Weaver Chance's page

No posts. Organized Play character for JuliusUK.


Full Name

Weaver Chance

Race

Kitsune

Classes/Levels

Crossblooded Tatooed Sorceror 1/Geisha Dirge Bard 6

Gender

F

Age

18

Alignment

NG

Deity

Shelyn

Strength 6
Dexterity 12
Constitution 14
Intelligence 14
Wisdom 12
Charisma 18

About Weaver Chance

Weaver Chance
Female kitsune bard (dirge bard, geisha) 6/sorcerer (crossblooded) 1 (Pathfinder RPG Bestiary 4 175, Pathfinder RPG Ultimate Magic 26, 27, 69)
NG Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception +10
--------------------
Defense
--------------------
AC 14, touch 12, flat-footed 12 (+1 armor, +2 Dex, +1 shield)
hp 51 (7 HD; 1d6+6d8+15)
Fort +5, Ref +8, Will +6; +4 vs. fear, energy drain, death effects, and necromantic effects
Resist haunted eyes
--------------------
Offense
--------------------
Speed 30 ft.
Melee kama +2 (1d6-2)
Special Attacks bardic performance 22 rounds/day (countersong, distraction, fascinate [DC 18], inspire competence +2, inspire courage +2, suggestion [DC 18])
Spell-Like Abilities (CL 7th; concentration +12)
3/day—dancing lights
Bloodline Spell-Like Abilities
8/day—disorienting touch (2 rounds), laughing touch
Bard (Dirge Bard, Geisha) Spells Known (CL 7th; concentration +12)
2nd (4/day)—blistering invective[UC] (DC 17), cacophonous call[APG] (DC 21), false life, heroism, invisibility
1st (6/day)—charm fey (DC 20), cure light wounds, hideous laughter (DC 20), ray of enfeeblement (DC 16), saving finale[APG] (DC 16)
0 (at will)—detect magic, light, lullaby (DC 19), mage hand, prestidigitation, summon instrument
Sorcerer (Crossblooded) Spells Known (CL 1st; concentration +6)
1st (5/day)—charm person (DC 18)
0 (at will)—daze (DC 19), ray of frost, read magic
Bloodline Fey, Impossible, Serpentine
--------------------
Statistics
--------------------
Str 6, Dex 14, Con 14, Int 14, Wis 10, Cha 21
Base Atk +4; CMB +2; CMD 14
Feats Eldritch Heritage[UM], Eschew Materials, Exotic Heritage (Knowledge [engineering])[UW], Lingering Performance[APG], Realistic Likeness[ARG], Spell Focus (enchantment)
Traits maestro of the society, magical knack
Skills Acrobatics +8, Bluff +12, Craft (calligraphy) +11, Diplomacy +18, Disguise +12 (+22 circumstance to fool others with impersonation), Knowledge (engineering) +9, Knowledge (nature) +10, Knowledge (nobility) +9, Knowledge (planes) +6, Knowledge (religion) +6 (+9 to identify undead creatures and their abilities), Linguistics +12, Perception +10, Perform (oratory) +11, Perform (percussion instruments) +20, Sense Motive +4, Spellcraft +6, Stealth +8, Use Magic Device +9; Racial Modifiers +2 Acrobatics
Languages Aklo, Common, Kelish, Osiriani, Polyglot, Shoanti, Skald, Sylvan, Thassilonian, Tien, Varisian
SQ bloodline arcana (+2 DC for compulsion spells), change shape, haunting refrain, kitsune magic, secrets of the grave, tea ceremony
Combat Gear scroll of endure elements (x2), expeditious retreat, ghostbane dirge, glitterdust, wand of comprehend languages (6 charges), wand of cure light wounds, wand of mage armor (37 charges), wand of protection from evil (50 charges), wand of see invisibility (16 charges), antiplague[APG] (2), antitoxin (2); Other Gear haramaki[UC], mithral buckler, kama, cloak of resistance +1, handy haversack, headband of alluring charisma +2, bedroll, ceremonial tea (per cup)[UE] (8), entertainer's outfit, flint and steel, hemp rope (100 ft.), masterwork calligraphy tools, masterwork Drum, spell component pouch, tea ceremony set[UE], trail rations (8), waterskin (2), 3,959 gp
--------------------
Special Abilities
--------------------
Bardic Performance (standard action, 22 rounds/day) Your performances can create magical effects.
Bloodline Arcana: Fey (Ex) +2 to save DCs from spells of the Compulsion subschool.
Change Shape (Su) Assume a single human form.
Disorienting Touch (2 rounds, 8/day) (Sp) Melee touch sickens creature, multiple touches extend duration.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Haunted Eyes (Ex) +4 to saves vs. fear, energy drain, death and necromancy effects.
Haunting Refrain -2 (Su) Demoralize with perform, foes take penalty on save vs. fear effects.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they cast.
Laughing Touch (8/day) (Sp) As a standard action, if melee touch hits, foe can take only move actions for 1 rd.
Lingering Performance Bardic Performances last 2 rds after you stop concentrating.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Secrets of the Grave (+3) (Ex) Undead lose imm to mind affecting, bonus to Knowledge (religion) vs. undead.
Serpentine Your mind-affecting and language-dependent spells can affect animals, magical beasts and monstrous humanoids as if they were humanoids who understand your language.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Tea Ceremony (Su) Can use other bardic performances in alternate fashion for long duration.

.