
WarColonel |

Working on a home-brew adaptation of Leadership. The idea is that you give up the ability to have a cohort to gain a bonus depending on what position in government you have. My ideas are all first runs, I don't have an idea for the Ruler yet (somewhat ironic), and they don't scale, which is something I'd like them to do.
- Councilor: the Consumption cost of festivals is reduced by your Wisdom or Charisma modifier, to a minimum of 1.
- General: apply your Strength or Charisma modifier to the Defensive Modifier of every city in the kingdom.
- Grand Diplomat: the Stability bonus granted by promotions is increased by your Intelligence or Charisma modifier.
- High Priest: the Loyalty bonus granted by Landmarks within the kingdom is equal to your Wisdom or Charisma modifier.
- Magister: increase the number of Minor Magic Items available in the kingdom by you Intelligence or Charisma modifier.
- Marshal: the Stability bonus provided by every 8 roads within the kingdom is equal to your Dexterity or Wisdom modifier.
- Royal Assassin: you decrease Unrest by your Strength or Dexterity modifier instead of by 1 during each Upkeep phase.
- Spymaster: apply ½ your Dexterity or Intelligence modifier, rounded down, to a different national statistic then the one you have already chosen.
- Treasurer: during your Income phase when you generate income increase the amount you generate, if successful, by your Intelligence or Wisdom modifier.
- Warden: decrease the Loyalty penalty due to taxation by you Strength or Constitution modifier, to a minimum of 1.
PEACH?