Hasbim Ibn Sayyid

Weathering Cantrell's page

3 posts. Alias of Brigadoon.


Full Name

Weathering Cantrell

Race

Half-orc

Classes/Levels

Brawler 4/Rogue 1 l 43/43 l F +6, R +9, W +2, Ini +7 l AC 17, T 13, FF 14 l CMB +5, CMD 18 l Perc +7 SM +7 l Martial Flexibility: 5/5 l Conditions:

Strength 12
Dexterity 16
Constitution 14
Intelligence 12
Wisdom 13
Charisma 14

About Weathering Cantrell

"Weathering by name, weathering by nature."

Statistics:
Male Half-Orc Brawler (Exemplar) 4/Rogue 1
N Medium Humanoid (Half-Orc)
Init +7; Senses Perception +7
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DEFENSE
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex, +0 shield)
hp 43
Fort +6, Ref +9, Will +2
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OFFENSE
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Speed 30 ft.

Melee
+1 Baston Fighting Stick: +8 (1d6+2; x2)
MW Brass Knuckles: +8 (1d6+1; x2)
MW Punching Dagger: +8 (1d4+1; x2)
Unarmed Strike: +7 (1d6+1; x2)

Ranged
Hand Crossbow: +7 (1d4; 19-20/x2)
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STATISTICS
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Str 12, Dex 16, Con 14, Int 12, Wis 13, Cha 14
Base Atk +4; CMB +5; CMD 18
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TRAITS
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Child of Oppara: +1 Appraise & Knowledge (Nobility), Knowledge (Nobility) is a class skill
Bastard: +1 to Sense Motive
Drawbacks
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FEATS
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Combat Reflexes: +3 additional AoO per round
Step Up: Take a 5-foot step as an immediate action
Dodge: +1 dodge bonus to AC and an additional +4
against attacks of opportunity from movement
Improved Initiative: +4 to initiative
Unarmed Combatant: Always considered armed, +2 bonus on
grapple attempts, no attack of opportunity
Deft Maneuvers: +2 on disarm/trip, feint as a move action, no
attack of opportunity
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ADVENTURING SKILLS (29 points; 24 class, 5 INT)
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C-Acrobatics*: +7 (1 ranks, +3 bonus, +3 Dex)
C-Bluff: +8 (3 ranks, +3 bonus, +2 Cha)
C-Climb: +5 (1 ranks, +3 bonus, +1 Str)
C-Diplomacy: +8 (3 ranks, +3 bonus, +2 Cha)
C-Disable Device: +9 (3 ranks, +3 bonus, +3 Dex)
C-Disguise: +5 (1 ranks, +3 bonus, +1 Cha)
C-Escape Artist: +7 (1 ranks, +3 bonus, +3 Dex)
Fly:
Heal:
C-Intimidate: +8 (3 ranks, +3 bonus, +2 Cha)
Knowledge (arcana):
C-Knowledge (dungeoneering):
C-Knowledge (local): +5 (1 ranks, +3 bonus, +1 Int)
Knowledge (nature):
Knowledge (planes):
Knowledge (religion):
C-Perception: +7 (3 ranks, +3 bonus, +1 Wis)
C-Ride: +7 (1 ranks, +3 bonus, +3 Dex)
C-Sense Motive: +7 (2 ranks, +3 bonus, +1 Wis, +1 trait)
Spellcraft:
C-Stealth: +9 (3 ranks, +3 bonus, +3 Dex)
Survival:
C-Swim: +6 (1 ranks, +3 bonus, +2 Str)
C-Use Magic Device: +6 (2 ranks, +3 bonus, +1 Cha)
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BACKGROUND SKILLS (10; 2 per level)
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C-Appraise: +6 (1 ranks, +3 bonus, +1 Wis, +1 trait)
Artistry:
C-Craft:
C-Handle Animal: +5 (1 ranks, +3 bonus, +1 Wis)
Knowledge (engineering):
Knowledge (geography):
Knowledge (history):
C-Knowledge (nobility): +7 (2 ranks, +3 bonus, +1 Int, +1 Trait)
C-Linguistics:
Lore:
C-Perform:
C-Profession (Butler): +7 (3 ranks, +3 bonus, +1 Wis)
C-Sleight of Hand: +9 (3 ranks, +3 bonus, +3 Dex)
*ACP -0

