Thanks for the offer on running this. Had this concept for a while, and this seems like a really good fit. Hope I make it through the selection process.
Also, just to confirm: Will you be distributing chronicle sheets for this campaign?
On to the application:
1. Concept/Background:
1. Ziblif is an adventurous kobold with silver scales, who views himself as tied to the nobility of silver dragons and tries to uphold those ideals.
2. He was found abandoned as an infant and raised in an orphange, called Mazludeh's Cradle, in Senghor. While raised there, he developed a deep love of Mazludeh, whom he still reveres as his patron deity. (Alignment: Lawful Good)
3. Ziblif always had a deep love of stories, and listened avidly to Mother Malaana, the headmistress of the orphanage, who would read ancient stories, often filled with magic and power, and people using the magic and power to help others. He learned that those who used magic and power for selfish ends often met bad fates. (Class: Wizard - Staff (Universalist), Arcane Thesis: Staff Nexus)
4. The orphanage was in dire financial hardship, so he offered his minor magical skills to service as a sailor, donating virtually all of the money earned to the upkeep of the orphanage. While on his most recent voyage, Ziblif's ship was attacked during a great squall by a sea creature. He was able to use his magic to sustain himself, but despite his efforts, he was able to only rescue one other sailor, a human named Kylinen. (Background: Senghor Sailor)
5. Upon returning, he found that the orphanage had burned to the ground shortly after they had set sail, with seemingly no survivors. He realized he could not stay in Senghor, the pain of his loss too great. Kylinen, as a way of thanking him for saving his life, helped Ziblif gather the funds to travel to Nantambu, to begin more focused study of his magical abilities.
2. Goals:
1. Discover a group that he can consider his "true family," either by uncovering his lost family or by forging deep relationships with a worthy family or community.
2. Craft his very own staff of the magi which, to date, he has only read about and heard of in legend.
3. Secrets:
Both of these secrets are unknown to Ziblif. He has no real guile, so doesn't know or keep secrets from others:
1. His deep instincts toward law and order come not from his link to dragon-kind, but due to him having an Aphorite heritage.
2. Though he believes the fire at the orphanage was an accident, it was actually set on purpose by someone looking for him. When it was discovered he was at sea, that person set out after him there, causing the attack on his ship. He has no knowledge that this person exists and is seeking him, nor why.
4. Relationships:
1. Kylinen - An experienced sailor in Senghor, Kylinen was rescued by Ziblif.
2. Doctor Grime Percival "Doc" Bloodshanks - This half-orc alchemist (chirurgeon) is a member of the Pathfinder Society, who was travelling to Nantambu when Ziblif was looking for transport there. He accepted a modest payment to take the young kobold along with him.
3. Selfanor - A wizard from Senghor, who helped teach Ziblif some of his first spells while on a sabbatical from the Magaambya. He was kindly enough at first, but Ziblif got on his nerves with his focus on magical items and his inability to sit still and study "properly." When Ziblif crafted himself a staff that could actually channel magic, Selfanor got furious and refused to teach him anymore. Shortly after, he returned to the Magaambya. Though Ziblif knows their last exchange was a bit tense, he doesn't realize how much Selfanor dislikes him, and will likely not be pleased to see that he has come to study there as well.
In addition, it is possible that Mother Malaana, or other children from the orphanage, may have survived without Ziblif knowing about it. They could be remaining in hiding with knowledge of why the orphanage was attacked.
There is also, of course, the mysterious person looking for him.
5. Memories:
1. Mother Malaana reading stories to him as a young child.
2. The memory of first crafting his magical staff ... and Selfanor responding to this achievement with anger.
3. A dream of a tall tower, somewhere in a city of clouds. The city was filled with strange otherworldly beings, including constructs and clockwork beings.
Flaw and Quirk:
Flaw: Ziblif is germophobic.
Quirk: Ziblif is unable to do nothing with his hands and, if left to his own devices, is usually whittling some small piece of woodwork, even while holding a conversation with someone else or reading a book.
I generally like for characters to grow organically, so don't want to set too many of the things I'm aiming toward at higher levels. In this case, I am definitely looking at him gaining Magical Crafting, so that he can eventually build his Staff Nexus into a full staff.
I'm also considering him going in somewhat of a clockwork direction, perhaps with either a summoner archetype to summon a clockwork eidolon or possibly just gaining a clockwork familiar.
With his religious devotion to community, he views his magic as a means to help others. I anticipate, in this campaign, that he will become fiercely devoted to the Magaambya as his home and family.