, Torag) Only one is in a column with that doesn't have two 'Safe' spots (Irori). Speculation: From a 'narrative weight' the thought raised further up-thread of someone 'leaving' instead of 'dying' might be an interesting tale to weave. We already had a form of this with Z-K quitting his job. It would not be hard to see Irori feeling that the Inner Sea was 'wasting his time' and he needed to focus more on Vudra, Garund, Casmaron, Arcadia, or Tian Xia...
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CorvusMask wrote:
How about infernal combustion engine hogs (motorcycles) so they can ride in style?
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LandSwordBear wrote: I’m not exactly sure “distracting” Rovagug is the same as “going toe-to-toe”, which tends to imply combat. I guess they could have been doing the gothic twostep while facing each other? No disrespect to Calistria intended - her role was clearly integrally hers and instrumental in the plan… She'd have to be able to pull off an enticing dance to lure Rovie in, so I could see a deific equivalent of that...?
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The other way to go at it, is if there's NOT a feat for it, make a raging person immune to crits while raging. That'd convey the 'OMG, we HIT HIM AS HARD AS WE COULD and... it did nothing!" sort of toughness associated with Barbarians and beserker sorts. It'd still provide 'nickel and dime' damage which would take down someone, but it'd mitigate the flaws of a reduced AC, at least.
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Balkoth wrote:
'Not being comfortable with it' is about the spot a follower of Sarenrae would be at, I suspect? In addition, the 'set-up' is... mildly suspicious to say the least. So there should be warning bells going off all over the place for genre-savvy players.
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I'd build out what 'used' to be called 'mimics' as some sort of shapeshifters who spent too long shapeshifted into an inanimate form and lost much of their mental bandwidth, instead becoming barely sentient predators -- the original ancestry could then be introduced as an ultimate shapechanger that can assume the form of inorganic items at a cost of mobility. Not sure what kind of name I'd put on them, but imagine a whole fallen civilization because of that.
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Ed Reppert wrote:
Well, with the reworks on Dragons and Sorcerer, who knows? Maybe one of the Sorcery bloodlines is Draconic Champion?
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Kobold Catgirl wrote: Norgorber dying and his death releasing a dangerous secret that sparks a war--like, "the Starstone weapon is still armed and dangerous"--is one of my favorite little pet fringe theories. "The Starstone has the power to kill divinity but mortals who approach it at randomly appropriate points may be able to siphon off enough power to transcend at the cost of their mortality". It would change the whole 'Test of the Starstone' to something far more alien, random, uncaring... much like the algholthu Veiled Masters were trying to erase divinity when they sent the mass it was part of careening towards Golarion. Almost like they were testing the properties of deific natures to better eliminate them.
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I only played one barbarian in PF(S) 1. He was Guarded Stance (where his AC went *up* when he was raging) with a few add-on Feats to make it hard for things like incorporeal and the like to hit him. It felt 'better' to not be a 'glass cannon' dependent on the charity of (relative) strangers at a random table, and it made him a pretty awesome tank, to boot. So far, I haven't seen anything in PF2 that comes close to replicating that. If I want a 'glass cannon', wizards can do that just fine.
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Okay, here we go... Abadar and Cayden Cailean would not seem to be anywhere near each other on the relationship map -- Abadar is often 'The Man' keeping others 'down' and Cayden is the 'Drunken Hero' fighting for freedom. However, they both have the idea of watching out for civilization. They may even see each other's paths as 'their choices'. And while Abadar may be ace or demi, Cayden can see that dedication and even the softening of previously problematic issues (like the outright condoning of slavery, selling divine favor for a profit, etc). Sure, it'd be rough at first, because neither one of them wants to give any ground to the other (for understandable reasons). However, Abadar can see that civilized people are happier when they aren't grinding their souls away and Cayden can see that there might be a need for some rules to make sure good things keep happening. Not enough to dramatically change them deifically, but enough to make them both grow and respect each other -- and handle the things that the other can't due to their nature.
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Deities that are exceptionally problematic based on tables I've played at: Iomedae (folks seem to dig her 'Crusader in the medieval style' vibe)
Out of the remainder, I've seen incredible portrayal of followers of: Calistria (folks carefully measuring vengeance and keeping the 'lust' thing low key)
Ones I haven't seen (or the players were really careful to keep them under wraps/not-obvious): Norgorber
I would not lament the loss of the first group because of the problematic issues. It'd feel awful to lose any of the second group, the only one I could really dig and be 'okay' with would be Irori. Third group I really don't have an opinion on.
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Ed Reppert wrote:
I'm in a similar boat, but having the material via .pdf is very difficult for me to read and I can't afford to print out the entire .pdf in terms of space, time, or finances. The pocket edition is much easier to read and carry.
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Has there been any talk of a Pocket Edition Subscription? Due to space and transport issues larger volumes are gradually being weeded out of my collection. I would be willing to pay for a Pocket Edition Subscription if it meant getting the .pdf when the 'full size' book released.
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