*ACP applies to these skills
Non-Standard Skill Bonuses

LanguagesCommon

Racial Abilities:

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HALF-ORC ABILITIES
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Darkvision: 60 ft
Intimidating: +2 to Intimidate
Orc Ferocity: Once per day, when a half-orc is brought below 0 hit points but not killed, he can fight on for 1 more round as if disabled. At the end of his next turn, unless brought to 1 or more hit points, he immediately falls unconscious and begins dying.
Weapon Familiarity: Proficient with greataxes, falchions and treat any weapon with the word “orc” in its name as a martial weapon.

Class Abilities:

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BRAWLER ABILITIES
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Brawler’s Cunning (Ex): If the brawler’s Intelligence score is less than 13, it counts as 13 for the purpose of meeting the prerequisites of combat feats.
Martial Flexibility (Ex): A brawler can take a move action to gain the benefit of a combat feat they don’t possess. This effect lasts for 1 minute. The brawler must meet all the feat’s prerequisites. They may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1). The brawler can use this ability again before the duration expires in order to replace the previous combat feat with another choice. If a combat feat has a daily use limitation (such as Stunning Fist), any uses of that combat feat while using this ability count toward that feat’s daily limit
Martial Training (Ex): At 1st level, a brawler counts their total brawler levels as both fighter levels and monk levels for the purpose of qualifying for feats. They also count as both a fighter and a monk for feats and magic items that have different effects based on whether the character has levels in those classes (such as Stunning Fist and a monk’s robe). This ability does not automatically grant feats normally granted to fighters and monks based on class level, namely Stunning Fist.
Unarmed Strike: At 1st level, a brawler gains Improved Unarmed Strike as a bonus feat. A brawler may attack with fists, elbows, knees, and feet. This means that a brawler may make unarmed strikes with their hands full. A brawler applies their full Strength modifier (not half) on damage rolls for all their unarmed strikes.

Usually, a brawler’s unarmed strikes deal lethal damage, but they can choose to deal nonlethal damage instead with no penalty on their attack roll. They have the same choice to deal lethal or nonlethal damage while grappling.

A brawler’s unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that modify either manufactured weapons or natural weapons.
Bonus Combat Feats: Gained at 2nd level and every 3 levels thereafter.
Brawler’s Flurry (Ex): Starting at 2nd level, a brawler can make a brawler’s flurry as a full-attack action.
Maneuver Training (Ex): At 3rd level, a brawler can select one combat maneuver to receive additional training. They gain a +1 bonus on combat maneuver checks when performing that combat maneuver and a +1 bonus to their CMD when defending against that maneuver.
Maneuver: Grappling
AC Bonus (Ex): At 4th level, when a brawler wears light or no armor, they gain a +1 dodge bonus to AC and CMD. This bonus increases by 1 at 9th, 13th, and 18th levels.
Knockout (Ex): 1/day knockout strike - Fort Save vs. DC 15 (10+2+3, 10+1/2 level+dex/str mod)

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ROGUE ABILITIES
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Finesse Training (Ex): At 1st level, a rogue gains Deft Maneuvers as a bonusfeat.
Trapfinding: A rogue adds 1/2 their level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Sneak Attack: +1d6 damage when opponent denied Dex bonus to AC


Gear/Possessions:

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GEAR/POSSESSIONS
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Belt of Superior Maneuvers: Three times per day as a free action, the wearer can select a combat maneuver and receive an enhancement bonus of +1 on combat maneuver checks for this combat maneuver and a +1 bonus to CMD when defending against this maneuver for 1 round. Additionally, when worn by a brawler, the belt grants one additional use of their martial flexibility class feature each day.
9/9Quick Runner's Shirt: 1/day wearer can take an additional move action to move and then immediately end turn
Gauntlets of the Skilled Maneuver: +2 to grapple
+1 Baston Fighting Stick
MW Brass Knuckles
MW Punching Dagger
Artisan's Tools (Masterwork)-Butler: Contains everything needed to perform butler duties, including but not limited to sewing kit, comb, hairbrush, clothing brush, shoe shine kit, and one small silver flask of gin.
Thieves' Tools (Masterwork)
Chain Shirt
Courtier's Outfit
Fashionable Accessories
Carrying Capacity
Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb.
Current Load Carried 0 lb.

Money 0 GP 0 SP 0 CP

Background:

Introduction
Weathering strode across the deck of the barge, pacing a bit as he awaited his arrival in Lotheedar. Brushing some imaginary dirt off of his jacket and straightening his lapel, his thoughts turned to the letter in his breast pocket.

--------------------------------------------------------

To my son, Marius:

I hope this letter finds you well. In the event that it does not, I hope circumstances begin to favor you again soon. Your name, along with those of your companions, has been circulating in certain circles, and while details have been scarce it brings me no little amount of pleasure to see that your actions have been impactful enough to garner recognition, though I cannot say yet if that recognition should lead towards good or ill will. I suppose time will tell, as it does with all things.
I wanted to inform you of certain family matters that require your attention:
First, your brother Kortaniel received another commendation. You would do well to send him a congratulatory note, even if you are still bickering about the turkey incident from your youth.
Second, Arrabel has been courted by a suitor, dashing chap that wears his tie a little too tight and rides a horse as though he were on a ship in a rough gale. Your sister would like you to return home at some point for a family dinner once an arrangement for marriage is made.
Third, we are releasing Weathering from his regular service to House Erallan effective immediately upon delivery of this letter. Something particularly infectious went through our home some time ago, and while we thought it had run its course, Weathering has felt its effects. Our sources have told us that Lotheedar may be the most appropriate climate to treat such a condition, as it has been for others. He has expressed an interest in taking up sparring and fisticuffs again as opportunities arise. With this in mind, we deliver him into your care, and you into his.

Please know that your mother and I love you, and we are so very proud of you. We hope to see you soon, and your mother hopes that you will be accompanied by a young lady when next we meet.

Your father, Lord Konstantin Erallan

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Weathering was aware of the contents of the note. He had been tasked with memorizing the more important details should anything unexpected occur, and could recite portions of this letter word for word if needed.

Confident in the note's security, Weathering let his mind drift to other matters. Not given to much philosophy, he considered his place in the world, and was by and large contented by it. House Erallan had been kind to him when he was in a difficult position, and he sought eagerly to return the favor as best he could.

Weathering had been born in Cassomir and raised under the tutelage of the majordomo of House Cantrell, a family of minor nobility that had achieved title through being in the right place in the right time during the defense of Greyguard Castle. In addition to his studies, Weathering had spent much of his youth serving as friend, playmate, and bodyguard of Darian Cantrell, only son and heir of House Cantrell, who was two years his junior. The pair were as close as brothers until a political rival of House Cantrell made it known and produced evidence in Cassomir that Weathering was the product of an affair between Lord Cantrell and a scullery maid.

To avoid further embarrassment, Weathering was immediately volunteered for service in the Taldan Navy and shipped out under cover of night. His training as a steward caught the attention of his ship's Bosun, and he was immediately assigned as an assistant. In addition to furthering his education through his new responsibilities, Weathering took an interest in the dockyard brawls, or "friendlies," that would occur when on shore leave (out of sight of officers, of course) and quickly became a recognized contender, supplementing his wages with the winnings from these fights.

Weathering came to know Midshipman Erallan after the latter approached the former hoping to gain an invite to one of these fights. It soon became a regular activity for Weathering to escort the young officer to these events, and the two became fast friends. One evening, having received complaints of noise and rough activity, the local constables, in conjunction with the Imperial Navy, led a sting operation on these dockyard brawls. Realizing what was happening, Weathering grabbed Midshipman Erallan and shoved him into the water just before he himself was apprehended.

After this incident, Weathering didn't see much of a future available for himself in the Imperial Navy, and made preparations to end his service. Just before he left, Weathering was met by Midshipman Erallan, who offered his thanks towards Weathering's sacrifice. In return, Weathering was given a letter of introduction to House Erallan with the promise of good employment, if he was interested. Grateful, and realizing he had little in the way of prospects outside of being a dockworker, Weathering made his way to Ridonport and began his service in House Erallan.

The combination of schooling and military discipline allowed Weathering to gravitate quickly towards the role of majordomo in House Erallan, where he served as steward, escort/bodyguard and assistant to various members of the house. From time to time he assisted Marius in his errands, which occasionally involved transporting information to and from one Lady Martella Lotheed. His interactions with Lady Lotheed were limited in his role as majordomo, though she, like Marius, always made time to stop and and visit.

At one point, Lady Lotheed questioned Weathering about his surname and if he was happy with the current state of life in Taldor. For a brief moment, Weathering considered the area of his birth and the brief bitterness that he would never be seen as more than a blemish on his family's name touched his face. Lady Lotheed had smiled knowingly and extend an invitation to make arrangements for Weathering to join Marius in Oppara. Aware of the impact the work young Erallan was pursuing could have on his family, Weathering carefully declined the offer under the pretense of maintaining his duties to the whole of House Erallan.

That offer had been some time ago. Recently, a heavy letter addressed to Weathering had arrived bearing the familiar seal of Lady Lotheed. Within was a note bearing an address and the message: You are yet needed. As he considered the note, Weathering pulled a signet ring bearing the mark of House Cantrell out. Considering that destiny had reached out again, Weathering went to speak to Lord Erallan. Some news had reached them regarding Marius, and they proved to be more than willing to send Weathering to check in and assist him however possible.

The barge shuddered as it hit the docks in Lotheedar, jolting Weathering from his reminiscing. Gathering his things, he squared his shoulders. There was work to do ahead.

Appearance and Personality:

Weathering is tall and lithe, with a measuring look that comes from half-lidded eyes. His hair is kept long to cover his ears, and he has begun noticing gray and white hairs appearing on his head and in his beard.
Weathering appears and speaks very properly, and is almost never without a pair of spotless white gloves. He speaks with a low voice, and does his best to avoid excitement, though a keen observer would notice that Weathering never stands completely at ease and walks easily on the balls of his feet.

Weathering's Role:

Weathering is meant to be the Alfred to the team's Batman, the Willikins to their Sam Vimes. The idea for him to be the majordomo of House Erallan actually came from Marius and I really liked the concept, so I rolled with it and shared the background I wrote with Marius for their approval.
Weathering is definitely not an optimized brawler and will probably be outshined in many of the skill checks by almost everyone else. I don't really care about either of those because I really like the idea of a smarmy, jack-of-all-trades butler that is as comfortable in a brawl as he is in a parlor. It sounds fun to me, and I think that he could play off of the other characters and NPCs really well (malicious compliance and whatnot).
I am compelled to add that Weathering's own motivations for joining up with the group are more than just to protect Marius (as noted in the backstory), but that Weathering really is comfortable in his role as the majordomo of House Erallan. Would he like to be recognized as an equal by his birth family? Yes, and this group would have the connections and trigger events that would allow this, but Weathering is comfortable as is in his role as majordomo.
I will also add that Marius and I have already discussed the potential of Marius ordering Weathering around, which I am comfortable with as they have promised not to abuse this.
Thank you again for your consideration.